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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9044042" data-attributes="member: 27780"><p><strong><u>Dungeon issue 79: Mar/Apr 2000</u></strong></p><p></p><p></p><p></p><p>part 4/5</p><p></p><p></p><p></p><p>Cloudkill: For all the evil schemes we’ve seen in here, it’s surprising how few of them involve environmental pollution as a side effect. (and even fewer go full Captain Planet villain and have the despoiling being the main goal) I guess that’s another casualty of all the people who want to keep things medieval. Still, that means when they do decide to do one, it doesn’t feel rehashed. The Derro are on a war footing and have decided to industrialise their smithing process to produce more weapons quickly. This has turned the mountain peaks just outside into a smog-filled place that's very bad for the health of more sensitive creatures like Sylphs or Asperi. While trekking through them, you come across a near dead one, which will give you telepathic exposition whether you save it or not. (although saving it will obviously make the next bit easier. ) More Asperi will turn up shortly, and unless you killed the other one, will be willing to act as mounts and help you solve the problem. (although they'll still have problems getting too close to the source of the pollution and have to drop you off for the dungeoncrawling part. ) After a fair bit of exploring and room for other encounters along the way, you'll reach the chimney belching out the foulness. Getting in that way will require resistance to fire, so you might want to search for other routes, but one way or another, you should be able to get into the factory. This turns out to be another one where just charging in trying to kill everything will probably result in you being overmatched, but thankfully the derro always need more slaves so if you screw up they'll strip you of your equipment and set you to work rather than killing you straight away. Maybe you can then cause a slave rebellion to get your stuff back and escape or something. More stealthy approaches will probably work better - a factory has a lot of moving parts that are susceptible to sabotage, some of which are irreplaceable magic items. Taking out any of those will shut the place down permanently, giving nature room to recover. Another one with multiple ways to solve the problem, plus lots of worldbuilding that'll come in handy if players come up with other plans than the methods suggested at the end. An excellent adventure that does something they haven't done here before, this adds nicely to my options. It is nice when I can say that, as it becomes increasingly rare the longer I do this.</p><p></p><p></p><p></p><p>Nodwick’s team go straight for the Health & Safety Inspector route of dealing with the trouble. Nodwick gets the dirtiest parts of the job, as usual. </p><p></p><p></p><p></p><p>Map of Mystery zooms way out to show us a stretch of coast around the Sea of Andaria. A few big towns and a whole lot of savage wilderness between them, between the Lands of the Troll King, the Iron Heights and the Everwood. Definitely seems safer to travel by boat around here.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9044042, member: 27780"] [b][u]Dungeon issue 79: Mar/Apr 2000[/u][/b] part 4/5 Cloudkill: For all the evil schemes we’ve seen in here, it’s surprising how few of them involve environmental pollution as a side effect. (and even fewer go full Captain Planet villain and have the despoiling being the main goal) I guess that’s another casualty of all the people who want to keep things medieval. Still, that means when they do decide to do one, it doesn’t feel rehashed. The Derro are on a war footing and have decided to industrialise their smithing process to produce more weapons quickly. This has turned the mountain peaks just outside into a smog-filled place that's very bad for the health of more sensitive creatures like Sylphs or Asperi. While trekking through them, you come across a near dead one, which will give you telepathic exposition whether you save it or not. (although saving it will obviously make the next bit easier. ) More Asperi will turn up shortly, and unless you killed the other one, will be willing to act as mounts and help you solve the problem. (although they'll still have problems getting too close to the source of the pollution and have to drop you off for the dungeoncrawling part. ) After a fair bit of exploring and room for other encounters along the way, you'll reach the chimney belching out the foulness. Getting in that way will require resistance to fire, so you might want to search for other routes, but one way or another, you should be able to get into the factory. This turns out to be another one where just charging in trying to kill everything will probably result in you being overmatched, but thankfully the derro always need more slaves so if you screw up they'll strip you of your equipment and set you to work rather than killing you straight away. Maybe you can then cause a slave rebellion to get your stuff back and escape or something. More stealthy approaches will probably work better - a factory has a lot of moving parts that are susceptible to sabotage, some of which are irreplaceable magic items. Taking out any of those will shut the place down permanently, giving nature room to recover. Another one with multiple ways to solve the problem, plus lots of worldbuilding that'll come in handy if players come up with other plans than the methods suggested at the end. An excellent adventure that does something they haven't done here before, this adds nicely to my options. It is nice when I can say that, as it becomes increasingly rare the longer I do this. Nodwick’s team go straight for the Health & Safety Inspector route of dealing with the trouble. Nodwick gets the dirtiest parts of the job, as usual. Map of Mystery zooms way out to show us a stretch of coast around the Sea of Andaria. A few big towns and a whole lot of savage wilderness between them, between the Lands of the Troll King, the Iron Heights and the Everwood. Definitely seems safer to travel by boat around here. [/QUOTE]
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