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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8972086" data-attributes="member: 27780"><p><strong><u>Polyhedron UK Issue 4: March 1999</u></strong></p><p></p><p></p><p></p><p>part 3/5</p><p></p><p></p><p></p><p>MEGAbyte: This column is devoted entirely to the new AD&D core rules CD-ROM version 2.0. A whole load of digital tools for creating your characters and campaigns, now with all the Players Option supplements with all their point-buy goodness included and further ability to add house rules, creating characters that don't stick strictly to the RAW, which becomes increasingly difficult the more computer elements you add to your game. It all looks pretty nice, but if you don't use Players Option stuff (which the majority of campaigns didn't) and didn't buy the previous version, it's probably not enough of an improvement to justify spending the money twice. Plus with lots of hints there's a new edition coming soon, who know how long it'll be before this is obsolete in turn?</p><p></p><p></p><p></p><p>Book Reviews: The Cleric Quintet collects Bob Salavatore's attempt to give some love to the least popular D&D class into one chunky thousand page volume. The reviewer is a little surprised to find out clerics are so unpopular, as they're one of his favourites to play. I guess it's the usual battle between people who primarily see the cool powers vs people put off by the christiancentricity of the default clerics, even though you can easily play them as servants of all kinds of powers or philosophies with very different natures. (as we reviewed a book on just a few pages ago)</p><p></p><p>Rising tide by Mel Odom gets the novel line joining in with the series of books on Sahuguin and their watery schemes. Said schemes are pretty convoluted, so the reviewer has to keep on stopping and going back to make sure they've got everything straight. Hopefully all the parts will join together to make a satisfying climax that'll let you reread it and see it all from a new perspective.</p><p></p><p>The Puppet King by Douglas Niles takes us to Krynn to see how the elves handled the chaos war. As usual for him, there's plenty of fast-paced pulpy action with big setpiece combats and it's all resolved fairly quickly rather than stringing things out over a series full of doorstoppers. You can finish it and move onto another book without being troubled by lingering questions.</p><p></p><p>Thornhold by Elaine Cunningham is the 16th and final book in the Harpers series. As usual for Harpers, they're doing this the CG way, which puts them at odds with nearby paladins on top of their true enemies, the Zhentarim. The journey is pretty interesting, but the end feels rushed and unsatisfying. Maybe they should have extended it out to a 17th book.</p><p></p><p>Star of Cursrah by Clayton Emery takes us back to the ancient empires of old Toril to find out more about the history of the world. Another one that manages to engross the reviewer, making time pass quickly while reading it. These forgotten realms books sure are coming thick and fast at the moment.</p><p></p><p>Midnight Falcon by David Gemmell isn't even out yet, so it gets more of a preview than a review, but given his previous books it's bound to be good, right? I guess since it's managed to get over a thousand reviews on amazon, 73% 5 star and not a single 1 star, it must be pretty decent at least.</p><p></p><p>Starrise at Corrivale by Diane Duane sees the long-running writer of licensed Star Trek books recruited to work on the Alternity line. Same old cliches where the protagonist is framed and has to prove his innocence, just with a different set of alien species. Hope you've read the corebook first, because it won't explain all the creatures and what their deal is. Probably not going to be expanding the fanbase beyond people who are already gamers then.</p><p></p><p>Gardens of the Moon by Steven Erikson takes us off to the Malazan empire for the first book in another fantasy epic. Epic being the operative word, because 500 pages in and it still feels like the story has barely started. The reviewer still wants to see what happens next, but some readers might not have the same patience.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8972086, member: 27780"] [B][U]Polyhedron UK Issue 4: March 1999[/U][/B] part 3/5 MEGAbyte: This column is devoted entirely to the new AD&D core rules CD-ROM version 2.0. A whole load of digital tools for creating your characters and campaigns, now with all the Players Option supplements with all their point-buy goodness included and further ability to add house rules, creating characters that don't stick strictly to the RAW, which becomes increasingly difficult the more computer elements you add to your game. It all looks pretty nice, but if you don't use Players Option stuff (which the majority of campaigns didn't) and didn't buy the previous version, it's probably not enough of an improvement to justify spending the money twice. Plus with lots of hints there's a new edition coming soon, who know how long it'll be before this is obsolete in turn? Book Reviews: The Cleric Quintet collects Bob Salavatore's attempt to give some love to the least popular D&D class into one chunky thousand page volume. The reviewer is a little surprised to find out clerics are so unpopular, as they're one of his favourites to play. I guess it's the usual battle between people who primarily see the cool powers vs people put off by the christiancentricity of the default clerics, even though you can easily play them as servants of all kinds of powers or philosophies with very different natures. (as we reviewed a book on just a few pages ago) Rising tide by Mel Odom gets the novel line joining in with the series of books on Sahuguin and their watery schemes. Said schemes are pretty convoluted, so the reviewer has to keep on stopping and going back to make sure they've got everything straight. Hopefully all the parts will join together to make a satisfying climax that'll let you reread it and see it all from a new perspective. The Puppet King by Douglas Niles takes us to Krynn to see how the elves handled the chaos war. As usual for him, there's plenty of fast-paced pulpy action with big setpiece combats and it's all resolved fairly quickly rather than stringing things out over a series full of doorstoppers. You can finish it and move onto another book without being troubled by lingering questions. Thornhold by Elaine Cunningham is the 16th and final book in the Harpers series. As usual for Harpers, they're doing this the CG way, which puts them at odds with nearby paladins on top of their true enemies, the Zhentarim. The journey is pretty interesting, but the end feels rushed and unsatisfying. Maybe they should have extended it out to a 17th book. Star of Cursrah by Clayton Emery takes us back to the ancient empires of old Toril to find out more about the history of the world. Another one that manages to engross the reviewer, making time pass quickly while reading it. These forgotten realms books sure are coming thick and fast at the moment. Midnight Falcon by David Gemmell isn't even out yet, so it gets more of a preview than a review, but given his previous books it's bound to be good, right? I guess since it's managed to get over a thousand reviews on amazon, 73% 5 star and not a single 1 star, it must be pretty decent at least. Starrise at Corrivale by Diane Duane sees the long-running writer of licensed Star Trek books recruited to work on the Alternity line. Same old cliches where the protagonist is framed and has to prove his innocence, just with a different set of alien species. Hope you've read the corebook first, because it won't explain all the creatures and what their deal is. Probably not going to be expanding the fanbase beyond people who are already gamers then. Gardens of the Moon by Steven Erikson takes us off to the Malazan empire for the first book in another fantasy epic. Epic being the operative word, because 500 pages in and it still feels like the story has barely started. The reviewer still wants to see what happens next, but some readers might not have the same patience. [/QUOTE]
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