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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8994237" data-attributes="member: 27780"><p><strong><u>Polyhedron UK Issue 5: June(?) 1999</u></strong></p><p></p><p></p><p></p><p>part 3/5</p><p></p><p></p><p></p><p>Game Reviews: The Accursed Tower sees R. A. Salvatore take a rare break from cranking out Drizzt novels to do an actual adventure. Low level fare where you follow a merchant around and discover Icewind Dale in a (relatively) safe manner. Sounds a bit more linear than I like my adventures, but at least the production values are higher than the average issue of Dungeon.</p><p></p><p>The Fantastic Four Roster book for the Marvel SAGA RPG is a glossy 144 page piece of work covering not only them, but an exhaustive list of their allies and enemies over the years. It's probably a bit out of date by now as a general resource, but the stats remain useful for the game itself.</p><p></p><p>The Scarlet Brotherhood shines a light on one of Greyhawk's biggest and most evil secret societies, in the process bringing back Monks and Assassins as full classes in their own right rather than just kits or subclasses. They're cruel, they're sneaky and they're coming to a town near you. Do you have what it takes to root them out? Another precursor of the things that will become core next edition as they go back to the dungeon and embrace the idea of adding lots of new classes in supplements. </p><p></p><p>Chivalry & Sorcery Light does exactly what it says on the tin, condense the core rules of the system down to 40 pages, ready to add on various settings as you please. The reviewer thinks they could still have simplified the combat system further but it's a solid step toward making the game more accessible.</p><p></p><p>TSR Jam 1999 is a compilation of adventures from their recent game store outreach program. This means they're all linear tournament adventures designed to be completed in a single sitting, but at least they're the cream of the crop in that field and span a wide variety of settings & systems. You can probably find a place in your campaign for at least one.</p><p></p><p>Outbound is a general sourcebook for space exploration adventures in Alternity. Lots of ideas for what could be in your final frontier and several new occupations well suited to venturing where no man has gone before. Their main complaint is precisely because it mixes info for players with bits only the GM should see. Hopefully they're mature enough not to exploit any spoilers if they buy the book themselves.</p><p></p><p>The Silver Stair by Jean Rabe (not to be confused with The Silver Chair by C.S. Lewis) takes us to Krynn, where Goldmoon is trying to get to the bottom of (or rather, the top of) a seemingly endless set of mysterious stairs that appeared one day. This turns into a general pondering on the nature of faith in a changing world, as people deal in different ways with the absence of the gods and discovery of new magic, prejudice between people of different beliefs and all that big philosophical stuff. It doesn't seem too cheesy for the reviewer so hopefully it's on the better end of Dragonlance novels.</p><p></p><p>Preacher: War in the Sun by Garth Ennis also deals with the big religious questions in a rather more sweary and cynical way. They're planning a movie with Ben Affleck and Cameron Diaz, which is hilariously inaccurate in hindsight. It did eventually get a TV series in 2016 after lots of development hell, which lasted 4 seasons, which is about as happy an ending as you can hope for, even if they did tone down the gore quite a bit.</p><p></p><p>The Essential Guide to Droids is one of Star Wars' exhaustive lists of lore for the anally retentive. There's no RPG stats, but it's still useful for gamers to derive their own for whichever of the three systems it's used now you prefer, or another one like GURPS.</p><p></p><p>The Invisibles: Counting to None by Grant Morrison is another one that gets a review full of speculation about TV adaptions, which turn out to be even more inaccurate as it's still yet to hit screens in any form, although there's two other completely unrelated shows that use the same title, which further muddies the waters and makes trademarking difficult. Still, the comic remains as weird and interesting as ever.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8994237, member: 27780"] [b][u]Polyhedron UK Issue 5: June(?) 1999[/u][/b] part 3/5 Game Reviews: The Accursed Tower sees R. A. Salvatore take a rare break from cranking out Drizzt novels to do an actual adventure. Low level fare where you follow a merchant around and discover Icewind Dale in a (relatively) safe manner. Sounds a bit more linear than I like my adventures, but at least the production values are higher than the average issue of Dungeon. The Fantastic Four Roster book for the Marvel SAGA RPG is a glossy 144 page piece of work covering not only them, but an exhaustive list of their allies and enemies over the years. It's probably a bit out of date by now as a general resource, but the stats remain useful for the game itself. The Scarlet Brotherhood shines a light on one of Greyhawk's biggest and most evil secret societies, in the process bringing back Monks and Assassins as full classes in their own right rather than just kits or subclasses. They're cruel, they're sneaky and they're coming to a town near you. Do you have what it takes to root them out? Another precursor of the things that will become core next edition as they go back to the dungeon and embrace the idea of adding lots of new classes in supplements. Chivalry & Sorcery Light does exactly what it says on the tin, condense the core rules of the system down to 40 pages, ready to add on various settings as you please. The reviewer thinks they could still have simplified the combat system further but it's a solid step toward making the game more accessible. TSR Jam 1999 is a compilation of adventures from their recent game store outreach program. This means they're all linear tournament adventures designed to be completed in a single sitting, but at least they're the cream of the crop in that field and span a wide variety of settings & systems. You can probably find a place in your campaign for at least one. Outbound is a general sourcebook for space exploration adventures in Alternity. Lots of ideas for what could be in your final frontier and several new occupations well suited to venturing where no man has gone before. Their main complaint is precisely because it mixes info for players with bits only the GM should see. Hopefully they're mature enough not to exploit any spoilers if they buy the book themselves. The Silver Stair by Jean Rabe (not to be confused with The Silver Chair by C.S. Lewis) takes us to Krynn, where Goldmoon is trying to get to the bottom of (or rather, the top of) a seemingly endless set of mysterious stairs that appeared one day. This turns into a general pondering on the nature of faith in a changing world, as people deal in different ways with the absence of the gods and discovery of new magic, prejudice between people of different beliefs and all that big philosophical stuff. It doesn't seem too cheesy for the reviewer so hopefully it's on the better end of Dragonlance novels. Preacher: War in the Sun by Garth Ennis also deals with the big religious questions in a rather more sweary and cynical way. They're planning a movie with Ben Affleck and Cameron Diaz, which is hilariously inaccurate in hindsight. It did eventually get a TV series in 2016 after lots of development hell, which lasted 4 seasons, which is about as happy an ending as you can hope for, even if they did tone down the gore quite a bit. The Essential Guide to Droids is one of Star Wars' exhaustive lists of lore for the anally retentive. There's no RPG stats, but it's still useful for gamers to derive their own for whichever of the three systems it's used now you prefer, or another one like GURPS. The Invisibles: Counting to None by Grant Morrison is another one that gets a review full of speculation about TV adaptions, which turn out to be even more inaccurate as it's still yet to hit screens in any form, although there's two other completely unrelated shows that use the same title, which further muddies the waters and makes trademarking difficult. Still, the comic remains as weird and interesting as ever. [/QUOTE]
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