Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8933454" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 70: Sep/Oct 1998</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>Nodwick’s party have no trouble finding people willing to help them fight the ghouls, but forget to scale up the number of henchmen accordingly, leaving him even more weighed down than usual. </p><p></p><p></p><p></p><p>D&D Fast-Play Game: Dragon also contains this little booklet this month, obviously they want to push it hard, hopefully introducing more people to the concept of roleplaying. Which means I also get to review it once again, 12 years apart. When put in a magazine with a bunch of proper adventures to contrast it against, the short, linear and ultra-basic nature of this one sticks out even more, as it handholds you through every step of the way, explicitly spelling out your options and the numbers needed to succeed on them with each of the pregens, taking up far more page count for the amount of content than usual. It’s still handy for it’s original purpose, but putting it in an ongoing campaign with experienced players, it’ll probably wind up boring them. I’m definitely not the target audience anymore, if I ever was.</p><p></p><p></p><p></p><p>Another very interesting issue in quick succession, if for slightly less positive reasons than the previous ones, as we see the start of putting lots of co-ordinated tie-ins with Dragon and whatever books they happen to be releasing that month. While a refreshing change at first, that could well result in more adventures written on demand by staff writers rather than freelancers, or chosen primarily because they fit a theme rather than quality like Bill Slavicsek's terrible council of wyrms & dark sun ones. Still, for the moment they're doing pretty well, mixing an increased focus on solid rules with plenty of interesting roleplaying challenges, putting you up against multiple morally ambiguous antagonists and forcing you to choose which to side with in 4 out of the 6 adventures here. I'm still eager to see if that's all the big changes they've got planned for now, or even more will be forthcoming in another couple of months.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8933454, member: 27780"] [b][u]Dungeon Issue 70: Sep/Oct 1998[/u][/b] part 5/5 Nodwick’s party have no trouble finding people willing to help them fight the ghouls, but forget to scale up the number of henchmen accordingly, leaving him even more weighed down than usual. D&D Fast-Play Game: Dragon also contains this little booklet this month, obviously they want to push it hard, hopefully introducing more people to the concept of roleplaying. Which means I also get to review it once again, 12 years apart. When put in a magazine with a bunch of proper adventures to contrast it against, the short, linear and ultra-basic nature of this one sticks out even more, as it handholds you through every step of the way, explicitly spelling out your options and the numbers needed to succeed on them with each of the pregens, taking up far more page count for the amount of content than usual. It’s still handy for it’s original purpose, but putting it in an ongoing campaign with experienced players, it’ll probably wind up boring them. I’m definitely not the target audience anymore, if I ever was. Another very interesting issue in quick succession, if for slightly less positive reasons than the previous ones, as we see the start of putting lots of co-ordinated tie-ins with Dragon and whatever books they happen to be releasing that month. While a refreshing change at first, that could well result in more adventures written on demand by staff writers rather than freelancers, or chosen primarily because they fit a theme rather than quality like Bill Slavicsek's terrible council of wyrms & dark sun ones. Still, for the moment they're doing pretty well, mixing an increased focus on solid rules with plenty of interesting roleplaying challenges, putting you up against multiple morally ambiguous antagonists and forcing you to choose which to side with in 4 out of the 6 adventures here. I'm still eager to see if that's all the big changes they've got planned for now, or even more will be forthcoming in another couple of months. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top