Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 9000249" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 137: July 1999</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>Recipe for Mutiny: Like last issue, the adventure this time is a single encounter that's designed to liven up a dull bit in a session rather than filling a whole one. The PC's are on a ship voyage when the first mate tries to pull a Starscream and take over. He'll spend several days trying to butter you up, then make his move when crisis strikes. Will you join him or defend the proper chain of command? Either way, it's your basic low level brawl between a bunch of fighty types plus a single spellcaster, where you probably don't want to kill all your enemies whichever side you choose otherwise getting back to land'll be a nightmare. If you break out your unarmed combat rules, grappling or magical immobilisation effects it'll probably go better for you long run. A pretty decent little idea that makes sure it puts names and basic descriptions to all the NPC's so you can get to know them and find out why each picks the side they do, maybe influence the ones that are on the fence. The amount of use you get out of this will be proportional to how long you can string out the roleplaying bit beforehand, so they actually get to know all the various crew members and maybe have some actual attachment to them, making them less likely to go full murderhobo regardless of the consequences. Overall, this one definitely falls on the usable end of the quality spectrum.</p><p></p><p></p><p></p><p>Living City Campaign Update: For a good 4 years now, they've refused to put downtime rules into the Living City despite them being a big part of Threads of Legend, saying it would be too much work. Looks like they've finally found someone willing to take on that task. Here's how it's going to work. You can not engage with them at all, in which case you can continue to participate in as many tournaments as you can afford to attend, but not do any downtime stuff. Or you can have 73 fiveday slots, and each adventure & downtime thing you do will consume a certain number of them. Once you've used your whole allocation for the year, you can't do anything else with that character until next year, as all their time is now accounted for. Seems simple enough. Will it turn out that way in practice, and will they have the usual headaches chasing up people who don't do their paperwork properly? As usual, commentary from people who were there at the time and have actual experience using this system is extra welcome. </p><p></p><p></p><p></p><p>Not a very impressive themed section this time, but plenty of other useful bits and pieces to make up for it, plus the living city continues to develop in an interesting way. But how long will that continue, since there's a certain big announcement coming up at Gen Con next month. Let's see how they report on that in here and how people react, plus whatever other tournamenty fun they also included over the course of the weekend.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9000249, member: 27780"] [b][u]Polyhedron Issue 137: July 1999[/u][/b] part 5/5 Recipe for Mutiny: Like last issue, the adventure this time is a single encounter that's designed to liven up a dull bit in a session rather than filling a whole one. The PC's are on a ship voyage when the first mate tries to pull a Starscream and take over. He'll spend several days trying to butter you up, then make his move when crisis strikes. Will you join him or defend the proper chain of command? Either way, it's your basic low level brawl between a bunch of fighty types plus a single spellcaster, where you probably don't want to kill all your enemies whichever side you choose otherwise getting back to land'll be a nightmare. If you break out your unarmed combat rules, grappling or magical immobilisation effects it'll probably go better for you long run. A pretty decent little idea that makes sure it puts names and basic descriptions to all the NPC's so you can get to know them and find out why each picks the side they do, maybe influence the ones that are on the fence. The amount of use you get out of this will be proportional to how long you can string out the roleplaying bit beforehand, so they actually get to know all the various crew members and maybe have some actual attachment to them, making them less likely to go full murderhobo regardless of the consequences. Overall, this one definitely falls on the usable end of the quality spectrum. Living City Campaign Update: For a good 4 years now, they've refused to put downtime rules into the Living City despite them being a big part of Threads of Legend, saying it would be too much work. Looks like they've finally found someone willing to take on that task. Here's how it's going to work. You can not engage with them at all, in which case you can continue to participate in as many tournaments as you can afford to attend, but not do any downtime stuff. Or you can have 73 fiveday slots, and each adventure & downtime thing you do will consume a certain number of them. Once you've used your whole allocation for the year, you can't do anything else with that character until next year, as all their time is now accounted for. Seems simple enough. Will it turn out that way in practice, and will they have the usual headaches chasing up people who don't do their paperwork properly? As usual, commentary from people who were there at the time and have actual experience using this system is extra welcome. Not a very impressive themed section this time, but plenty of other useful bits and pieces to make up for it, plus the living city continues to develop in an interesting way. But how long will that continue, since there's a certain big announcement coming up at Gen Con next month. Let's see how they report on that in here and how people react, plus whatever other tournamenty fun they also included over the course of the weekend. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top