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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="KoolMoDaddy-O" data-source="post: 8930320" data-attributes="member: 7040379"><p>I registered with ENWorld just to reply to this thread.</p><p></p><p>I greatly enjoy your reviews of <em>Dungeon</em> and I've been eagerly anticipating your thoughts about my own contributions, which include <a href="https://www.enworld.org/threads/lets-read-polyhedron-dungeon.671210/page-48#post-8761315" target="_blank">"The Baron's Eyrie"</a> in issue 58, <a href="https://www.enworld.org/threads/lets-read-polyhedron-dungeon.671210/post-8847761" target="_blank">"The Unkindness of Ravens"</a> in issue 65, and my final -- and favorite -- adventure, <a href="https://www.enworld.org/threads/lets-read-polyhedron-dungeon.671210/post-8916106" target="_blank">"Slave Vats of the Yuan-ti"</a> in issue 69.</p><p></p><p>This morning I was enjoying your review of "Slave Vats" until I reached this part:</p><p></p><p></p><p></p><p>I think you misunderstand how The Mere of Dead Men series was created. Chris Perkins approached a group of regular contributors to the magazine (a questionable title in my regard, as I had only contributed two previous adventures) to create a series of linked adventures. We were given some information about the meta-narrative's overall framing and assigned locales (in my case, <a href="https://forgottenrealms.fandom.com/wiki/Wolfhill_House" target="_blank">Wolfhill House</a>, which was just a name on a map), and because my other two were low-level affairs, I was assigned the first adventure designed for levels 3-5. Beyond that, we writers were given free rein for the plot and content of our individual adventures. The published version of "Slave Vats" was almost verbatim what I submitted, with a standardized introduction to the series bolted on the front (IIRC each adventure in the series had the same standard intro).</p><p></p><p>So when you mention the nonstandard monsters (megalomen) with different templates (first generation, second generation, etc.) as a hallmark of Perkins' design, I have to tell you that wasn't Perkins -- that was me. The megalomen and other named villains in the adventure were conceived and designed by me. The world building was me. The story of Wolfhill House, its curse, the design of the house -- one-hundred percent me.</p><p></p><p>It is a point of pride for me that I wrote the first adventure in <em>Dungeon</em>'s very first adventure path and I will always be thankful to Chris Perkins for that opportunity. But just understand that I wrote that adventure, not Perkins, and his editorial hand was light. He may have designed the framing narrative and used similar ideas elsewhere but -- good or bad, whether you love it or hate it -- I must insist on proper attribution for my writing and my creations.</p></blockquote><p></p>
[QUOTE="KoolMoDaddy-O, post: 8930320, member: 7040379"] I registered with ENWorld just to reply to this thread. I greatly enjoy your reviews of [I]Dungeon[/I] and I've been eagerly anticipating your thoughts about my own contributions, which include [URL='https://www.enworld.org/threads/lets-read-polyhedron-dungeon.671210/page-48#post-8761315']"The Baron's Eyrie"[/URL] in issue 58, [URL='https://www.enworld.org/threads/lets-read-polyhedron-dungeon.671210/post-8847761']"The Unkindness of Ravens"[/URL] in issue 65, and my final -- and favorite -- adventure, [URL='https://www.enworld.org/threads/lets-read-polyhedron-dungeon.671210/post-8916106']"Slave Vats of the Yuan-ti"[/URL] in issue 69. This morning I was enjoying your review of "Slave Vats" until I reached this part: I think you misunderstand how The Mere of Dead Men series was created. Chris Perkins approached a group of regular contributors to the magazine (a questionable title in my regard, as I had only contributed two previous adventures) to create a series of linked adventures. We were given some information about the meta-narrative's overall framing and assigned locales (in my case, [URL='https://forgottenrealms.fandom.com/wiki/Wolfhill_House']Wolfhill House[/URL], which was just a name on a map), and because my other two were low-level affairs, I was assigned the first adventure designed for levels 3-5. Beyond that, we writers were given free rein for the plot and content of our individual adventures. The published version of "Slave Vats" was almost verbatim what I submitted, with a standardized introduction to the series bolted on the front (IIRC each adventure in the series had the same standard intro). So when you mention the nonstandard monsters (megalomen) with different templates (first generation, second generation, etc.) as a hallmark of Perkins' design, I have to tell you that wasn't Perkins -- that was me. The megalomen and other named villains in the adventure were conceived and designed by me. The world building was me. The story of Wolfhill House, its curse, the design of the house -- one-hundred percent me. It is a point of pride for me that I wrote the first adventure in [I]Dungeon[/I]'s very first adventure path and I will always be thankful to Chris Perkins for that opportunity. But just understand that I wrote that adventure, not Perkins, and his editorial hand was light. He may have designed the framing narrative and used similar ideas elsewhere but -- good or bad, whether you love it or hate it -- I must insist on proper attribution for my writing and my creations. [/QUOTE]
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