Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8941252" data-attributes="member: 27780"><p><strong><u>Polyhedron UK Issue 2: November 1998</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>Crawley & Son - A model relationship: Another issue, another profile of ordinary (well, as ordinary as gamers get) members of the RPGA. Ken & Keith Crawley are a father & son team who produce some pretty large custom minis projects and take them to conventions. Ken does most of the construction part, while Keith specialises in the painting, which is a nicely complementary skillset. Their current piece de resistance is an enormous model of a star destroyer from star wars. You have to do some improvising with various household objects, plus guesswork about what the backs of things that you only ever see on the screen from one angle look like. Be prepared for plenty of mess involving glue and silver spray paint before you add on the finer details by hand. All seems like a pretty fun hobby, much more productive than reviewing every single issue in a magazine's multi-decade run. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> A reminder that they haven't really done much minis coverage in polyhedron. Will the UK side have any more of that? </p><p></p><p></p><p></p><p>Just Deserts pt 2: The second part of this adventure continues the linearity and goes full trap based screwage dungeon. All the walls, floors & ceilings are completely magic-proof, so you have to go through each of the puzzles in order, there's multiple doors with every route but one just leading to more traps and no way of knowing which is which except trying them, some vaguely written bits that leave it unclear what the author intended (what does yellow mold order you to do do with it's mind-controlling powers if you fail the save?) and the final encounter is pretty much only solvable through deus ex machina. Very much a throwback to ultra-old school, between the brutality, the vague writing forcing you to houserule it for some bits to function at all and the frequency of 4th wall breaking bits of humour like finding a laserdisc of Rocky XXVI in the treasure. The kind of adventure that's amusing to read, but I'd hate to run through as a player, particularly if it was put into an ongoing campaign rather than it's original tournament context. A lot of unfair and irritating ways to lose your characters. </p><p></p><p></p><p></p><p>Vampire Weekend: :quirky indie intensifies: The UK side of the RPGA continues to be much more friendly with their edgier rivals. The Isle of Wight in february is home of one of the largest LARP events in the country, with a fair amount of tabletop stuff and various other fun stuff like Roborally and a M:tG tournament as well. One of the few occasions holding a convention in winter fits better, as the vampire stuff only gets going after it gets dark, so picking a date with long nights means less fudging about the IC time or staying inside. While vampires do not drink … wine, they're very open about how freely available alcohol will be and fully expect many attendees will get absolutely hammered. That continues to be an obvious difference between the UK & USA cultures. Those 3 years between the legal drinking ages really do make a difference in how much it's taken for granted. So this is basically just an advert, but still manages to have lots of interesting little bits of info to analyse when compared to similar pieces in the USA edition & Dragon. That keeps it from descending to the worst kind of low content promotional articles.</p><p></p><p></p><p></p><p>Fiction - Down and out on DB-24: The longest article this issue is this 9 page Star Wars story. Rex is a talented but troublemaking Corellian pilot working with the Alliance. This means he's not popular with the high-ups, but he's too useful to just fire, so he gets the most exciting and risky missions, which is just the way he likes it. Your basic chaotic good hotshot protagonist then. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> He's sent to DB-24 to investigate a crashed alien spaceship of unknown origins, find out if it has any similarly unknown tech to salvage, preferably before the empire outpost in the area. Unsurprisingly, things don't go to plan, the landing is pretty rough and there turn out to be hostile bug aliens down there, which forces the imperial & rebel sides to work together uneasily. What will they find and who will betray who first? Find out in the next thrilling instalment! A pretty typical bit of pulp action then, sticking to a familiar formula, but as we’ve seen what the fanbase does when Star Wars tries to go too far from formula that’s probably for the best. You could probably convert this scenario to the RPG and use it easily enough as well, which is an extra plus. Not as good as the average standard of Dragon fiction, but a welcome change of pace in the current run, which hasn’t had very much of that.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8941252, member: 27780"] [b][u]Polyhedron UK Issue 2: November 1998[/u][/b] part 2/5 Crawley & Son - A model relationship: Another issue, another profile of ordinary (well, as ordinary as gamers get) members of the RPGA. Ken & Keith Crawley are a father & son team who produce some pretty large custom minis projects and take them to conventions. Ken does most of the construction part, while Keith specialises in the painting, which is a nicely complementary skillset. Their current piece de resistance is an enormous model of a star destroyer from star wars. You have to do some improvising with various household objects, plus guesswork about what the backs of things that you only ever see on the screen from one angle look like. Be prepared for plenty of mess involving glue and silver spray paint before you add on the finer details by hand. All seems like a pretty fun hobby, much more productive than reviewing every single issue in a magazine's multi-decade run. ;) A reminder that they haven't really done much minis coverage in polyhedron. Will the UK side have any more of that? Just Deserts pt 2: The second part of this adventure continues the linearity and goes full trap based screwage dungeon. All the walls, floors & ceilings are completely magic-proof, so you have to go through each of the puzzles in order, there's multiple doors with every route but one just leading to more traps and no way of knowing which is which except trying them, some vaguely written bits that leave it unclear what the author intended (what does yellow mold order you to do do with it's mind-controlling powers if you fail the save?) and the final encounter is pretty much only solvable through deus ex machina. Very much a throwback to ultra-old school, between the brutality, the vague writing forcing you to houserule it for some bits to function at all and the frequency of 4th wall breaking bits of humour like finding a laserdisc of Rocky XXVI in the treasure. The kind of adventure that's amusing to read, but I'd hate to run through as a player, particularly if it was put into an ongoing campaign rather than it's original tournament context. A lot of unfair and irritating ways to lose your characters. Vampire Weekend: :quirky indie intensifies: The UK side of the RPGA continues to be much more friendly with their edgier rivals. The Isle of Wight in february is home of one of the largest LARP events in the country, with a fair amount of tabletop stuff and various other fun stuff like Roborally and a M:tG tournament as well. One of the few occasions holding a convention in winter fits better, as the vampire stuff only gets going after it gets dark, so picking a date with long nights means less fudging about the IC time or staying inside. While vampires do not drink … wine, they're very open about how freely available alcohol will be and fully expect many attendees will get absolutely hammered. That continues to be an obvious difference between the UK & USA cultures. Those 3 years between the legal drinking ages really do make a difference in how much it's taken for granted. So this is basically just an advert, but still manages to have lots of interesting little bits of info to analyse when compared to similar pieces in the USA edition & Dragon. That keeps it from descending to the worst kind of low content promotional articles. Fiction - Down and out on DB-24: The longest article this issue is this 9 page Star Wars story. Rex is a talented but troublemaking Corellian pilot working with the Alliance. This means he's not popular with the high-ups, but he's too useful to just fire, so he gets the most exciting and risky missions, which is just the way he likes it. Your basic chaotic good hotshot protagonist then. :) He's sent to DB-24 to investigate a crashed alien spaceship of unknown origins, find out if it has any similarly unknown tech to salvage, preferably before the empire outpost in the area. Unsurprisingly, things don't go to plan, the landing is pretty rough and there turn out to be hostile bug aliens down there, which forces the imperial & rebel sides to work together uneasily. What will they find and who will betray who first? Find out in the next thrilling instalment! A pretty typical bit of pulp action then, sticking to a familiar formula, but as we’ve seen what the fanbase does when Star Wars tries to go too far from formula that’s probably for the best. You could probably convert this scenario to the RPG and use it easily enough as well, which is an extra plus. Not as good as the average standard of Dragon fiction, but a welcome change of pace in the current run, which hasn’t had very much of that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top