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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9043017" data-attributes="member: 27780"><p><strong><u>Dungeon issue 79: Mar/Apr 2000</u></strong></p><p></p><p></p><p></p><p>part 3/5</p><p></p><p></p><p></p><p>Bad Seeds: A third adventure aimed at basic level characters in a row? Whatever happened to catering to a wide range of power levels? Anyway, as the title implies, it's time for an adventure revolving around plant monsters. A pair of adventurers have been cultivating Obliviax as one of the ingredients in their extra-strong mustard. They managed to avoid the obvious pitfalls, but their forest incursions attracted the attention of a group of Nightshades. (the plant-based ones, not the super-powerful undead of the same name) Now they're going to add Yellow Musk pollen to the mix and turn the inn's staff & patrons into their zombie slaves. Thankfully the PC's arrive just late enough to miss the main course, so they'll avoid being controlled and have a decent chance of foiling the plot. They wake up the following morning with the inn empty and several obvious clues to the cause. If they can't follow the trail of their own accord, a bunch of kobolds will attack the inn, and you'll be able to interrogate them to get directions to the nightshade lair. From there it's a small but twisty dungeoncrawl with several other plant & fungus based monsters in to beat the nightshades and hopefully free the controlled people. Another perfectly decent little themed adventure, albeit with a bit of diminishing returns for targeting the same audience three times in a row, plus we've seen the theme plenty of times before. That'll be forgivable in the first few 3e issues where no-one'll have had the time to reach higher levels anyway, but not here.</p><p></p><p></p><p></p><p>Nodwick figures that any ointment that can make a dent in Yeagar's foot fungus will make short work of any other infestations.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9043017, member: 27780"] [B][U]Dungeon issue 79: Mar/Apr 2000[/U][/B] part 3/5 Bad Seeds: A third adventure aimed at basic level characters in a row? Whatever happened to catering to a wide range of power levels? Anyway, as the title implies, it's time for an adventure revolving around plant monsters. A pair of adventurers have been cultivating Obliviax as one of the ingredients in their extra-strong mustard. They managed to avoid the obvious pitfalls, but their forest incursions attracted the attention of a group of Nightshades. (the plant-based ones, not the super-powerful undead of the same name) Now they're going to add Yellow Musk pollen to the mix and turn the inn's staff & patrons into their zombie slaves. Thankfully the PC's arrive just late enough to miss the main course, so they'll avoid being controlled and have a decent chance of foiling the plot. They wake up the following morning with the inn empty and several obvious clues to the cause. If they can't follow the trail of their own accord, a bunch of kobolds will attack the inn, and you'll be able to interrogate them to get directions to the nightshade lair. From there it's a small but twisty dungeoncrawl with several other plant & fungus based monsters in to beat the nightshades and hopefully free the controlled people. Another perfectly decent little themed adventure, albeit with a bit of diminishing returns for targeting the same audience three times in a row, plus we've seen the theme plenty of times before. That'll be forgivable in the first few 3e issues where no-one'll have had the time to reach higher levels anyway, but not here. Nodwick figures that any ointment that can make a dent in Yeagar's foot fungus will make short work of any other infestations. [/QUOTE]
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