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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8944958" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 71: Nov/Dec 1998</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>74 pages. Tony Diterlizzi once again takes the cover with some gnomes that are very nasally well-endowed even by gnomish standards. Will they have female gnomes beating down their door, or will they be driving everyone away by being irritating and causing explosions? Time to see how much wonder & whimsy another set of adventures contains. </p><p></p><p></p><p></p><p>Editorial: Dave Gross guest editorials this month, delivering a humorous bit about the assistant editors protecting Chris from the worst and most repetitive types of submission. This of course neatly segues into telling us what those most repetitive things are, so you can avoid making the same mistakes. After all, if you send them to sleep, that pretty much guarantees your adventure is going on the reject pile. Monsters kidnaping princesses, meeting mysterious strangers in inns who give you missions, adventures that are just lengthy strings of combat encounters with no opportunity for roleplaying or puzzles, these are a few of their least favourite things. They’re a magazine, brevity in particular is the soul of wit, yet so few people seem to understand that. Some send adventures longer than a whole issue, heaven knows what they expect us to do with them. Another reminder that it takes a lot of filtering to keep the magazine as good as it is and we’ve seen how bad the alternative can get. If only the submissions came pre-filtered so it was slightly less work for them.</p><p></p><p></p><p></p><p>Letters: First letter is from someone who's noticed that Chris Perkins does most of their adventures for brand new settings/systems, and suspects insider trading. You've got cause & effect the wrong way around. He got the job because he kept on submitting those. Now he's become a full-time editor, he's hoping someone else will take on that role. </p><p></p><p>Second is another person who wants more Dark Sun adventures. Unfortunately, they don't have a single submission to even consider. If only someone would do something about that, hint hint. </p><p></p><p>Third wants them to go monthly and do more experimental adventures that might need altering to fit into your campaign. A net cast a little wider expands the type of games you can run overall. </p><p></p><p>4th wants more Al-Qadim adventures. The RPGA just did a new one, so sign up to them. :teeth ting:</p><p></p><p>5th is another grognard who's unhappy with them doing Alternity adventures in here. Give it it's own magazine if you want to do things like that.</p><p></p><p>Finally, praise for Map of Mystery, and the general idea of including more short adventure ideas as well as longer fully fleshed out scenarios. Sometimes, all you need is that first spark of inspiration to get going.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8944958, member: 27780"] [b][u]Dungeon Issue 71: Nov/Dec 1998[/u][/b] part 1/5 74 pages. Tony Diterlizzi once again takes the cover with some gnomes that are very nasally well-endowed even by gnomish standards. Will they have female gnomes beating down their door, or will they be driving everyone away by being irritating and causing explosions? Time to see how much wonder & whimsy another set of adventures contains. Editorial: Dave Gross guest editorials this month, delivering a humorous bit about the assistant editors protecting Chris from the worst and most repetitive types of submission. This of course neatly segues into telling us what those most repetitive things are, so you can avoid making the same mistakes. After all, if you send them to sleep, that pretty much guarantees your adventure is going on the reject pile. Monsters kidnaping princesses, meeting mysterious strangers in inns who give you missions, adventures that are just lengthy strings of combat encounters with no opportunity for roleplaying or puzzles, these are a few of their least favourite things. They’re a magazine, brevity in particular is the soul of wit, yet so few people seem to understand that. Some send adventures longer than a whole issue, heaven knows what they expect us to do with them. Another reminder that it takes a lot of filtering to keep the magazine as good as it is and we’ve seen how bad the alternative can get. If only the submissions came pre-filtered so it was slightly less work for them. Letters: First letter is from someone who's noticed that Chris Perkins does most of their adventures for brand new settings/systems, and suspects insider trading. You've got cause & effect the wrong way around. He got the job because he kept on submitting those. Now he's become a full-time editor, he's hoping someone else will take on that role. Second is another person who wants more Dark Sun adventures. Unfortunately, they don't have a single submission to even consider. If only someone would do something about that, hint hint. Third wants them to go monthly and do more experimental adventures that might need altering to fit into your campaign. A net cast a little wider expands the type of games you can run overall. 4th wants more Al-Qadim adventures. The RPGA just did a new one, so sign up to them. :teeth ting: 5th is another grognard who's unhappy with them doing Alternity adventures in here. Give it it's own magazine if you want to do things like that. Finally, praise for Map of Mystery, and the general idea of including more short adventure ideas as well as longer fully fleshed out scenarios. Sometimes, all you need is that first spark of inspiration to get going. [/QUOTE]
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