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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8943631" data-attributes="member: 27780"><p><strong><u>Polyhedron UK Issue 2: November 1998</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>MEGAbyte: 101 Airbourne gets a moderately negative review. It needed a somewhat more powerful computer than the manufacturers recommended to run at a decent speed, there were several annoying glitches that ruined missions even when it did start working and it's overly detailed approach to WWII history grew boring to the reviewer. Could probably have spent more time in debugging and playtesting.</p><p></p><p>Ultima Online raises questions of if massively multiplayer RPG's will replace tabletop. Since the big ones like World of Warcraft outsell D&D by many orders of magnitude and UO itself is still going several edition changes later, I'm going to go with a qualified yes. There's still several itches that you can't scratch in an environment like that when it comes to freedom of choice and feeling that your actions can have a significant effect on the world, plus despite massive increases in bandwidth since then, lag and dropouts are still persistent problems that can really ruin a game, particularly when the main server is on another continent. (although at least they've got smarter about instances.) So this is one where it's particularly interesting to see their impressions then and how they contrast with the way things actually turned out.</p><p></p><p></p><p></p><p>Another fairly interesting change of pace from the american magazines, although the proportion of crunchy stuff is pretty low, making it more inspiration for any system than things to be used directly. At least that makes it flexible, and they’re covering different games to the USA side as well. I can still see myself gleaning some more bits of data about how gaming differs around the world from future issues. Let’s see how long they can keep this schedule up.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8943631, member: 27780"] [b][u]Polyhedron UK Issue 2: November 1998[/u][/b] part 5/5 MEGAbyte: 101 Airbourne gets a moderately negative review. It needed a somewhat more powerful computer than the manufacturers recommended to run at a decent speed, there were several annoying glitches that ruined missions even when it did start working and it's overly detailed approach to WWII history grew boring to the reviewer. Could probably have spent more time in debugging and playtesting. Ultima Online raises questions of if massively multiplayer RPG's will replace tabletop. Since the big ones like World of Warcraft outsell D&D by many orders of magnitude and UO itself is still going several edition changes later, I'm going to go with a qualified yes. There's still several itches that you can't scratch in an environment like that when it comes to freedom of choice and feeling that your actions can have a significant effect on the world, plus despite massive increases in bandwidth since then, lag and dropouts are still persistent problems that can really ruin a game, particularly when the main server is on another continent. (although at least they've got smarter about instances.) So this is one where it's particularly interesting to see their impressions then and how they contrast with the way things actually turned out. Another fairly interesting change of pace from the american magazines, although the proportion of crunchy stuff is pretty low, making it more inspiration for any system than things to be used directly. At least that makes it flexible, and they’re covering different games to the USA side as well. I can still see myself gleaning some more bits of data about how gaming differs around the world from future issues. Let’s see how long they can keep this schedule up. [/QUOTE]
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