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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8951772" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 133: December 1998</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>35 pages. Well, I guess this year's membership drive definitely didn't meet it's goals, as they've cut the page count back and cheapened the paper quality. The Living City might still be expanding, but the RPGA as a whole is still in a precarious position under the new management. Let's see if they've managed any interesting christmas presents despite the belt tightening. </p><p></p><p></p><p></p><p>We Want You!: They've been trying to come up with new ways of increasing the number of gamers all year. The latest one is the very military sounding Adventure Corps Demonstration Teams. Go to games stores, meet new people and run demo games for them to hook them on roleplaying! Just fill in this single page form indicating what systems you know and your general level of experience and await your first mission. Let's hope you have at least some leeway in choosing your adventures and won't be running people through the ultra basic fast-play one that appeared in Dragon & Dungeon over and over until you never want to see the inside of those three rooms ever again. Did any of you sign up to this, or did you first become a gamer as a result of these demo sessions?</p><p></p><p></p><p></p><p>Notes From HQ: Another big reorganisation straight away, as they decide to dramatically change the system of regional directors. At one point, they were up to 40, but the distribution was very lopsided and their duties ill-defined. They're cutting the number to 11, in more evenly divided regions across continental USA & Canada. (no mention is made of what will happen to their european and australian ones, but with the founding of Polyhedron UK I suspect they've been given more leeway over their local organisation) All the current ones are welcome to apply to the new positions, but obviously with this much belt-tightening many of them won't make it. Hopefully they won't take this too poorly and continue to be helpful as regular members, while the number that are chosen are sufficient to handle all the emails from people needing help they'll get. It remains to be seen if this will be an improvement overall.</p><p></p><p>More unambiguously positive is their creation of a national roleplaying championship. The best scorers in Classic (ie, non Living ones using pregens) tournaments get to go up against the other highest scorers in their region, then the best of the best duke it out at Gen Con in a big three round elimination contest. If it's really going to weed the chaff from the wheat, the adventures had better be suitably brutal and granular in scoring system.</p><p></p><p></p><p></p><p>your 1nitiative: First letter is a long one from someone who wants to use roleplaying as an educational tool, but is leery about getting sued for copying parts of the books. There is such a thing as the fair use clause. Besides, it's bad publicity to stamp on the creativity of your customers too much. TSR may have been overly strict on online fan works, but WotC intends to employ a lighter touch in general. You never know, at some point they might create an official licence governing D&D compatible 3rd party products. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Second is a short one from someone who doesn't play Living City, and doesn't want them to do too much of it in a single issue. You'll be fine except for next june, where that's the theme. In fact, to be extra helpful, they'll list the themes for all the issues next year to give you freelancers a chance to send suitable articles in. What are you waiting for? Get cracking!</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8951772, member: 27780"] [b][u]Polyhedron Issue 133: December 1998[/u][/b] part 1/5 35 pages. Well, I guess this year's membership drive definitely didn't meet it's goals, as they've cut the page count back and cheapened the paper quality. The Living City might still be expanding, but the RPGA as a whole is still in a precarious position under the new management. Let's see if they've managed any interesting christmas presents despite the belt tightening. We Want You!: They've been trying to come up with new ways of increasing the number of gamers all year. The latest one is the very military sounding Adventure Corps Demonstration Teams. Go to games stores, meet new people and run demo games for them to hook them on roleplaying! Just fill in this single page form indicating what systems you know and your general level of experience and await your first mission. Let's hope you have at least some leeway in choosing your adventures and won't be running people through the ultra basic fast-play one that appeared in Dragon & Dungeon over and over until you never want to see the inside of those three rooms ever again. Did any of you sign up to this, or did you first become a gamer as a result of these demo sessions? Notes From HQ: Another big reorganisation straight away, as they decide to dramatically change the system of regional directors. At one point, they were up to 40, but the distribution was very lopsided and their duties ill-defined. They're cutting the number to 11, in more evenly divided regions across continental USA & Canada. (no mention is made of what will happen to their european and australian ones, but with the founding of Polyhedron UK I suspect they've been given more leeway over their local organisation) All the current ones are welcome to apply to the new positions, but obviously with this much belt-tightening many of them won't make it. Hopefully they won't take this too poorly and continue to be helpful as regular members, while the number that are chosen are sufficient to handle all the emails from people needing help they'll get. It remains to be seen if this will be an improvement overall. More unambiguously positive is their creation of a national roleplaying championship. The best scorers in Classic (ie, non Living ones using pregens) tournaments get to go up against the other highest scorers in their region, then the best of the best duke it out at Gen Con in a big three round elimination contest. If it's really going to weed the chaff from the wheat, the adventures had better be suitably brutal and granular in scoring system. your 1nitiative: First letter is a long one from someone who wants to use roleplaying as an educational tool, but is leery about getting sued for copying parts of the books. There is such a thing as the fair use clause. Besides, it's bad publicity to stamp on the creativity of your customers too much. TSR may have been overly strict on online fan works, but WotC intends to employ a lighter touch in general. You never know, at some point they might create an official licence governing D&D compatible 3rd party products. :) Second is a short one from someone who doesn't play Living City, and doesn't want them to do too much of it in a single issue. You'll be fine except for next june, where that's the theme. In fact, to be extra helpful, they'll list the themes for all the issues next year to give you freelancers a chance to send suitable articles in. What are you waiting for? Get cracking! [/QUOTE]
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