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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8963145" data-attributes="member: 27780"><p><strong><u>Polyhedron UK Issue 3: January 1999</u></strong></p><p></p><p></p><p></p><p>part 4/5</p><p></p><p></p><p></p><p>A Simple Pickup pt 1: The adventure this issue is also a Star Wars one. Like the fiction it follows the formula of presuming the PC's are already part of the Rebels, taking missions to stymie the Empire while pretending to be simple traders. They were supposed to meet a wookie who'd picked up the schematics for the Empire's latest prototype blasters, so the alliance can make them as well and ensure they're not outgunned in future battles. Unfortunately, his heist was not as stealthy as planned and he's in the middle of a dogfight with tie fighters when you arrive. His ship gets shot down before you can do anything, leaving you to mop up the remaining empire forces, then head down to the planet to try and find where he crashed. Unfortunately, it's right in the middle of heavy jungle and you have no parachutes, so you'll need to set your ship down several miles away and make the trek the hard way, facing fungi, being hunted by giant lizards and carnivorous plants. Once you get to the ship, all the crew are dead, but hopefully you can still pick up and decrypt the data you came for. (if you were paying attention earlier) Your troubles aren't over though, as a couple of imperials on speeder bikes find the ship shortly after you. You'd better take them out quickly before they can call for reinforcements and get out of there. Which is where the adventure stops, so we'll find out what you'll encounter on the way out next issue. Once again they're sticking strictly to the linear tournament adventure format where there's very little freedom of choice, you either get through each encounter and move onto the next one or you die. A decent enough story that does have that Star Wars flavour, but not the kind of adventure I have any desire to run, as I've made clear many times before.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8963145, member: 27780"] [B][U]Polyhedron UK Issue 3: January 1999[/U][/B] part 4/5 A Simple Pickup pt 1: The adventure this issue is also a Star Wars one. Like the fiction it follows the formula of presuming the PC's are already part of the Rebels, taking missions to stymie the Empire while pretending to be simple traders. They were supposed to meet a wookie who'd picked up the schematics for the Empire's latest prototype blasters, so the alliance can make them as well and ensure they're not outgunned in future battles. Unfortunately, his heist was not as stealthy as planned and he's in the middle of a dogfight with tie fighters when you arrive. His ship gets shot down before you can do anything, leaving you to mop up the remaining empire forces, then head down to the planet to try and find where he crashed. Unfortunately, it's right in the middle of heavy jungle and you have no parachutes, so you'll need to set your ship down several miles away and make the trek the hard way, facing fungi, being hunted by giant lizards and carnivorous plants. Once you get to the ship, all the crew are dead, but hopefully you can still pick up and decrypt the data you came for. (if you were paying attention earlier) Your troubles aren't over though, as a couple of imperials on speeder bikes find the ship shortly after you. You'd better take them out quickly before they can call for reinforcements and get out of there. Which is where the adventure stops, so we'll find out what you'll encounter on the way out next issue. Once again they're sticking strictly to the linear tournament adventure format where there's very little freedom of choice, you either get through each encounter and move onto the next one or you die. A decent enough story that does have that Star Wars flavour, but not the kind of adventure I have any desire to run, as I've made clear many times before. [/QUOTE]
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