Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8946194" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 71: Nov/Dec 1998</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>Priestly Secrets: It’s been a long time since we last went to the Lendore isles. Did we ever find out what the actual secret of bone hill was? Well, looks like there’s another miserable pile of secrets for PC’s to solve in Restenford. Giant emaciated rats are causing far more trouble than you would think for a low level adversary. People are growing increasingly irate at the Baroness & guard’s ineffectuality, suspecting a curse or some kind of intelligent force controlling the pests. Time to hire the first group of adventurers who arrive in town to investigate. One way or another, this'll lead you to discover the pirate catacombs beneath the island, which are deliberately designed and illustrated in a similar style to the original modules. Location-wise it uses L1 more than L2, but presumes the events of both modules already happened several years ago. (which makes using it in the same campaign with the same characters a little tricky, as it's aimed at the same character levels as well. ) There's some new detail on the town as well, but it would definitely benefit from having the original adventures to add more detail if the PC's go wandering. Style-wise, it's a mix of the two as well, as there's plenty of straightforward dungeon crawling to satisfy that old school itch, but also some dark mysteries and interpersonal politics between the various people involved that you might or might not spot, and whether you do or not & what you do with that information can make a big difference to the long-term outcome for the town. So like the silver anniversary modules where you returned to a classic adventure, this is a new challenge in a familiar setting, giving us similar kinds of challenges and showing us how things have advanced years later. The fact that it's appearing in here rather than a standalone book shows that the L series wasn't as popular as the A, G or S ones, but that's not a judgement on it's quality. Another interesting example of how WotC are more willing to draw on old school nostalgia and also put tie-ins between their various products to make them feel more significant. I strongly suspect we'll be seeing more things like this over the course of next year before the edition change brings in the dungeonpunk attitude and attempt to do all new fresh material under radically different rules.</p><p></p><p></p><p></p><p>Nodwick’s employers fail their ventriloquism proficiency check. It’s much harder than you think when not backed up magically.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8946194, member: 27780"] [b][u]Dungeon Issue 71: Nov/Dec 1998[/u][/b] part 2/5 Priestly Secrets: It’s been a long time since we last went to the Lendore isles. Did we ever find out what the actual secret of bone hill was? Well, looks like there’s another miserable pile of secrets for PC’s to solve in Restenford. Giant emaciated rats are causing far more trouble than you would think for a low level adversary. People are growing increasingly irate at the Baroness & guard’s ineffectuality, suspecting a curse or some kind of intelligent force controlling the pests. Time to hire the first group of adventurers who arrive in town to investigate. One way or another, this'll lead you to discover the pirate catacombs beneath the island, which are deliberately designed and illustrated in a similar style to the original modules. Location-wise it uses L1 more than L2, but presumes the events of both modules already happened several years ago. (which makes using it in the same campaign with the same characters a little tricky, as it's aimed at the same character levels as well. ) There's some new detail on the town as well, but it would definitely benefit from having the original adventures to add more detail if the PC's go wandering. Style-wise, it's a mix of the two as well, as there's plenty of straightforward dungeon crawling to satisfy that old school itch, but also some dark mysteries and interpersonal politics between the various people involved that you might or might not spot, and whether you do or not & what you do with that information can make a big difference to the long-term outcome for the town. So like the silver anniversary modules where you returned to a classic adventure, this is a new challenge in a familiar setting, giving us similar kinds of challenges and showing us how things have advanced years later. The fact that it's appearing in here rather than a standalone book shows that the L series wasn't as popular as the A, G or S ones, but that's not a judgement on it's quality. Another interesting example of how WotC are more willing to draw on old school nostalgia and also put tie-ins between their various products to make them feel more significant. I strongly suspect we'll be seeing more things like this over the course of next year before the edition change brings in the dungeonpunk attitude and attempt to do all new fresh material under radically different rules. Nodwick’s employers fail their ventriloquism proficiency check. It’s much harder than you think when not backed up magically. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top