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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8997174" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 137: July 1999</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>32 pages. Down into a dungeon? With some leering humanoids? That’s not very mysterious or unknown to us by now, even if the question of how they got behind the explorer is a bit worrying. I guess that’s a reminder that you should be careful with your mapping and checking for secret doors & traps, and always have an escape route planned. Otherwise you may find yourself never getting home to recharge ever again. Let’s make another little hex on the map a little less mysterious to the internet at large.</p><p></p><p></p><p></p><p>Letters to the Editor: New editor, new title for this column. First letter is from Wes Nicholson, the current guy in charge of Virtual Seattle. He acknowledges that at the moment, the classic tournament games seem to have better roleplaying than the Living campaigns and maybe they ought to be doing something to redress the balance. Precisely what that something might be is still open to suggestions.</p><p></p><p>Second is surprised that they haven't had any letters for several months, and is mainly writing in to be supportive. Adventure reviews would be nice though. Neither they or Dragon have done anything like that in a while. Maybe you'd be happier with the UK edition's output.</p><p></p><p>Finally, someone asking them to implement Dragon Dice support here. It's not an RPG. They haven't started covering Magic:the Gathering in here despite being owned by WotC now, so they're definitely not taking that job on.</p><p></p><p></p><p></p><p>Notes from HQ: Just where do you draw the line between a convention, a game day and a private club event that happens to include RPGA adventures? Another of those questions that’s niggled at them for a while, with people bending the rules in both directions where it would suit them. (particularly where it comes to clubs trying to get hold of more certificates for Living games to power up their characters with.) The boundary they’ve finally settled on is that a convention has 25 or more tables worth of tournaments going on over a weekend, while anything less is merely a game day. Conventions get to order exclusive adventures smaller gatherings can’t, better prizes, and higher scores for running stuff. Unless they get strong complaints, them’s the rules going forward. (at least until the next big organisational shakeup) Does that sound fair? Too high or too low? Any opinions at all? Or are we once again both writing into the void?</p><p></p><p></p><p></p><p>Table Talk: Business as usual here with lots of little bits of news, but nothing world-changing. Kevin Melka won the tournament writing contest in the decathlon, which is no great surprise given the number of other adventures he's authored for them. The PM players won most network services by default, being the only club to even try in that category. The Fellowship of the Black Spot got the best website. The next contest is for the best castle, fortress, keep or other such (probably villainous) hideout. The deadline is fairly short, but it's quite possible you've already got one of those in the notes that you can tidy up and send in, since they appear pretty often in actual play. </p><p></p><p>Plenty of coverage for their charity work as well. They're no longer sponsoring the rockhopper penguins, as they've been moved to a different zoo, but they are still paying for the same polar bear they've been helping since 1994, plus a new golden lion tamarin. They're also still helping out terminally ill humans by donating to the make-a-wish foundation, giving a teenage boy with orbital rhabdomosarcoma the chance to meet famous skaters and skate with them. You can't exactly say all's well that ends well, but at least it's a better ending than he would have had without them and we've all got to go someday.</p><p></p><p>The Living City continues to slowly grow and change. Carl Buehler is stepping down as Director of Activities, but he's being replaced by Troy Daniels, plus they're adding Brian Burr to the team. Given the number of people they have on the team, the transition should be pretty smooth. It'll take much more dramatic events than that to stop the show.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8997174, member: 27780"] [b][u]Polyhedron Issue 137: July 1999[/u][/b] part 1/5 32 pages. Down into a dungeon? With some leering humanoids? That’s not very mysterious or unknown to us by now, even if the question of how they got behind the explorer is a bit worrying. I guess that’s a reminder that you should be careful with your mapping and checking for secret doors & traps, and always have an escape route planned. Otherwise you may find yourself never getting home to recharge ever again. Let’s make another little hex on the map a little less mysterious to the internet at large. Letters to the Editor: New editor, new title for this column. First letter is from Wes Nicholson, the current guy in charge of Virtual Seattle. He acknowledges that at the moment, the classic tournament games seem to have better roleplaying than the Living campaigns and maybe they ought to be doing something to redress the balance. Precisely what that something might be is still open to suggestions. Second is surprised that they haven't had any letters for several months, and is mainly writing in to be supportive. Adventure reviews would be nice though. Neither they or Dragon have done anything like that in a while. Maybe you'd be happier with the UK edition's output. Finally, someone asking them to implement Dragon Dice support here. It's not an RPG. They haven't started covering Magic:the Gathering in here despite being owned by WotC now, so they're definitely not taking that job on. Notes from HQ: Just where do you draw the line between a convention, a game day and a private club event that happens to include RPGA adventures? Another of those questions that’s niggled at them for a while, with people bending the rules in both directions where it would suit them. (particularly where it comes to clubs trying to get hold of more certificates for Living games to power up their characters with.) The boundary they’ve finally settled on is that a convention has 25 or more tables worth of tournaments going on over a weekend, while anything less is merely a game day. Conventions get to order exclusive adventures smaller gatherings can’t, better prizes, and higher scores for running stuff. Unless they get strong complaints, them’s the rules going forward. (at least until the next big organisational shakeup) Does that sound fair? Too high or too low? Any opinions at all? Or are we once again both writing into the void? Table Talk: Business as usual here with lots of little bits of news, but nothing world-changing. Kevin Melka won the tournament writing contest in the decathlon, which is no great surprise given the number of other adventures he's authored for them. The PM players won most network services by default, being the only club to even try in that category. The Fellowship of the Black Spot got the best website. The next contest is for the best castle, fortress, keep or other such (probably villainous) hideout. The deadline is fairly short, but it's quite possible you've already got one of those in the notes that you can tidy up and send in, since they appear pretty often in actual play. Plenty of coverage for their charity work as well. They're no longer sponsoring the rockhopper penguins, as they've been moved to a different zoo, but they are still paying for the same polar bear they've been helping since 1994, plus a new golden lion tamarin. They're also still helping out terminally ill humans by donating to the make-a-wish foundation, giving a teenage boy with orbital rhabdomosarcoma the chance to meet famous skaters and skate with them. You can't exactly say all's well that ends well, but at least it's a better ending than he would have had without them and we've all got to go someday. The Living City continues to slowly grow and change. Carl Buehler is stepping down as Director of Activities, but he's being replaced by Troy Daniels, plus they're adding Brian Burr to the team. Given the number of people they have on the team, the transition should be pretty smooth. It'll take much more dramatic events than that to stop the show. [/QUOTE]
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