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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9028514" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 139: December 1999</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>Marybelle Visitor's Information Grid: Also somewhat repetitive is the info on the Living Verge, which is exactly the same as last time, only boiled down into a flowchart which gives us the facts without all the waffle of an IC newscast. Population, gravity, major cities, the basics of their legal system, all of it is pretty familiar to me by now. It's been over a year since they first announced it and they haven't got any external submissions adding to this, which is slightly concerning for it's health whenever they do finally get around to launching it. </p><p></p><p></p><p></p><p>Living Verge Hero Creation Rules: Turn the page, turns out the time is now, which makes the repetition on the previous one slightly less irritating. They do have a fair number of restrictions to put on your characters on top of the basic starting level point allocations though. All equipment must be tech level 7 or lower. We reserve the right to expel your character from the Verge Confederation for performing criminal acts at any time. Races are corebook only. No robots either. No brooding lone wolves, we want characters who work well in a team. You can't start as a member of a military organisation, but you can join one in play if you get the chance in an adventure. You can only have one of the three sources of psionics. Some cyberware is illegal or only allowed if you're in the military. Certain Perks & Flaws are banned, and make sure your points add up properly. Some social groups don't like other ones and if you join them you have a ready source of conflict. Contacts work like this, and not like that. You definitely have a lot more options as a starting level character than D&D ones, so this is a longer list than the Living City one. Let's hope that having had plenty of time to think about this in development, they won't have to add more anytime soon in response to players finding abusive combos. Or the opposite extreme of course, where no-one cares enough to make characters in the first place, which would make worse reading for me.</p><p></p><p></p><p></p><p>Internet 101: The column stays in theme and looks at resources for various gods in the internet. Pantheon.org is still going strong and probably covers considerably more mythologies from around the world than it did in the 90's. On the other hand, Bulfinch's Mythology no longer has an online version - you'll have to actually buy the books to consult that old classic. Ancientsites.com and apbnline.com have also become merely history themselves. But sacredsites.com is still going, and even more importantly, so is the marvellous Planescape resource mimir.net, although new entries are very thin on the ground these days. That gives us a batting average of around 50/50 that have stood the test of time or not. We've had worse months. </p><p></p><p></p><p></p><p>The survey can't resist making a tomb of horrors reference. Pity the hirelings sacrificed by the PC's so their own characters could live through the experience. </p><p></p><p></p><p></p><p>Some interesting IC stuff here, but also a lot of repeating and updating the basic rules. Obviously that would have become inevitable when the big edition change hit, but it does feel a bit too soon since the last time. I guess the amount of content this year was less than last so it would go by quicker in general. Let's find out how quickly the new millennium passes and how much fun there is to be had along the way.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9028514, member: 27780"] [b][u]Polyhedron Issue 139: December 1999[/u][/b] part 5/5 Marybelle Visitor's Information Grid: Also somewhat repetitive is the info on the Living Verge, which is exactly the same as last time, only boiled down into a flowchart which gives us the facts without all the waffle of an IC newscast. Population, gravity, major cities, the basics of their legal system, all of it is pretty familiar to me by now. It's been over a year since they first announced it and they haven't got any external submissions adding to this, which is slightly concerning for it's health whenever they do finally get around to launching it. Living Verge Hero Creation Rules: Turn the page, turns out the time is now, which makes the repetition on the previous one slightly less irritating. They do have a fair number of restrictions to put on your characters on top of the basic starting level point allocations though. All equipment must be tech level 7 or lower. We reserve the right to expel your character from the Verge Confederation for performing criminal acts at any time. Races are corebook only. No robots either. No brooding lone wolves, we want characters who work well in a team. You can't start as a member of a military organisation, but you can join one in play if you get the chance in an adventure. You can only have one of the three sources of psionics. Some cyberware is illegal or only allowed if you're in the military. Certain Perks & Flaws are banned, and make sure your points add up properly. Some social groups don't like other ones and if you join them you have a ready source of conflict. Contacts work like this, and not like that. You definitely have a lot more options as a starting level character than D&D ones, so this is a longer list than the Living City one. Let's hope that having had plenty of time to think about this in development, they won't have to add more anytime soon in response to players finding abusive combos. Or the opposite extreme of course, where no-one cares enough to make characters in the first place, which would make worse reading for me. Internet 101: The column stays in theme and looks at resources for various gods in the internet. Pantheon.org is still going strong and probably covers considerably more mythologies from around the world than it did in the 90's. On the other hand, Bulfinch's Mythology no longer has an online version - you'll have to actually buy the books to consult that old classic. Ancientsites.com and apbnline.com have also become merely history themselves. But sacredsites.com is still going, and even more importantly, so is the marvellous Planescape resource mimir.net, although new entries are very thin on the ground these days. That gives us a batting average of around 50/50 that have stood the test of time or not. We've had worse months. The survey can't resist making a tomb of horrors reference. Pity the hirelings sacrificed by the PC's so their own characters could live through the experience. Some interesting IC stuff here, but also a lot of repeating and updating the basic rules. Obviously that would have become inevitable when the big edition change hit, but it does feel a bit too soon since the last time. I guess the amount of content this year was less than last so it would go by quicker in general. Let's find out how quickly the new millennium passes and how much fun there is to be had along the way. [/QUOTE]
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