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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8961679" data-attributes="member: 27780"><p><strong><u>Polyhedron UK Issue 3: January 1999</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>Death of Dolphins Errata: I thought the adventure last issue felt a bit underwritten, and I was right, as here's another two pages of material they left out last time, including the very important stats for Lord Belvedere and It That Lurks Underneath, but also 5 little bits of information that players could find in the course of their investigation. It's still not going to be breaking any records for length or amount of detail crammed in, but it definitely helps.</p><p></p><p></p><p></p><p>Infravision, the official AD&D view: They're obviously still struggling for submissions, as they decide to do a direct reprint of this old article from Dragon 211. Roger Moore taking a scientific look at what you can actually perceive using the infrared spectrum and giving you a better idea of what seeing with infravision looks like, it's benefits and limitations. It may be useful in the dark but it's not some magic bullet and there are still ways to hide from it or disrupt it. One of the coolest D&D concepts to analyse and extrapolate out from, along with alignment tongues, the technological implications of continual light spells and the metaphysical structure of the planes in general, this is one that was a mind-expanding delight to read first time, so even if this is a direct copy & paste rehash with even the artwork recycled at least it's one with impeccable taste. I just wish they'd used the opportunity to build on it a little further. After all, it has been a few years, you'd have thought he'd have got some letters in response that added further cool ideas to the pot.</p><p></p><p></p><p></p><p>Reviews: The Star Caerns doesn't particularly impress our reviewer. A bunch of semi-connected tombs to put in your campaign, it's theoretically for Greyhawk, but easy enough to use elsewhere. The layout & artwork are below par and it needs lots of customisation to make the most of the ideas. </p><p></p><p>Return of the Eight, on the other hand, is very specifically Greyhawk, being a return to brutal old school dungeon design where you really need to read the whole thing through beforehand to run it properly. Roger Moore takes you on an epic adventure where you get to interact with the titular Circle of Eight, back in action but in trouble again after their ignominious deaths to Vecna 7 years ago. Will you be able to get through it without them or any of your party dying? </p><p></p><p>Empires of the Shining Sea is very specifically Forgotten Realms, going to the opposite extreme in being all about the froofy setting details. Another one where the reviewer is ambivalent despite the generally high score, as they're very unlikely to use much of it even if they were playing in that region. I guess it's the usual question of never knowing precisely which detail will be a lifesaver this time.</p><p></p><p>The Illithiad also seems like overkill. An entire book on a single monster? Surely a several page ecology should be enough for even the most obsessive GM? Apparently not, as they've got this and a whole trilogy of adventures as well. Not that there aren't plenty of interesting details, but how many of them are you ever going to actually use, particularly when some are for specific AD&D settings only? It's all a sign that the edition has gone on too long and they're struggling to come up with new things to write about.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8961679, member: 27780"] [b][u]Polyhedron UK Issue 3: January 1999[/u][/b] part 2/5 Death of Dolphins Errata: I thought the adventure last issue felt a bit underwritten, and I was right, as here's another two pages of material they left out last time, including the very important stats for Lord Belvedere and It That Lurks Underneath, but also 5 little bits of information that players could find in the course of their investigation. It's still not going to be breaking any records for length or amount of detail crammed in, but it definitely helps. Infravision, the official AD&D view: They're obviously still struggling for submissions, as they decide to do a direct reprint of this old article from Dragon 211. Roger Moore taking a scientific look at what you can actually perceive using the infrared spectrum and giving you a better idea of what seeing with infravision looks like, it's benefits and limitations. It may be useful in the dark but it's not some magic bullet and there are still ways to hide from it or disrupt it. One of the coolest D&D concepts to analyse and extrapolate out from, along with alignment tongues, the technological implications of continual light spells and the metaphysical structure of the planes in general, this is one that was a mind-expanding delight to read first time, so even if this is a direct copy & paste rehash with even the artwork recycled at least it's one with impeccable taste. I just wish they'd used the opportunity to build on it a little further. After all, it has been a few years, you'd have thought he'd have got some letters in response that added further cool ideas to the pot. Reviews: The Star Caerns doesn't particularly impress our reviewer. A bunch of semi-connected tombs to put in your campaign, it's theoretically for Greyhawk, but easy enough to use elsewhere. The layout & artwork are below par and it needs lots of customisation to make the most of the ideas. Return of the Eight, on the other hand, is very specifically Greyhawk, being a return to brutal old school dungeon design where you really need to read the whole thing through beforehand to run it properly. Roger Moore takes you on an epic adventure where you get to interact with the titular Circle of Eight, back in action but in trouble again after their ignominious deaths to Vecna 7 years ago. Will you be able to get through it without them or any of your party dying? Empires of the Shining Sea is very specifically Forgotten Realms, going to the opposite extreme in being all about the froofy setting details. Another one where the reviewer is ambivalent despite the generally high score, as they're very unlikely to use much of it even if they were playing in that region. I guess it's the usual question of never knowing precisely which detail will be a lifesaver this time. The Illithiad also seems like overkill. An entire book on a single monster? Surely a several page ecology should be enough for even the most obsessive GM? Apparently not, as they've got this and a whole trilogy of adventures as well. Not that there aren't plenty of interesting details, but how many of them are you ever going to actually use, particularly when some are for specific AD&D settings only? It's all a sign that the edition has gone on too long and they're struggling to come up with new things to write about. [/QUOTE]
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