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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8955928" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 134: January 1999</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>35 pages. An issue arriving early? How curious. They're still following the bimonthly schedule overall, but this one is ahead of where you'd expect. What was so important that it just couldn't wait and will it be good or bad news overall? Time to see how smoothly the new management sails through this year.</p><p></p><p></p><p></p><p>Your Initiative finally gets de1337ified. It only has one letter though, a fairly long one annoyed by Kevin Melka's editorial last month. Despite it's problems, the Living City is still a worthwhile enterprise and there's still plenty of other tournament games if you know where to look. (although they could label which are in a specific setting better) Ultimately, the conclusion is the same though. Don't quit, keep on trying to make things better from the inside. Well, it's not as if they'd want to encourage the opposite approach as that'd cost them money. </p><p></p><p></p><p></p><p>Notes From HQ: Another year, another checklist of ambitions they’d like to achieve, many of which they would have liked to do last year as well, but didn’t get around to. First, they already talked about slimming down the number of regional directors and giving them more defined duties. Second is also familiar, run more games in game stores, make a real push to bring new people into the hobby. Third is new though. For many years they’ve been complaining about the ratio of players to judges, so they’re finally going to pull their finger out and actively create a program to train new ones. Then there’s launching the Living Verge and continuing to tinker with their existing settings. Living World, (now revealed to be Living Greyhawk, although they’re still not absolutely settled on that name, but obviously don’t come up with anything snappier in the meantime) isn’t coming until next year, because that’s a much bigger project. (and tied to the change of editions, but they haven’t announced that yet either) Mostly reasonable ideas. Somewhat irritating though is that they’re getting rid of the Trumpeteer and replacing it with a general purpose bimonthly email newsletter, Poly Jr, which I can’t find any copies of. If anyone still has them preserved way back in their inbox I’d very much appreciate help filling that little gap. It’s stressful being a completionist and seeing all these little references to things only a couple of decades ago that are already lost media. </p><p></p><p></p><p></p><p>RPGA top 50: This listing appears to be gathering momentum, because it actually fills all 50 slots for campaign players, classic players and judges, although the scoring system is still granular enough that there are lots of people jointly at the same rank. Oh well, as long as only one person definitely has the top spot as that’s what really counts in any charts.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8955928, member: 27780"] [b][u]Polyhedron Issue 134: January 1999[/u][/b] part 1/5 35 pages. An issue arriving early? How curious. They're still following the bimonthly schedule overall, but this one is ahead of where you'd expect. What was so important that it just couldn't wait and will it be good or bad news overall? Time to see how smoothly the new management sails through this year. Your Initiative finally gets de1337ified. It only has one letter though, a fairly long one annoyed by Kevin Melka's editorial last month. Despite it's problems, the Living City is still a worthwhile enterprise and there's still plenty of other tournament games if you know where to look. (although they could label which are in a specific setting better) Ultimately, the conclusion is the same though. Don't quit, keep on trying to make things better from the inside. Well, it's not as if they'd want to encourage the opposite approach as that'd cost them money. Notes From HQ: Another year, another checklist of ambitions they’d like to achieve, many of which they would have liked to do last year as well, but didn’t get around to. First, they already talked about slimming down the number of regional directors and giving them more defined duties. Second is also familiar, run more games in game stores, make a real push to bring new people into the hobby. Third is new though. For many years they’ve been complaining about the ratio of players to judges, so they’re finally going to pull their finger out and actively create a program to train new ones. Then there’s launching the Living Verge and continuing to tinker with their existing settings. Living World, (now revealed to be Living Greyhawk, although they’re still not absolutely settled on that name, but obviously don’t come up with anything snappier in the meantime) isn’t coming until next year, because that’s a much bigger project. (and tied to the change of editions, but they haven’t announced that yet either) Mostly reasonable ideas. Somewhat irritating though is that they’re getting rid of the Trumpeteer and replacing it with a general purpose bimonthly email newsletter, Poly Jr, which I can’t find any copies of. If anyone still has them preserved way back in their inbox I’d very much appreciate help filling that little gap. It’s stressful being a completionist and seeing all these little references to things only a couple of decades ago that are already lost media. RPGA top 50: This listing appears to be gathering momentum, because it actually fills all 50 slots for campaign players, classic players and judges, although the scoring system is still granular enough that there are lots of people jointly at the same rank. Oh well, as long as only one person definitely has the top spot as that’s what really counts in any charts. [/QUOTE]
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