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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8984228" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 74: May/June 1999</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>The Scourge of Scalabar: If I had a dollar for every time a gnome built a submarine in here I'd have 2 dollars, which doesn't seem like much, but when you add it to the steamboats, spaceships and giant semi-aquatic lobster robots you get a picture of a race that's much more nautically inclined than the casual stereotyping would suggest. They've built one that looks like a giant shark, which is now being used to attack the shipping around the city of Scalabar. This naturally attracts adventurers keen to solve the mystery and maybe make some profit in the process. Will you head out to sea and just search around for trouble (tricky unless you own your own vessel as everyone is afraid to set sail until the danger is over) or do a little more investigating in town to find out what you're up against? This second route is the better supported one, as it turns out one merchant is using the sub to attack their rivals and there are several different ways you could stumble across clues to their involvement. Following those will let you find out where it docks when not in use, which'll let you get to the big climactic encounter with the pirates in their cave lair. A fairly short adventure for it's pagecount, but with plenty of detail in each of the sections which helps you react to however the players try to solve it. A solid but unexceptional starter that provides a decent mix of social and combat challenges and is far less whimsical than most gnome based adventures. This can definitely go on the might use at some point pile. </p><p></p><p></p><p></p><p>Nodwick is surprisingly unattractive as shark bait, given the number of other ways he's died over the years.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8984228, member: 27780"] [b][u]Dungeon Issue 74: May/June 1999[/u][/b] part 2/5 The Scourge of Scalabar: If I had a dollar for every time a gnome built a submarine in here I'd have 2 dollars, which doesn't seem like much, but when you add it to the steamboats, spaceships and giant semi-aquatic lobster robots you get a picture of a race that's much more nautically inclined than the casual stereotyping would suggest. They've built one that looks like a giant shark, which is now being used to attack the shipping around the city of Scalabar. This naturally attracts adventurers keen to solve the mystery and maybe make some profit in the process. Will you head out to sea and just search around for trouble (tricky unless you own your own vessel as everyone is afraid to set sail until the danger is over) or do a little more investigating in town to find out what you're up against? This second route is the better supported one, as it turns out one merchant is using the sub to attack their rivals and there are several different ways you could stumble across clues to their involvement. Following those will let you find out where it docks when not in use, which'll let you get to the big climactic encounter with the pirates in their cave lair. A fairly short adventure for it's pagecount, but with plenty of detail in each of the sections which helps you react to however the players try to solve it. A solid but unexceptional starter that provides a decent mix of social and combat challenges and is far less whimsical than most gnome based adventures. This can definitely go on the might use at some point pile. Nodwick is surprisingly unattractive as shark bait, given the number of other ways he's died over the years. [/QUOTE]
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