Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 9011993" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 76: Sep/Oct 1999</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>92 pages. Darkness is closing in once again and the cover takes us to the frozen north, where lots of monsters grow very big as it's a good way to conserve heat, yet retain an uncanny skill at blending in with the background until it's time to strike. Time to see if we can survive the trek and find anything of value up there, or the whole thing will be a big wild goose chase that winds up losing members to starvation and frostbite.</p><p></p><p></p><p></p><p>Editorial: Chris delegates the editorial to Raymond E. Dyer, who's adventure is first in line once we get through the formalities of all the adverts & letters page. He spends it talking about his various inspirations in writing it. He could have just done a straight retelling of Frankenstein, but they already did that in issue 61, and most gamers would spot something that basic and rehashed straight away. Instead, he’s mixed in a bit of Salem’s Lot, a bit of The Exorcist, a bit of Haunting of Hill House, a bit of actual D&D fiction and at the suggestion of the editors, monsters from last year’s halloween edition of Dragon to tie things together. Hopefully that’s a complex enough mix that it becomes it’s own thing rather than just another derivative spooky story. Ravenloft doesn’t need any more of those, surely they have enough from the official writers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> A fairly promising and self-aware start then. Let’s hope the practice is as well put together as the theory.</p><p></p><p></p><p></p><p>Letters: First letter complains they do too much AD&D and not enough anything else. Surely they could spare a few scraps for lovers of other systems? </p><p></p><p>Second is contrasting, saying they do too many quirky gimmick adventures these days, and need to go back to the meat & potatoes stuff of the first 20 issues. As usual, it's impossible to please all the readers all the time. Still, an edition change will give them an excuse to go back to basics for a bit without feeling like they're repeating themselves, because the mechanics of the encounters will be all different. </p><p></p><p>Third is very intrigued by the idea of Hero Points and wants to know more. They can be as weak or strong as you want. It's your campaign after all. The big restriction is that you shouldn't let them earn a hero point on an action they're spending a hero point to boost, as that deflates their value. Sometimes they have to manage to be awesome on their own steam to gain more.</p><p></p><p>Fourth is the author of Night of the Bloodbirds, who's quite pleased with the artwork they added to it, as well as the other adventures in the same issue. He already has plans about how to fit them into his own campaign.</p><p></p><p>Finally, another person who wants more serial adventures and variety in general. Some of the more out there ones might not seem useful to you now, but you never know where a campaign might take you, so a diverse archive is more useful than repeating the same ideas every few years. An annual would also be a good idea.</p><p></p><p></p><p></p><p>Nodwick helps out with the editorial, letters and playtesting this issue, putting even more pressure on his already excessive workload.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9011993, member: 27780"] [b][u]Dungeon Issue 76: Sep/Oct 1999[/u][/b] part 1/5 92 pages. Darkness is closing in once again and the cover takes us to the frozen north, where lots of monsters grow very big as it's a good way to conserve heat, yet retain an uncanny skill at blending in with the background until it's time to strike. Time to see if we can survive the trek and find anything of value up there, or the whole thing will be a big wild goose chase that winds up losing members to starvation and frostbite. Editorial: Chris delegates the editorial to Raymond E. Dyer, who's adventure is first in line once we get through the formalities of all the adverts & letters page. He spends it talking about his various inspirations in writing it. He could have just done a straight retelling of Frankenstein, but they already did that in issue 61, and most gamers would spot something that basic and rehashed straight away. Instead, he’s mixed in a bit of Salem’s Lot, a bit of The Exorcist, a bit of Haunting of Hill House, a bit of actual D&D fiction and at the suggestion of the editors, monsters from last year’s halloween edition of Dragon to tie things together. Hopefully that’s a complex enough mix that it becomes it’s own thing rather than just another derivative spooky story. Ravenloft doesn’t need any more of those, surely they have enough from the official writers. :p A fairly promising and self-aware start then. Let’s hope the practice is as well put together as the theory. Letters: First letter complains they do too much AD&D and not enough anything else. Surely they could spare a few scraps for lovers of other systems? Second is contrasting, saying they do too many quirky gimmick adventures these days, and need to go back to the meat & potatoes stuff of the first 20 issues. As usual, it's impossible to please all the readers all the time. Still, an edition change will give them an excuse to go back to basics for a bit without feeling like they're repeating themselves, because the mechanics of the encounters will be all different. Third is very intrigued by the idea of Hero Points and wants to know more. They can be as weak or strong as you want. It's your campaign after all. The big restriction is that you shouldn't let them earn a hero point on an action they're spending a hero point to boost, as that deflates their value. Sometimes they have to manage to be awesome on their own steam to gain more. Fourth is the author of Night of the Bloodbirds, who's quite pleased with the artwork they added to it, as well as the other adventures in the same issue. He already has plans about how to fit them into his own campaign. Finally, another person who wants more serial adventures and variety in general. Some of the more out there ones might not seem useful to you now, but you never know where a campaign might take you, so a diverse archive is more useful than repeating the same ideas every few years. An annual would also be a good idea. Nodwick helps out with the editorial, letters and playtesting this issue, putting even more pressure on his already excessive workload. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top