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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9038137" data-attributes="member: 27780"><p><strong><u>Polyhedron UK 6: March 2000</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>72 pages. For such a high stress occupation, it's surprising how rarely you see adventurers smoking. I guess part of that is because even though the characters depicted are usually adults, the games are heavily marketed at kids, so you don't want to show them lighting up a fag or puffing a pipe and setting a bad example. (but killing things in the illustrations is just fine) But anyway, we have a particularly grimy pair on the cover this month who look like they aren't averse to partaking in a few unhealthy vices while working. Let's hope that doesn't make them an easy target for monsters that use smell or infravision in the dark to spot enemies.</p><p></p><p></p><p></p><p>Network News: Unsurprisingly, the first thing they do is apologise for the 6 month hiatus. The announcement of a new edition meant all sorts of plans had to change, combined with losing their old branch manager at the worst possible time and they let things get on top of them for a while there. Now Ian "Twin" Richards is Managing Editor, Art Director, Designer, Production Manager, Pre-Press, Advertising Sales Manager and probably exhausted from juggling all those hats. Another reminder of how much of a shoestring this place is run on, even compared to the US branch. But they have got plenty of stuff done. Now this magazine covers not just the UK, europe and south africa, but australia and new zealand as well. They've decided which Living Greyhawk region the UK will be partnered with - we're off to Onnwal lads, to fight the Scarlet Brotherhood! Up the blues, down with the reds! WE'RE GONNA SMASH YOUR FOOKIN' FACE IN!!! They're making a new Living Greyhawk Journal periodical, which you'll get on top of Polyhedron at no extra cost. Living City: Sarbreenar is continuing and NOT converting to 3e. (Very skeptical of how long that intention will last) Plus plenty of charity events, schools championships, classic tournaments and all the other parts of the gaming ecosystem. A demonstration that their plans are a constant work in progress, and vulnerable to disruption by overall policy changes from the higher-ups. Going through the periodicals like this is very useful for pinpointing exactly when those changes happened.</p><p></p><p></p><p></p><p>Fiction - All in a Night's Work by Martin Tideswell & Anthony Davies: It can be just as hard sticking at being an assassin as it is being a paladin. Sure, you won’t technically lose your powers if you have a change of heart, but this very specialised skillset can be tricky to repurpose to more benevolent ends, you’ll still be in trouble if you’re caught for any of your previous murders and if you were trained by some secret organisation they might want to deal with any quitters terminally to keep their secrets safe. So it proves here, as a group of assassins are hired to deal with a rich merchant and all his family with extreme prejudice. Unfortunately, that includes a newborn baby and one of them has a sudden crisis of conscience about the idea of killing innocents. This turns into a spontaneous scuffle that winds up with the rest of them dead and our traitor not sure what to do. In the end he winds up disappearing into the night and using what would have been the payment for the job to set the orphaned baby up for life. (even moreso than just the inheritance from already being the kid of a rich merchant. ) The kind of setup that probably leads to the kid tracking him down several decades later to find out why all this happened in the first place, but that would be a whole other, probably longer story. As usual for Polyhedron, this doesn’t have quite the same level of polish as your average Dragon article, but it’s still a fairly interesting and thought-provoking read that has plenty of relevance to groups of adventurers. You never know when one of the team might decide to flunk out from murderhobo high and start engaging with the NPC’s like they’re real people.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9038137, member: 27780"] [b][u]Polyhedron UK 6: March 2000[/u][/b] part 1/5 72 pages. For such a high stress occupation, it's surprising how rarely you see adventurers smoking. I guess part of that is because even though the characters depicted are usually adults, the games are heavily marketed at kids, so you don't want to show them lighting up a fag or puffing a pipe and setting a bad example. (but killing things in the illustrations is just fine) But anyway, we have a particularly grimy pair on the cover this month who look like they aren't averse to partaking in a few unhealthy vices while working. Let's hope that doesn't make them an easy target for monsters that use smell or infravision in the dark to spot enemies. Network News: Unsurprisingly, the first thing they do is apologise for the 6 month hiatus. The announcement of a new edition meant all sorts of plans had to change, combined with losing their old branch manager at the worst possible time and they let things get on top of them for a while there. Now Ian "Twin" Richards is Managing Editor, Art Director, Designer, Production Manager, Pre-Press, Advertising Sales Manager and probably exhausted from juggling all those hats. Another reminder of how much of a shoestring this place is run on, even compared to the US branch. But they have got plenty of stuff done. Now this magazine covers not just the UK, europe and south africa, but australia and new zealand as well. They've decided which Living Greyhawk region the UK will be partnered with - we're off to Onnwal lads, to fight the Scarlet Brotherhood! Up the blues, down with the reds! WE'RE GONNA SMASH YOUR FOOKIN' FACE IN!!! They're making a new Living Greyhawk Journal periodical, which you'll get on top of Polyhedron at no extra cost. Living City: Sarbreenar is continuing and NOT converting to 3e. (Very skeptical of how long that intention will last) Plus plenty of charity events, schools championships, classic tournaments and all the other parts of the gaming ecosystem. A demonstration that their plans are a constant work in progress, and vulnerable to disruption by overall policy changes from the higher-ups. Going through the periodicals like this is very useful for pinpointing exactly when those changes happened. Fiction - All in a Night's Work by Martin Tideswell & Anthony Davies: It can be just as hard sticking at being an assassin as it is being a paladin. Sure, you won’t technically lose your powers if you have a change of heart, but this very specialised skillset can be tricky to repurpose to more benevolent ends, you’ll still be in trouble if you’re caught for any of your previous murders and if you were trained by some secret organisation they might want to deal with any quitters terminally to keep their secrets safe. So it proves here, as a group of assassins are hired to deal with a rich merchant and all his family with extreme prejudice. Unfortunately, that includes a newborn baby and one of them has a sudden crisis of conscience about the idea of killing innocents. This turns into a spontaneous scuffle that winds up with the rest of them dead and our traitor not sure what to do. In the end he winds up disappearing into the night and using what would have been the payment for the job to set the orphaned baby up for life. (even moreso than just the inheritance from already being the kid of a rich merchant. ) The kind of setup that probably leads to the kid tracking him down several decades later to find out why all this happened in the first place, but that would be a whole other, probably longer story. As usual for Polyhedron, this doesn’t have quite the same level of polish as your average Dragon article, but it’s still a fairly interesting and thought-provoking read that has plenty of relevance to groups of adventurers. You never know when one of the team might decide to flunk out from murderhobo high and start engaging with the NPC’s like they’re real people. [/QUOTE]
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