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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9015911" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 138: October 1999</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>32 pages. Oncoming train! Much harder to get out of the way of one underground as well, and that’s not even getting into the trouble you’ll have breathing after it passes if it’s a steam engine. Looks like we might be getting something on the grimier side of the victorian era, which is completely fine by me. As long as they don’t overdo the figurative railroading, there should be something worthwhile in this issue.</p><p></p><p></p><p></p><p>Erik's Editorial: Well, we have a new full-time editor after several issues of interregnum. It’s Erik Mona! He starts as he means to go on, by telling us he’s been a superfan for years, and intends to fill the newszine with things he’d like to see as a fan, which will hopefully also please other readers. He’s aware of the tension between people who read it for the convention & tournament stuff, and people who don’t go to conventions and read it for the articles that are useful in home games, and wants to keep on juggling trying to please both, but precisely what the balance will be ultimately depends on what you send in. Going by his tenure in Dragon, we can probably expect to see more deep lore & continuity, and a <strong>lot</strong> more Greyhawk material on a regular basis. All stuff I approve of, presuming it doesn’t get squashed by the executives who wanted everything all generic and working with corebook only all the time, which was a real problem in the early 2000’s for Dragon. </p><p></p><p></p><p></p><p>Notes from HQ: Erik might be doing most of the work on the newszine now, but Robert Weise is still in charge of the RPGA overall and doing his own editorial, giving us two for the price of one. Once again he’s talking about what they plan to do differently next year. More accessibility for everyone! Adventures aimed at home campaigns, stores and conventions. The launch of Living Greyhawk, their biggest, most multimedia Living setting yet. Converting the other Living settings to D&D 3e, like that’s not going to be a massive headache. Stepping up their program to train new Judges and finally get that player/GM ratio under control. So this lets you know they’re not going to be catering to nostalgia in the RPGA. Once the edition change hits, it’ll be all 3e all the time, unlike the very slow 2e changeover where they were still using comeliness in Living City 6 years later. This seems likely to lose them at least few players that would have stayed if they were a broader church. Will they bring in more new people than they lose? 3e was pretty successful overall, so probably, but it remains to be seen how much friction and griping letters there are along the way. </p><p></p><p></p><p></p><p>Table Talk: This column is shorter than usual, and entirely devoted to winners of previous competitions rather than setting any new ones. The adventure design contest was won by Heirs of Elemental Evil (not to be confused with the official Return to the Temple adventure that'll come out in 2001) by William James Cuffe. Star Wars adventures took 2nd & 3rd place, so it must have got quite a few submissions as well. The multi-round tournament winner was the poetically named And Pearls Do Not Dissolve in the Mud, which leaves me very curious what the actual plot of the adventure was. Googling shows it's an Al-Qadim one, which makes sense, although an actual copy remains elusive. The recent crop of conventions also gives us lots of tournament winners adding points to their decathlon scores, bringing us to a total of 22 clubs participating. The PM Players have a clear lead, making it look pretty certain they'll be the overall winners, but 2nd & 3rd are still being fiercely fought over, with just a few points between half a dozen groups that could easily shift with a few big wins. Obviously plenty was happening, but none of it is particularly useful for me now, save as as statistical analysis.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9015911, member: 27780"] [b][u]Polyhedron Issue 138: October 1999[/u][/b] part 1/5 32 pages. Oncoming train! Much harder to get out of the way of one underground as well, and that’s not even getting into the trouble you’ll have breathing after it passes if it’s a steam engine. Looks like we might be getting something on the grimier side of the victorian era, which is completely fine by me. As long as they don’t overdo the figurative railroading, there should be something worthwhile in this issue. Erik's Editorial: Well, we have a new full-time editor after several issues of interregnum. It’s Erik Mona! He starts as he means to go on, by telling us he’s been a superfan for years, and intends to fill the newszine with things he’d like to see as a fan, which will hopefully also please other readers. He’s aware of the tension between people who read it for the convention & tournament stuff, and people who don’t go to conventions and read it for the articles that are useful in home games, and wants to keep on juggling trying to please both, but precisely what the balance will be ultimately depends on what you send in. Going by his tenure in Dragon, we can probably expect to see more deep lore & continuity, and a [b]lot[/b] more Greyhawk material on a regular basis. All stuff I approve of, presuming it doesn’t get squashed by the executives who wanted everything all generic and working with corebook only all the time, which was a real problem in the early 2000’s for Dragon. Notes from HQ: Erik might be doing most of the work on the newszine now, but Robert Weise is still in charge of the RPGA overall and doing his own editorial, giving us two for the price of one. Once again he’s talking about what they plan to do differently next year. More accessibility for everyone! Adventures aimed at home campaigns, stores and conventions. The launch of Living Greyhawk, their biggest, most multimedia Living setting yet. Converting the other Living settings to D&D 3e, like that’s not going to be a massive headache. Stepping up their program to train new Judges and finally get that player/GM ratio under control. So this lets you know they’re not going to be catering to nostalgia in the RPGA. Once the edition change hits, it’ll be all 3e all the time, unlike the very slow 2e changeover where they were still using comeliness in Living City 6 years later. This seems likely to lose them at least few players that would have stayed if they were a broader church. Will they bring in more new people than they lose? 3e was pretty successful overall, so probably, but it remains to be seen how much friction and griping letters there are along the way. Table Talk: This column is shorter than usual, and entirely devoted to winners of previous competitions rather than setting any new ones. The adventure design contest was won by Heirs of Elemental Evil (not to be confused with the official Return to the Temple adventure that'll come out in 2001) by William James Cuffe. Star Wars adventures took 2nd & 3rd place, so it must have got quite a few submissions as well. The multi-round tournament winner was the poetically named And Pearls Do Not Dissolve in the Mud, which leaves me very curious what the actual plot of the adventure was. Googling shows it's an Al-Qadim one, which makes sense, although an actual copy remains elusive. The recent crop of conventions also gives us lots of tournament winners adding points to their decathlon scores, bringing us to a total of 22 clubs participating. The PM Players have a clear lead, making it look pretty certain they'll be the overall winners, but 2nd & 3rd are still being fiercely fought over, with just a few points between half a dozen groups that could easily shift with a few big wins. Obviously plenty was happening, but none of it is particularly useful for me now, save as as statistical analysis. [/QUOTE]
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