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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9033531" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 140: February 2000</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>36 pages. Oh no, not the tentacles! You don't normally see octopi climbing trees and a good thing too, because if they could stay on land long enough they'd actually be scarily good at it with all those gripping limbs and suckers. Lets find out if they simply want to eat the adventurers or have other, more …… pleasurable uses for those tentacles intended.</p><p></p><p></p><p></p><p>Erik's Editorial: So, the Y2K bug. A whole lot of sound and fury that came to nothing, precisely because it was spotted well in advance and programmers did something about it. A good reminder that a stitch in time saves nine. Erik uses this as a lesson about filling in your forms properly after playing tournaments. If the computer records had gone down they could probably have eventually recreated most of it from the paper records, but it would be an enormous hassle. It would be much easier if all the forms were filled out legibly and with the math double-checked, hint hint. Another reminder that bureaucracy is always with us, and so are people who are bad at it or simply don't care enough, causing other people to have to work even harder to make up for it. If you want all the XP and magic items you got in the adventure to stick around, it's for your own good to get it right. The way he phrases it may be new and connected to current events, but the underlying message is one we've seen before and will probably see again. Complicated computers just provide new ways for people to screw up filling in forms.</p><p></p><p></p><p></p><p>Notes from HQ: The computers are chugging away unchanged, but staff members continue to come and go. David Wise (probably not the same one that wrote many of the best episodes of 80’s cartoons) is now the guy at the very top of the RPGA, although Robert Weise continues to be more of the hands-on director focussing on their Living campaigns. We’ve already met Erik, while Scott Magner has a grab bag of other things including retail play, online play, club games and home ones. That is, for the countries that haven’t set up their own organisational structure yet, of which there are an increasing number. I might have managed to get hold of the Polyhedron UK’s, but there are more newsletters for other languages that I don’t have and might not be properly archived anywhere. Their struggles continue, and so do mine.</p><p></p><p>More interestingly, they list the top 10 adventures of last year. Highest scoring was Three Coins in a Well, getting an impressive 99% score while it's closest rival only managed 94, but most played by several orders of magnitude over everything else were Under a Pale Green Sky and Lacquered Chest. Only one non D&D adventure made the list, Relentless Pursuit for Star Wars, which still only had a small fraction of the players any of the D&D ones managed. Slightly worrying to see no Shadowrun ones on here at all, but I guess the ones I've seen haven't been great. They need a few more top tier writers to have a chance of competing in the big leagues.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9033531, member: 27780"] [b][u]Polyhedron Issue 140: February 2000[/u][/b] part 1/5 36 pages. Oh no, not the tentacles! You don't normally see octopi climbing trees and a good thing too, because if they could stay on land long enough they'd actually be scarily good at it with all those gripping limbs and suckers. Lets find out if they simply want to eat the adventurers or have other, more …… pleasurable uses for those tentacles intended. Erik's Editorial: So, the Y2K bug. A whole lot of sound and fury that came to nothing, precisely because it was spotted well in advance and programmers did something about it. A good reminder that a stitch in time saves nine. Erik uses this as a lesson about filling in your forms properly after playing tournaments. If the computer records had gone down they could probably have eventually recreated most of it from the paper records, but it would be an enormous hassle. It would be much easier if all the forms were filled out legibly and with the math double-checked, hint hint. Another reminder that bureaucracy is always with us, and so are people who are bad at it or simply don't care enough, causing other people to have to work even harder to make up for it. If you want all the XP and magic items you got in the adventure to stick around, it's for your own good to get it right. The way he phrases it may be new and connected to current events, but the underlying message is one we've seen before and will probably see again. Complicated computers just provide new ways for people to screw up filling in forms. Notes from HQ: The computers are chugging away unchanged, but staff members continue to come and go. David Wise (probably not the same one that wrote many of the best episodes of 80’s cartoons) is now the guy at the very top of the RPGA, although Robert Weise continues to be more of the hands-on director focussing on their Living campaigns. We’ve already met Erik, while Scott Magner has a grab bag of other things including retail play, online play, club games and home ones. That is, for the countries that haven’t set up their own organisational structure yet, of which there are an increasing number. I might have managed to get hold of the Polyhedron UK’s, but there are more newsletters for other languages that I don’t have and might not be properly archived anywhere. Their struggles continue, and so do mine. More interestingly, they list the top 10 adventures of last year. Highest scoring was Three Coins in a Well, getting an impressive 99% score while it's closest rival only managed 94, but most played by several orders of magnitude over everything else were Under a Pale Green Sky and Lacquered Chest. Only one non D&D adventure made the list, Relentless Pursuit for Star Wars, which still only had a small fraction of the players any of the D&D ones managed. Slightly worrying to see no Shadowrun ones on here at all, but I guess the ones I've seen haven't been great. They need a few more top tier writers to have a chance of competing in the big leagues. [/QUOTE]
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