Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8959600" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 134: January 1999</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>Making a Living: Speaking of refreshers, once again it's time to look at the character generation rules for Living City characters and see what new restrictions they've added. They're now even stricter about enforcing minimum age rules - if your character is de-aged, they're removed from play until their body reaches the age of majority for their race again, which seems a weird distinction to make, but I guess some creep did lolicon/shota stuff in actual play and tried to justify it by saying it's fine because they're still mentally above the age of consent. (I would not want to be the Judge who had to deal with that at the table, realise there's no rule against it and escalate up the chain of command to make sure that there was in the future.) They've actually made a proper list of what kits are allowed, some of which were previously banned. If your character had one of those then lost it, they can have it back again. The same applies to triple-classing - if you have an old character that was forcibly revised when they set the limit at 2, you can also restore those abilities. However, switching class now has a surcharge of 10,000xp, so new characters can't switch until much higher level than they used to. There are new high level adventures for people who've hit the retirement cap, but you still can't play in the regular Living City ones after that point. Overall, slightly more new restrictions added than old ones removed, but not by a large margin. It might be too unwieldy for some people but it's still way below my limit for crunch complexity. </p><p></p><p></p><p></p><p>Farewell Jeff: Jeff Quick has definitely presided over interesting times during his tenure as editor. It’s mildly amusing that he decides it’s time to move on after a year in which they gradually stabilised again. He just doesn’t feel like he’s innovating anymore. So he’s off to test his limits again working on the Forgotten Realms line, which isn’t a great leap since many of the biggest writers there also have regular columns here. Looking at his credits he’ll stick at that until 2003, and even after that there’s a whole bunch of other things he’s involved with, including a solid string of Pathfinder products between 2008-10. I think his position in gaming history is pretty decently secured at this point. But anyway, this is your fairly standard positive farewell, thanking all the other people who played their part in keeping the newszine running and hopefully improving it. Good luck to the next guy, because they’ll need it with all the struggles it’s taken to get their readerbase growing again.</p><p></p><p></p><p></p><p>Another new year, another issue with a lot of repeating the basics for the newbies and shallow articles that don't give me much room for analysis. I guess they're necessary but it doesn't make for fun reading. Let's see if they've got it out of their system for the year and can push things forward in the next issue, or there'll be more basic repetition that does nothing for me.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8959600, member: 27780"] [b][u]Polyhedron Issue 134: January 1999[/u][/b] part 5/5 Making a Living: Speaking of refreshers, once again it's time to look at the character generation rules for Living City characters and see what new restrictions they've added. They're now even stricter about enforcing minimum age rules - if your character is de-aged, they're removed from play until their body reaches the age of majority for their race again, which seems a weird distinction to make, but I guess some creep did lolicon/shota stuff in actual play and tried to justify it by saying it's fine because they're still mentally above the age of consent. (I would not want to be the Judge who had to deal with that at the table, realise there's no rule against it and escalate up the chain of command to make sure that there was in the future.) They've actually made a proper list of what kits are allowed, some of which were previously banned. If your character had one of those then lost it, they can have it back again. The same applies to triple-classing - if you have an old character that was forcibly revised when they set the limit at 2, you can also restore those abilities. However, switching class now has a surcharge of 10,000xp, so new characters can't switch until much higher level than they used to. There are new high level adventures for people who've hit the retirement cap, but you still can't play in the regular Living City ones after that point. Overall, slightly more new restrictions added than old ones removed, but not by a large margin. It might be too unwieldy for some people but it's still way below my limit for crunch complexity. Farewell Jeff: Jeff Quick has definitely presided over interesting times during his tenure as editor. It’s mildly amusing that he decides it’s time to move on after a year in which they gradually stabilised again. He just doesn’t feel like he’s innovating anymore. So he’s off to test his limits again working on the Forgotten Realms line, which isn’t a great leap since many of the biggest writers there also have regular columns here. Looking at his credits he’ll stick at that until 2003, and even after that there’s a whole bunch of other things he’s involved with, including a solid string of Pathfinder products between 2008-10. I think his position in gaming history is pretty decently secured at this point. But anyway, this is your fairly standard positive farewell, thanking all the other people who played their part in keeping the newszine running and hopefully improving it. Good luck to the next guy, because they’ll need it with all the struggles it’s taken to get their readerbase growing again. Another new year, another issue with a lot of repeating the basics for the newbies and shallow articles that don't give me much room for analysis. I guess they're necessary but it doesn't make for fun reading. Let's see if they've got it out of their system for the year and can push things forward in the next issue, or there'll be more basic repetition that does nothing for me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top