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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9040846" data-attributes="member: 27780"><p><strong><u>Polyhedron UK 6: March 2000</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>Mailbag: First letter asks how skeletons see without eyes. This short sentence provokes a full page of philosophical pontificating by the editor, running through various options and their logical ramifications. In the end, it's probably easiest to assume they see roughly the same as human eyes do. But if not, make sure the differences are internally consistent so the PC's can exploit them once they know about them. </p><p></p><p>Second is a much longer one talking about the various option for initiative tiebreakers. What exactly is wrong with the idea of simultaneity? People dramatically managing to critically wound each other at the same time and die together (maybe having one last philosophical conversation where they learn an important life lesson too late) is not uncommon at all in movies. But if you're going by the RAW, the mage wins. </p><p></p><p>Finally, a bit of poetry in which an orcish warlord shows why he's the one in charge, being the only person in the clan who understands preparation and logistics. You'll need to work a little more on getting a regular meter to your lines if you want it to become a marching chant that they remember and pass down the generations though. Otherwise it's not actually that effective as a teaching method.</p><p></p><p></p><p></p><p>On The Trail: The convention column is entirely insider trading, as regular writer Wiggy (not to be confused with 60's model Twiggy, who is not a gamer as far as I'm aware) talks about his very own WigCon. Admittedly his timekeeping isn't the best, so many events started later than their listed start time, but once they got going everyone had plenty of fun, with D&D being much less dominant than the big conventions. MERP, GURPS Technomancer & Traveller, Feng Shui, Call of Cthulhu and a particularly variant Storyteller system Aztecs vs Conquistadors game all got run, although the Chivalry & Sorcery tournament failed to get enough players to actually go ahead. They did still have several Living City and Classic D&D tournaments though, plus rounds of the Judge Dredd CCG and Battletech. Apart from a bit of weirdness with the heating, it all went pretty well and they look forward to running it again next year, which is reassuring but not particularly dramatic. Not a particularly interesting entry overall then.</p><p></p><p></p><p></p><p>Live Long, and Play Often: Straight from one CCG to another, as they talk about the Star Trek one. This isn't just some promotional shilling of a brand new release, it's been around since 1994 and getting regular expansion packs every year since. The rules are starting to show their age a bit, and the sheer number of card options means there's some exploitable combos, but it's still a fun game where you can do all the horrible things to the main characters you always wanted to but the shows are too nice to go through with. (shut up Wesley) Looking ahead, it'll continue to get new expansions right up to 2007 and have tournaments run for it even until 2019, (at which point it's probably stopped more by the pandemic than declining popularity) which you can definitely call a long-term success. Another of those interesting little bits of diversity that they don't do in the american magazines any more. Anyone have any fond memories of playing this one?</p><p></p><p></p><p></p><p>As usual, the level of polish on the articles isn't quite up to the level of the magazines with a larger circulation, but the articles are pretty diverse and interesting despite their flaws. This is one that feels well worth reading after getting through it. Let's see if i can say the same about the next one, and how quickly it'll arrive with their erratic schedule.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9040846, member: 27780"] [b][u]Polyhedron UK 6: March 2000[/u][/b] part 5/5 Mailbag: First letter asks how skeletons see without eyes. This short sentence provokes a full page of philosophical pontificating by the editor, running through various options and their logical ramifications. In the end, it's probably easiest to assume they see roughly the same as human eyes do. But if not, make sure the differences are internally consistent so the PC's can exploit them once they know about them. Second is a much longer one talking about the various option for initiative tiebreakers. What exactly is wrong with the idea of simultaneity? People dramatically managing to critically wound each other at the same time and die together (maybe having one last philosophical conversation where they learn an important life lesson too late) is not uncommon at all in movies. But if you're going by the RAW, the mage wins. Finally, a bit of poetry in which an orcish warlord shows why he's the one in charge, being the only person in the clan who understands preparation and logistics. You'll need to work a little more on getting a regular meter to your lines if you want it to become a marching chant that they remember and pass down the generations though. Otherwise it's not actually that effective as a teaching method. On The Trail: The convention column is entirely insider trading, as regular writer Wiggy (not to be confused with 60's model Twiggy, who is not a gamer as far as I'm aware) talks about his very own WigCon. Admittedly his timekeeping isn't the best, so many events started later than their listed start time, but once they got going everyone had plenty of fun, with D&D being much less dominant than the big conventions. MERP, GURPS Technomancer & Traveller, Feng Shui, Call of Cthulhu and a particularly variant Storyteller system Aztecs vs Conquistadors game all got run, although the Chivalry & Sorcery tournament failed to get enough players to actually go ahead. They did still have several Living City and Classic D&D tournaments though, plus rounds of the Judge Dredd CCG and Battletech. Apart from a bit of weirdness with the heating, it all went pretty well and they look forward to running it again next year, which is reassuring but not particularly dramatic. Not a particularly interesting entry overall then. Live Long, and Play Often: Straight from one CCG to another, as they talk about the Star Trek one. This isn't just some promotional shilling of a brand new release, it's been around since 1994 and getting regular expansion packs every year since. The rules are starting to show their age a bit, and the sheer number of card options means there's some exploitable combos, but it's still a fun game where you can do all the horrible things to the main characters you always wanted to but the shows are too nice to go through with. (shut up Wesley) Looking ahead, it'll continue to get new expansions right up to 2007 and have tournaments run for it even until 2019, (at which point it's probably stopped more by the pandemic than declining popularity) which you can definitely call a long-term success. Another of those interesting little bits of diversity that they don't do in the american magazines any more. Anyone have any fond memories of playing this one? As usual, the level of polish on the articles isn't quite up to the level of the magazines with a larger circulation, but the articles are pretty diverse and interesting despite their flaws. This is one that feels well worth reading after getting through it. Let's see if i can say the same about the next one, and how quickly it'll arrive with their erratic schedule. [/QUOTE]
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