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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9029611" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 78: Jan/Feb 2000</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>92 pages. Purple reign, purple reign. Why are these giants purple and what is the male one with a fabulous beard (which is how you know they're not drow) king of? Apparently we're starting the year off in shakespearean style, which should at least ensure an interesting story, even if the adventure part is railroading and mechanically unbalanced. Let's see how dramatic we get before the edition change sends us back to the dungeon again.</p><p></p><p></p><p></p><p>Editorial: Unsurprisingly, the announcement of 3e has provoked a flurry of questions. No, they're not accepting any more 2e adventures, they already have more than enough. They'll still listen to proposals, but you'll need to rewrite them using 3e rules when they come out. Yes, they're still accepting Alternity adventures. The number of campaign world specific adventures (apart from Greyhawk & Forgotten Realms, which are basically generic anyway) will be way down, partly because they won't have all the rules for them under the new edition anyway. You can still influence the little details with pressuring letters and good submissions, but the big one is set in stone: 2e is going away and it ain't coming back. You should feel lucky that WotC spent three years coming up with the new one rather than rushing something out just to make D&D feel more theirs after the takeover. There have been many far more hostile and less successful transitions over the years, including some of the biggest social media sites.</p><p></p><p></p><p></p><p>Letters: First letter is also concerned about the 3e transition, which gives them the chance to answer more questions straight away. They're going to get over the gap without a hiatus by publishing adventures written by playtesters in the first few 3e issues. There's actually quite a lot of them and you could have been one if you were paying attention in the RPGA. It's hardly going to be a staff-only affair.</p><p></p><p>Second is generally complementary of issue 76, but thinks the end of Edge of Midnight is a bit too neat, and the mapping for Fruit of the Vine wasn't great. They use this opportunity to add some minor errata of their own unprompted.</p><p></p><p>Third thinks the sewer pipe in A Day at the Market is ridiculously positioned. It probably made sense when it was built decades ago, but without proper civic planning, all kinds of weirdness can add up.</p><p></p><p>Fourth & Fifth offer the typical contrasting opinions on Stephen Danielle doing all the art for an issue. It certainly looked nice, but is it cutting off opportunity for new artists? Rest assured that they're still looking for fresh faces, as it takes ages for one artist to do a whole issue and probably costs more too.</p><p></p><p>Sixth is annoyed at them doing a nonsensical deathtrap dungeon last issue after spending so long telling us not to submit adventures like that. Despite every effort by the official writers to push more refined tastes over the past 10 years, they're still actually really popular with the general public. It's about time they gave the people what they're asking for.</p><p></p><p>Finally, a short piece by James Wyatt on how to increase your odds of being published, which of course contradicts the last letter in some respects, as he's not with the whole back to the dungeon and keep everything generic agenda, but the old lessons of persistence, working on your SPG and taking editorial suggestions without getting angry always apply.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9029611, member: 27780"] [B][U]Dungeon Issue 78: Jan/Feb 2000[/U][/B] part 1/5 92 pages. Purple reign, purple reign. Why are these giants purple and what is the male one with a fabulous beard (which is how you know they're not drow) king of? Apparently we're starting the year off in shakespearean style, which should at least ensure an interesting story, even if the adventure part is railroading and mechanically unbalanced. Let's see how dramatic we get before the edition change sends us back to the dungeon again. Editorial: Unsurprisingly, the announcement of 3e has provoked a flurry of questions. No, they're not accepting any more 2e adventures, they already have more than enough. They'll still listen to proposals, but you'll need to rewrite them using 3e rules when they come out. Yes, they're still accepting Alternity adventures. The number of campaign world specific adventures (apart from Greyhawk & Forgotten Realms, which are basically generic anyway) will be way down, partly because they won't have all the rules for them under the new edition anyway. You can still influence the little details with pressuring letters and good submissions, but the big one is set in stone: 2e is going away and it ain't coming back. You should feel lucky that WotC spent three years coming up with the new one rather than rushing something out just to make D&D feel more theirs after the takeover. There have been many far more hostile and less successful transitions over the years, including some of the biggest social media sites. Letters: First letter is also concerned about the 3e transition, which gives them the chance to answer more questions straight away. They're going to get over the gap without a hiatus by publishing adventures written by playtesters in the first few 3e issues. There's actually quite a lot of them and you could have been one if you were paying attention in the RPGA. It's hardly going to be a staff-only affair. Second is generally complementary of issue 76, but thinks the end of Edge of Midnight is a bit too neat, and the mapping for Fruit of the Vine wasn't great. They use this opportunity to add some minor errata of their own unprompted. Third thinks the sewer pipe in A Day at the Market is ridiculously positioned. It probably made sense when it was built decades ago, but without proper civic planning, all kinds of weirdness can add up. Fourth & Fifth offer the typical contrasting opinions on Stephen Danielle doing all the art for an issue. It certainly looked nice, but is it cutting off opportunity for new artists? Rest assured that they're still looking for fresh faces, as it takes ages for one artist to do a whole issue and probably costs more too. Sixth is annoyed at them doing a nonsensical deathtrap dungeon last issue after spending so long telling us not to submit adventures like that. Despite every effort by the official writers to push more refined tastes over the past 10 years, they're still actually really popular with the general public. It's about time they gave the people what they're asking for. Finally, a short piece by James Wyatt on how to increase your odds of being published, which of course contradicts the last letter in some respects, as he's not with the whole back to the dungeon and keep everything generic agenda, but the old lessons of persistence, working on your SPG and taking editorial suggestions without getting angry always apply. [/QUOTE]
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