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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8908312" data-attributes="member: 27780"><p><strong><u>Polyhedron UK Issue 1: July 1998</u></strong></p><p></p><p></p><p></p><p>part 3/5</p><p></p><p></p><p></p><p>The Priesthoods of Marakush: Chivalry & Sorcery? Now there's a system that's only been mentioned a few times in Dragon and not at all in Dungeon or Polyhedron, but has been doing it's thing since the late 70's and apparently is still going, having released it's 5th edition in 2020. But at this point in time we're just getting into the 3rd edition, which apparently inspired a bit of edition warring by focussing less on the gritty french knightsmanship and more on covering the whole range of fantasy medieval adventures with the serial numbers filed off. So here they take a couple of the gods detailed in there and convert them back to AD&D stats. The results turn out quite differently to the natively created ones, with each god having multiple orders, each with their own specialty priest stats. </p><p></p><p>Beleryn is a particularly all-purpose greater goddess, covering nature, family life in general and rulership. This means she gets 6 different orders. Your regular PHB style druids. Cloistered clerics who have very weak combat skills & no armor allowed but major access to all spell spheres. Friars, who are slightly stronger physically, have 4 major spheres & 6 minor. And the orders of the Blue Rose, Bear & Chalice, which each have only 3 major spheres & two minor ones, but d10 hit dice and much better weapon & armor selections, putting them somewhere between clerics & paladins in their party role. Seems like you could build a pretty decent party just by combining several of these, making worshipping any other gods redundant. </p><p></p><p>Canus, on the other hand is your typical evil wolf goddess, harrying civilisation from the edge and forming secret cults to harm it from within. She has only two types of priest, but they have a similar division. Wolfsheads, who have only 5 major & 4 minor spheres, but also access to any weapon and granted powers revolving around berserker rage & lycanthropy to make them more of a HtH threat. Meanwhile Priests of the Black Moon have all spheres and the power to control both werewolves and undead, but once again, weak combat skills & no armour allowed. That gives you both combat challenges and scheming magical masterminds to fight. These all seem usable even if they're not designed in the same way as AD&D deities, with at least some attempt at balance made. </p><p></p><p></p><p></p><p>Gen Con UK 1998: The UK version of Gen Con might not be quite as massive as it's american counterpart, but it's still one of the biggest events in the gaming calendar and it's no surprise that they do a similar article full of promotion and photos from last year so potential attendees have a better idea of all the cool things they could do. Over 40 different tournaments to sign up for, LARPing, TCG's, celebrity guests like Peter Adkison and Dennis Beuvais, post-midnight screenings of nerd favourites like Rocky Horror and Monty Python and a live band to finish things up on sunday evening. They're taking the more leisurely approach to timeslots of only 3 per day with hour long gaps between them, but stretching events out to a full 5 days from wed-sun with a full schedule on sunday, as UK travel times are short enough that there are fewer worries about getting all the way back home and into work on monday, plus the greater amount of paid holiday time european countries have compared to the USA making it easier to take a full week off to attend something like this anyway. So the overall format of this article is pretty similar to many I've seen over the years, but closer examination does reveal some of the interesting little differences between countries and their cultures. If only it was easier to import the good bits back to the USA and make them the norm. (and not the opposite, where they seem determined to spread the worst aspects of for profit private healthcare elsewhere) </p><p></p><p></p><p></p><p>On The Trail: There's plenty of smaller conventions in the UK as well, so here's 4 shorter pieces from people attending recent ones and the fun they had. Partizan in Newark was only on it's second year, but already filled Kellam hall with AD&D games, Dragon Dice, Robo-Rally, and all sorts of other things. The main gripe was WotC's choice of Magic:the Gathering promotional material, which was too basic for people looking for a proper game. </p><p></p><p>The recent game day in southsea was even more packed, with space for 6 tables full of players in the game store, but considerably more than that turning up. Thankfully they opened up another room deeper in the building, watches were synchronised, people were sorted randomly to make sure the groups were fair and much tournamenting was done. </p><p></p><p>The RAF War Gaming Association meetup was obviously more aimed at an old school crowd, but there was plenty of RPG action going on there as well. They actually had more than enough Judges for a change, letting some of them take a break to play as well. People's cumulative scores in events were tracked throughout the weekend, which meant competition for overall winner was fierce and much gossip about who was where on the leaderboard as they progressed took place. Nice to see somewhere does still cater to the more rigorously competitive kind of gaming where it's expected many of the groups will fail in their adventures.</p><p></p><p>Finally, the third Dudley Bug Ball seemed a particularly sociable event, with lots of the writer mentioning people by first name only as if he's familiar with them. (while I have no idea who any of them are) This is another convention that's learned the lesson that they should leave breaks between slots for people to grab food, go to the toilet and get to the next one without rushing. The game selection was pretty diverse too, including Spelljammer, Elric, Call of Cthulhu, Chivalry & Sorcery and Traveller. Between playing and catching up with people he only saw a few times a year, there was never a quiet moment. Hopefully next year will be just as busy.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8908312, member: 27780"] [b][u]Polyhedron UK Issue 1: July 1998[/u][/b] part 3/5 The Priesthoods of Marakush: Chivalry & Sorcery? Now there's a system that's only been mentioned a few times in Dragon and not at all in Dungeon or Polyhedron, but has been doing it's thing since the late 70's and apparently is still going, having released it's 5th edition in 2020. But at this point in time we're just getting into the 3rd edition, which apparently inspired a bit of edition warring by focussing less on the gritty french knightsmanship and more on covering the whole range of fantasy medieval adventures with the serial numbers filed off. So here they take a couple of the gods detailed in there and convert them back to AD&D stats. The results turn out quite differently to the natively created ones, with each god having multiple orders, each with their own specialty priest stats. Beleryn is a particularly all-purpose greater goddess, covering nature, family life in general and rulership. This means she gets 6 different orders. Your regular PHB style druids. Cloistered clerics who have very weak combat skills & no armor allowed but major access to all spell spheres. Friars, who are slightly stronger physically, have 4 major spheres & 6 minor. And the orders of the Blue Rose, Bear & Chalice, which each have only 3 major spheres & two minor ones, but d10 hit dice and much better weapon & armor selections, putting them somewhere between clerics & paladins in their party role. Seems like you could build a pretty decent party just by combining several of these, making worshipping any other gods redundant. Canus, on the other hand is your typical evil wolf goddess, harrying civilisation from the edge and forming secret cults to harm it from within. She has only two types of priest, but they have a similar division. Wolfsheads, who have only 5 major & 4 minor spheres, but also access to any weapon and granted powers revolving around berserker rage & lycanthropy to make them more of a HtH threat. Meanwhile Priests of the Black Moon have all spheres and the power to control both werewolves and undead, but once again, weak combat skills & no armour allowed. That gives you both combat challenges and scheming magical masterminds to fight. These all seem usable even if they're not designed in the same way as AD&D deities, with at least some attempt at balance made. Gen Con UK 1998: The UK version of Gen Con might not be quite as massive as it's american counterpart, but it's still one of the biggest events in the gaming calendar and it's no surprise that they do a similar article full of promotion and photos from last year so potential attendees have a better idea of all the cool things they could do. Over 40 different tournaments to sign up for, LARPing, TCG's, celebrity guests like Peter Adkison and Dennis Beuvais, post-midnight screenings of nerd favourites like Rocky Horror and Monty Python and a live band to finish things up on sunday evening. They're taking the more leisurely approach to timeslots of only 3 per day with hour long gaps between them, but stretching events out to a full 5 days from wed-sun with a full schedule on sunday, as UK travel times are short enough that there are fewer worries about getting all the way back home and into work on monday, plus the greater amount of paid holiday time european countries have compared to the USA making it easier to take a full week off to attend something like this anyway. So the overall format of this article is pretty similar to many I've seen over the years, but closer examination does reveal some of the interesting little differences between countries and their cultures. If only it was easier to import the good bits back to the USA and make them the norm. (and not the opposite, where they seem determined to spread the worst aspects of for profit private healthcare elsewhere) On The Trail: There's plenty of smaller conventions in the UK as well, so here's 4 shorter pieces from people attending recent ones and the fun they had. Partizan in Newark was only on it's second year, but already filled Kellam hall with AD&D games, Dragon Dice, Robo-Rally, and all sorts of other things. The main gripe was WotC's choice of Magic:the Gathering promotional material, which was too basic for people looking for a proper game. The recent game day in southsea was even more packed, with space for 6 tables full of players in the game store, but considerably more than that turning up. Thankfully they opened up another room deeper in the building, watches were synchronised, people were sorted randomly to make sure the groups were fair and much tournamenting was done. The RAF War Gaming Association meetup was obviously more aimed at an old school crowd, but there was plenty of RPG action going on there as well. They actually had more than enough Judges for a change, letting some of them take a break to play as well. People's cumulative scores in events were tracked throughout the weekend, which meant competition for overall winner was fierce and much gossip about who was where on the leaderboard as they progressed took place. Nice to see somewhere does still cater to the more rigorously competitive kind of gaming where it's expected many of the groups will fail in their adventures. Finally, the third Dudley Bug Ball seemed a particularly sociable event, with lots of the writer mentioning people by first name only as if he's familiar with them. (while I have no idea who any of them are) This is another convention that's learned the lesson that they should leave breaks between slots for people to grab food, go to the toilet and get to the next one without rushing. The game selection was pretty diverse too, including Spelljammer, Elric, Call of Cthulhu, Chivalry & Sorcery and Traveller. Between playing and catching up with people he only saw a few times a year, there was never a quiet moment. Hopefully next year will be just as busy. [/QUOTE]
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