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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8977320" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 73: Mar/April 1999</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>Faerie Wood: We finish things up with another quick one that's actually smaller than the side trek despite not having the branding. While wandering through the woods you come across a gnome selling very realistic wooden sculptures. He's actually in possession of a wand of flesh to wood and has been using it on the local faeries. If you buy anything from him, you'll soon encounter them, very angry indeed. (and even if you don't they'll still ask you for help in a less hostile way) They'll use their sleep arrows on you en masse, tie you up, and only release you if you promise to go back and deal with him, preferably finding a way to turn all the people he's already lignified back. Fortunately, the wand has a reverse setting, so as long as you don't break it in the process of killing or capturing him it's actually pretty easy to get the best ending here. So this is the same basic idea as one of the adventures from issue 68, only shorter, simpler and more whimsical. That's a bit soon to be repeating the whole artist petrifying things and selling them as regular statues schtick. A pretty mediocre way to finish things off that loses another point for the rapid rehash. I think this one was probably picked just because it was the right size to fill out the page count after the massive central adventure.</p><p></p><p></p><p></p><p>An issue in which the long adventures are both excellent and boundary pushing, while the short ones are far less impressive, it's obvious where most of the effort was spent this time. I guess that cements that we have vast numbers of short standalone adventures by now, so it becomes increasingly difficult to avoid repeating themselves with more ones and that adventure paths are the future. I'm definitely looking forward to seeing what they come up with next, even if it'll probably take a while for the next big thing to show up since they haven't already planned it out in advance.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8977320, member: 27780"] [b][u]Dungeon Issue 73: Mar/April 1999[/u][/b] part 5/5 Faerie Wood: We finish things up with another quick one that's actually smaller than the side trek despite not having the branding. While wandering through the woods you come across a gnome selling very realistic wooden sculptures. He's actually in possession of a wand of flesh to wood and has been using it on the local faeries. If you buy anything from him, you'll soon encounter them, very angry indeed. (and even if you don't they'll still ask you for help in a less hostile way) They'll use their sleep arrows on you en masse, tie you up, and only release you if you promise to go back and deal with him, preferably finding a way to turn all the people he's already lignified back. Fortunately, the wand has a reverse setting, so as long as you don't break it in the process of killing or capturing him it's actually pretty easy to get the best ending here. So this is the same basic idea as one of the adventures from issue 68, only shorter, simpler and more whimsical. That's a bit soon to be repeating the whole artist petrifying things and selling them as regular statues schtick. A pretty mediocre way to finish things off that loses another point for the rapid rehash. I think this one was probably picked just because it was the right size to fill out the page count after the massive central adventure. An issue in which the long adventures are both excellent and boundary pushing, while the short ones are far less impressive, it's obvious where most of the effort was spent this time. I guess that cements that we have vast numbers of short standalone adventures by now, so it becomes increasingly difficult to avoid repeating themselves with more ones and that adventure paths are the future. I'm definitely looking forward to seeing what they come up with next, even if it'll probably take a while for the next big thing to show up since they haven't already planned it out in advance. [/QUOTE]
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