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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8964165" data-attributes="member: 27780"><p><strong><u>Polyhedron UK Issue 3: January 1999</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>Star Wars - The Stellar Companion: After 8 pages of adventure, they still have room for another 7 pages of player aids. The plan for the YT-2400 ship you arrive in and 6 pregen characters so you can get straight to playing. Will you play C3-EO, the espionage droid who's probably the most crucial to the plot due to his ability to decrypt the data you came here for. Fassig Lowtow, the middle-aged ship's gunner who really won't be enjoying the jungle trek. Jitz Starswarm, the edgy, trenchcoat wearing young jedi. Ginarba Dargowa, the Sullastan trader who owns the ship and will be very upset if it gets damaged during the course of the mission. Rex OL, an amnesiac Iotran Bounty Hunter who's fallen in with the group for lack of anything better to do. And Niff Rasso, the spunky young technician stamped from exactly the same mould as Kaylee from Firefly. A typically quirky band of misfits that you should at least be able to get some good banter out of even if the adventure is pretty linear. Just make sure you use the droid as an NPC if no-one picks it as a character.</p><p></p><p></p><p></p><p>Bare Bones: This column is more specific than the previous instalments, giving us a 4 page list of names and their meanings, for those of you who want to name their character in a way that fits or contrasts ironically with their personality. Old english, teutonic, gaelic, welsh, plus tolkien style elves, dwarves & orcs. Very specifically UK-centric and could do with some more expansion for covering other cultures but at least it's not an idea that has been endlessly rehashed in previous articles. Not much commentary to make despite it's size, but definitely bookmarking this one for use in future games.</p><p></p><p></p><p></p><p>An issue that left me with surprisingly little to say about it, particularly given the length of some of the articles. While the production values are higher and tone of the writing continues to be an interesting change of pace, the adventures are just as bad as the USA ones and the general quality of spelling, punctuation & grammar is weaker. The ratio of articles that actually have useful material for a home game isn't that great, particularly this far in the future. There's still some fairly obvious improvements they could make then. Let's see if they can actually make any of them next issue.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8964165, member: 27780"] [b][u]Polyhedron UK Issue 3: January 1999[/u][/b] part 5/5 Star Wars - The Stellar Companion: After 8 pages of adventure, they still have room for another 7 pages of player aids. The plan for the YT-2400 ship you arrive in and 6 pregen characters so you can get straight to playing. Will you play C3-EO, the espionage droid who's probably the most crucial to the plot due to his ability to decrypt the data you came here for. Fassig Lowtow, the middle-aged ship's gunner who really won't be enjoying the jungle trek. Jitz Starswarm, the edgy, trenchcoat wearing young jedi. Ginarba Dargowa, the Sullastan trader who owns the ship and will be very upset if it gets damaged during the course of the mission. Rex OL, an amnesiac Iotran Bounty Hunter who's fallen in with the group for lack of anything better to do. And Niff Rasso, the spunky young technician stamped from exactly the same mould as Kaylee from Firefly. A typically quirky band of misfits that you should at least be able to get some good banter out of even if the adventure is pretty linear. Just make sure you use the droid as an NPC if no-one picks it as a character. Bare Bones: This column is more specific than the previous instalments, giving us a 4 page list of names and their meanings, for those of you who want to name their character in a way that fits or contrasts ironically with their personality. Old english, teutonic, gaelic, welsh, plus tolkien style elves, dwarves & orcs. Very specifically UK-centric and could do with some more expansion for covering other cultures but at least it's not an idea that has been endlessly rehashed in previous articles. Not much commentary to make despite it's size, but definitely bookmarking this one for use in future games. An issue that left me with surprisingly little to say about it, particularly given the length of some of the articles. While the production values are higher and tone of the writing continues to be an interesting change of pace, the adventures are just as bad as the USA ones and the general quality of spelling, punctuation & grammar is weaker. The ratio of articles that actually have useful material for a home game isn't that great, particularly this far in the future. There's still some fairly obvious improvements they could make then. Let's see if they can actually make any of them next issue. [/QUOTE]
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