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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8928640" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 70: Sep/Oct 1998</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>89 pages. Sometimes you’ve got to make a little sacrifice to get what you want. But if you can sacrifice someone else instead, it’s often win-win, particularly if you didn’t like them anyway. But that’s not very heroic thinking. Let’s find out just what kind of ceremony your adventurers will be interrupting this time, and if you can turn that very large and stylish thurible to more virtuous purposes, or it’s powers are inherently harmful and corruptive.</p><p></p><p></p><p></p><p>Editorial: Every editor tells us about their first time gaming at some point, except for the ones that only stick around for a few months and don't really get to make their mark. Chris is no exception. Starting with the Holmes basic set in 1977 playing with his next-door neighbour, he soon graduated to AD&D in a piecemeal fashion, picking up the advanced monsters and using them against his basic characters. Sure it wasn't sticking strictly to the rules as written, but they were so vague back then that that wasn't really possible anyway. Since then, it's been a never-ending voyage of discovery, because the great thing about RPG's is not only the plethora of lore and optional rules, but the freedom to add to them yourself. As long as you have a little creativity left in you, they never get stale. And hey, even if you do run out, just introduce someone else new to the game, get some fresh perspective from them. Which leads neatly into promoting their new fast-play booklet. D&D is currently in a bit of a precarious position, what with the whole company collapsing & being bought out thing, and they need more players, so get out there and make some more first time's. Best story gets a year's free subscription! Well, they can't offer anything too expensive and hopefully the new players'll make it up by becoming buyers as well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Another little example of WotC's increasing promotional aggressiveness. There'll be a lot of that in the next few years.</p><p></p><p></p><p></p><p>Letters: First letter is a recent joinee who praises their Ravenloft and non D&D adventures. They might not get the chance to play them, but it’s still good to try and expand people’s horizons.</p><p></p><p>Second is predictably the exact opposite, an old-timer who remembers the last time they tried non D&D adventures and hated it then as well. Get these wastes of space outta my magazine or I’ll cancel my subscription! </p><p></p><p>Third pointedly avoids giving their opinion on Alternity, instead praising By Merklan's Magic, Stepping Stones, and the whole Maps of Mystery idea. When it's impossible to use everything, it's more helpful to accentuate the positives.</p><p></p><p>Fourth wants them to do more stuff in unusual settings, praising the whimsy of Spelljammer and Old Man Katan. There'll always be another dungeon crawl, but if you do something unique, people'll remember it for years to come.</p><p></p><p>Fifth fittingly praises their Fifth Age material, and hopes they'll do more. Don't expect them too frequently though, as despite a few strong proponents, survey results show that the majority of readers still want to keep things all AD&D in here even if they do play other RPG's as well. Eventually, they'll give into those demands entirely.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8928640, member: 27780"] [b][u]Dungeon Issue 70: Sep/Oct 1998[/u][/b] part 1/5 89 pages. Sometimes you’ve got to make a little sacrifice to get what you want. But if you can sacrifice someone else instead, it’s often win-win, particularly if you didn’t like them anyway. But that’s not very heroic thinking. Let’s find out just what kind of ceremony your adventurers will be interrupting this time, and if you can turn that very large and stylish thurible to more virtuous purposes, or it’s powers are inherently harmful and corruptive. Editorial: Every editor tells us about their first time gaming at some point, except for the ones that only stick around for a few months and don't really get to make their mark. Chris is no exception. Starting with the Holmes basic set in 1977 playing with his next-door neighbour, he soon graduated to AD&D in a piecemeal fashion, picking up the advanced monsters and using them against his basic characters. Sure it wasn't sticking strictly to the rules as written, but they were so vague back then that that wasn't really possible anyway. Since then, it's been a never-ending voyage of discovery, because the great thing about RPG's is not only the plethora of lore and optional rules, but the freedom to add to them yourself. As long as you have a little creativity left in you, they never get stale. And hey, even if you do run out, just introduce someone else new to the game, get some fresh perspective from them. Which leads neatly into promoting their new fast-play booklet. D&D is currently in a bit of a precarious position, what with the whole company collapsing & being bought out thing, and they need more players, so get out there and make some more first time's. Best story gets a year's free subscription! Well, they can't offer anything too expensive and hopefully the new players'll make it up by becoming buyers as well. :p Another little example of WotC's increasing promotional aggressiveness. There'll be a lot of that in the next few years. Letters: First letter is a recent joinee who praises their Ravenloft and non D&D adventures. They might not get the chance to play them, but it’s still good to try and expand people’s horizons. Second is predictably the exact opposite, an old-timer who remembers the last time they tried non D&D adventures and hated it then as well. Get these wastes of space outta my magazine or I’ll cancel my subscription! Third pointedly avoids giving their opinion on Alternity, instead praising By Merklan's Magic, Stepping Stones, and the whole Maps of Mystery idea. When it's impossible to use everything, it's more helpful to accentuate the positives. Fourth wants them to do more stuff in unusual settings, praising the whimsy of Spelljammer and Old Man Katan. There'll always be another dungeon crawl, but if you do something unique, people'll remember it for years to come. Fifth fittingly praises their Fifth Age material, and hopes they'll do more. Don't expect them too frequently though, as despite a few strong proponents, survey results show that the majority of readers still want to keep things all AD&D in here even if they do play other RPG's as well. Eventually, they'll give into those demands entirely. [/QUOTE]
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