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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8978241" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 135: April 1999</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>36 pages. This time, their two color printing scheme chooses bright lime green for the second one, which is not particularly great for the readability. Looks like we're fighting dragons again, although at least this one is somewhat smaller. Or maybe it's the guy that got big, since we're supposed to be having a godly theme. Let's find out how esoteric the contents are this time. </p><p></p><p></p><p></p><p>Notes From HQ: Despite all the organisational revamps WotC has done since they took over, there's still a few troublemakers. So it's time for another lecture discouraging cheating. If you forge or copy certificates we WILL catch you sooner or later, because we have a database to double-check things with. If we find you've been reading the adventures before playing them, or running through them more than once, even with different characters, you'll also be in big trouble. Those are the big two clearcut violations they really don't want to see, but of course there's plenty of things you could do that aren't technically cheating that still make the game less fun for everyone else at the table, and violating the spirit of the rules is also a bad idea. This is why you don't play with Baatezu, they'll ruin the game even if they stick to the letter of the RAW. So show a little more consideration for what makes a game good for everyone and things'll go much more smoothly. Nothing particularly surprising here then.</p><p></p><p></p><p></p><p>Table Talk: This is mostly dedicated to decathlon updates, talking about the winners of the most recent competition, which we'll see printed later on in the issue, the deadlines for the next few, and introducing an all new challenge. Design a yacht for the Raven's Bluff dignitaries to sail the sea of fallen stars and throw parties on! Just how magical or full of 4th wall breaking humorous references will the submissions be? Well, it is the forgotten realms, so you have plenty of leeway there. The number of clubs participating continues to be a little anaemic though, with only 9 scoring any points so far. A little sidebar also complains about the lack of letters and survey responses. They're going to all this effort to get more useful feedback and not getting enough to do any serious statistical analysis on. Despite all this hard work they're not really seeing the growth in engagement they want, and you know what WotC does to underperforming departments? Well, we'll get to the consequences of that in a few years time. One of those instances where it's pretty depressing living in the future and knowing there's no happy ending to the story.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8978241, member: 27780"] [b][u]Polyhedron Issue 135: April 1999[/u][/b] part 1/5 36 pages. This time, their two color printing scheme chooses bright lime green for the second one, which is not particularly great for the readability. Looks like we're fighting dragons again, although at least this one is somewhat smaller. Or maybe it's the guy that got big, since we're supposed to be having a godly theme. Let's find out how esoteric the contents are this time. Notes From HQ: Despite all the organisational revamps WotC has done since they took over, there's still a few troublemakers. So it's time for another lecture discouraging cheating. If you forge or copy certificates we WILL catch you sooner or later, because we have a database to double-check things with. If we find you've been reading the adventures before playing them, or running through them more than once, even with different characters, you'll also be in big trouble. Those are the big two clearcut violations they really don't want to see, but of course there's plenty of things you could do that aren't technically cheating that still make the game less fun for everyone else at the table, and violating the spirit of the rules is also a bad idea. This is why you don't play with Baatezu, they'll ruin the game even if they stick to the letter of the RAW. So show a little more consideration for what makes a game good for everyone and things'll go much more smoothly. Nothing particularly surprising here then. Table Talk: This is mostly dedicated to decathlon updates, talking about the winners of the most recent competition, which we'll see printed later on in the issue, the deadlines for the next few, and introducing an all new challenge. Design a yacht for the Raven's Bluff dignitaries to sail the sea of fallen stars and throw parties on! Just how magical or full of 4th wall breaking humorous references will the submissions be? Well, it is the forgotten realms, so you have plenty of leeway there. The number of clubs participating continues to be a little anaemic though, with only 9 scoring any points so far. A little sidebar also complains about the lack of letters and survey responses. They're going to all this effort to get more useful feedback and not getting enough to do any serious statistical analysis on. Despite all this hard work they're not really seeing the growth in engagement they want, and you know what WotC does to underperforming departments? Well, we'll get to the consequences of that in a few years time. One of those instances where it's pretty depressing living in the future and knowing there's no happy ending to the story. [/QUOTE]
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