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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9004610" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 75: Jul/Aug 1999</u></strong></p><p></p><p></p><p></p><p>part 3/5</p><p></p><p></p><p></p><p>The Amulet and the Underdark: A macguffin retrieval mission? That's also a pretty familiar plotline by now. The head of one fiefdom sent a gift to another as a peace offering after many years of conflict. Unfortunately, it was intercepted by bandits. The other lord didn't believe that excuse and now you need to find that missing amulet fast or war will break out all over again. Better not pull any 15 minute workdays this time even if you do get a little beaten up in the process. When you catch up with the bandits you find out they've already sold the haul. You'll have to track down their spriggan fence and get the info out of him without killing him either. Unsurprisingly, he's sold it on already as well, to a bunch of duergar down in the underdark. The settlement is probably too big for you to fight them all, so you'll have to use negotiation or stealth to get in there, find the treasure and get out, maybe with some more stuff to keep for yourself. Another decent but unexceptional mix of roleplaying heavy bits in the start and old school tricks & traps in the underdark section that I'd have no problem using, but I'm not surprised in any way by either. We're a long way from the keep on the borderlands and everything makes much more sense, but that doesn't mean it's more exciting to play through.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9004610, member: 27780"] [b][u]Dungeon Issue 75: Jul/Aug 1999[/u][/b] part 3/5 The Amulet and the Underdark: A macguffin retrieval mission? That's also a pretty familiar plotline by now. The head of one fiefdom sent a gift to another as a peace offering after many years of conflict. Unfortunately, it was intercepted by bandits. The other lord didn't believe that excuse and now you need to find that missing amulet fast or war will break out all over again. Better not pull any 15 minute workdays this time even if you do get a little beaten up in the process. When you catch up with the bandits you find out they've already sold the haul. You'll have to track down their spriggan fence and get the info out of him without killing him either. Unsurprisingly, he's sold it on already as well, to a bunch of duergar down in the underdark. The settlement is probably too big for you to fight them all, so you'll have to use negotiation or stealth to get in there, find the treasure and get out, maybe with some more stuff to keep for yourself. Another decent but unexceptional mix of roleplaying heavy bits in the start and old school tricks & traps in the underdark section that I'd have no problem using, but I'm not surprised in any way by either. We're a long way from the keep on the borderlands and everything makes much more sense, but that doesn't mean it's more exciting to play through. [/QUOTE]
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[Let's Read] Polyhedron/Dungeon
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