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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8960521" data-attributes="member: 27780"><p><strong><u>Polyhedron UK Issue 3: January 1999</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>60 pages. Not just the UK anymore, as they're now very specifically also including Ireland and South Africa, which is an odd combination, but I guess it has something to do with them all speaking english as their primary language. Whether they'll actually get any submissions from the further flung parts of their domain remains to be seen, but at least the cover is fitting, as it's a Star Wars one. Time to see how far afield the articles inside range in genre and style.</p><p></p><p></p><p></p><p>Network News: Third issue in, they expand the editorial out from a tiny little sidebar. As with the US branch, they're talking about the changes they want to make this year. They've already gone from a basic newsletter to a nice glossy magazine. (although I wouldn't mind if someone helped me find copies of said precursor newsletter) They want to Improve their online presence, get the regional co-ordinators better organised with clearly defined duties, new members and convention handbooks so when new people ask how everything works they can point straight there, figure out how the RPGA & rest of TSR relate, get more stuff in game stores and schools. Pretty similar to the USA goals, only with more ongoing struggles about communicating when their parent company is in another country and every big step takes extra time to get messages back & forth and approve everything. Getting the right compromise between giving each regional branch leeway to make decisions and keeping them all going in the same overall direction just gets harder the larger and more spread out an organisation gets.</p><p></p><p></p><p></p><p>Down and out on DB-24: The Star Wars fiction once again takes up a significant chunk of the issue, a full 9 pages of bug-fighting action. Outnumbered by giant insects which can chew through solid steel, Rex and his imperial foils decide the best course of action is to destroy their nest by rigging the whole base to explode, then get off planet before the timer finishes counting down. Since they've already had a fair bit of stuff destroyed, this means they have to jury-rig stuff together, which gives plenty of space for sarcastic banter in the spaces between the fighting. Once again there's no great philosophical depths here, but it feels like they understood the assignment: action, aliens, one-liners and explosions, a bit of moral ambiguity in the heroes but the villains are obviously even worse, easily converted into an RPG scenario. It's all quite likeable overall.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8960521, member: 27780"] [b][u]Polyhedron UK Issue 3: January 1999[/u][/b] part 1/5 60 pages. Not just the UK anymore, as they're now very specifically also including Ireland and South Africa, which is an odd combination, but I guess it has something to do with them all speaking english as their primary language. Whether they'll actually get any submissions from the further flung parts of their domain remains to be seen, but at least the cover is fitting, as it's a Star Wars one. Time to see how far afield the articles inside range in genre and style. Network News: Third issue in, they expand the editorial out from a tiny little sidebar. As with the US branch, they're talking about the changes they want to make this year. They've already gone from a basic newsletter to a nice glossy magazine. (although I wouldn't mind if someone helped me find copies of said precursor newsletter) They want to Improve their online presence, get the regional co-ordinators better organised with clearly defined duties, new members and convention handbooks so when new people ask how everything works they can point straight there, figure out how the RPGA & rest of TSR relate, get more stuff in game stores and schools. Pretty similar to the USA goals, only with more ongoing struggles about communicating when their parent company is in another country and every big step takes extra time to get messages back & forth and approve everything. Getting the right compromise between giving each regional branch leeway to make decisions and keeping them all going in the same overall direction just gets harder the larger and more spread out an organisation gets. Down and out on DB-24: The Star Wars fiction once again takes up a significant chunk of the issue, a full 9 pages of bug-fighting action. Outnumbered by giant insects which can chew through solid steel, Rex and his imperial foils decide the best course of action is to destroy their nest by rigging the whole base to explode, then get off planet before the timer finishes counting down. Since they've already had a fair bit of stuff destroyed, this means they have to jury-rig stuff together, which gives plenty of space for sarcastic banter in the spaces between the fighting. Once again there's no great philosophical depths here, but it feels like they understood the assignment: action, aliens, one-liners and explosions, a bit of moral ambiguity in the heroes but the villains are obviously even worse, easily converted into an RPG scenario. It's all quite likeable overall. [/QUOTE]
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