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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9006266" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 75: Jul/Aug 1999</u></strong></p><p></p><p></p><p></p><p>part 4/5</p><p></p><p></p><p></p><p>The Forgotten Man: Ah, now here's a plotline that's appears repeatedly in TV shows but they haven't done in the magazine yet. A memory loss episode! A powerful antipaladin <a href="http://forum.rpg.net/index.php?threads/lets-read-dragon-magazine-from-the-beginning.386864/post-8986507" target="_blank">(see Dragon issue 39)</a> who caused devastation centuries ago was sealed away in suspended animation. When he woke up, he'd lost his memory. <a href="https://www.youtube.com/watch?v=MxHO0AGJE7A" target="_blank">(Funny how often that happens)</a> The first people he encountered after wandering out of his tomb were worshippers of your world's god of rebirth/redemption, and under their care, he's developed into a nice person. But of course there are ancient evil forces who want to find him and restore his memory so he can pick up where he left off. Fortunately, the PC's will happen to be in the vicinity of the village when this starts to happen. Hopefully they'll decide to stick around to deal with the increasing number of monsters in the area, develop a positive relationship with the guy so when it all comes to a head, they'll have a genuine emotional reaction to it and a genuine moral dilemma about forgiveness vs punishment vs just killing him. So while there are a fair number of monsters to fight, particularly if he gets kidnapped and returned to the nearby castle of evil for the big dramatic climax, the real success or failure of this adventure will be if you can land the small emotional moments between the fighting. This manages a pretty good balance between it's new & old school elements then, and deserves credit for combining two things that they haven't done in the magazine before in an interesting way. They can still expand their horizons, it's just a bit trickier than it used to be.</p><p></p><p></p><p></p><p>Nodwick's companions don't quite get the whole redemption thing, since they've always been firmly in the muderhobo mould anyway, but they can put on a good show for the cameras.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9006266, member: 27780"] [B][U]Dungeon Issue 75: Jul/Aug 1999[/U][/B] part 4/5 The Forgotten Man: Ah, now here's a plotline that's appears repeatedly in TV shows but they haven't done in the magazine yet. A memory loss episode! A powerful antipaladin [URL='http://forum.rpg.net/index.php?threads/lets-read-dragon-magazine-from-the-beginning.386864/post-8986507'](see Dragon issue 39)[/URL] who caused devastation centuries ago was sealed away in suspended animation. When he woke up, he'd lost his memory. [URL='https://www.youtube.com/watch?v=MxHO0AGJE7A'](Funny how often that happens)[/URL] The first people he encountered after wandering out of his tomb were worshippers of your world's god of rebirth/redemption, and under their care, he's developed into a nice person. But of course there are ancient evil forces who want to find him and restore his memory so he can pick up where he left off. Fortunately, the PC's will happen to be in the vicinity of the village when this starts to happen. Hopefully they'll decide to stick around to deal with the increasing number of monsters in the area, develop a positive relationship with the guy so when it all comes to a head, they'll have a genuine emotional reaction to it and a genuine moral dilemma about forgiveness vs punishment vs just killing him. So while there are a fair number of monsters to fight, particularly if he gets kidnapped and returned to the nearby castle of evil for the big dramatic climax, the real success or failure of this adventure will be if you can land the small emotional moments between the fighting. This manages a pretty good balance between it's new & old school elements then, and deserves credit for combining two things that they haven't done in the magazine before in an interesting way. They can still expand their horizons, it's just a bit trickier than it used to be. Nodwick's companions don't quite get the whole redemption thing, since they've always been firmly in the muderhobo mould anyway, but they can put on a good show for the cameras. [/QUOTE]
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