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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9045733" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 141: April 2000</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>36 pages. So <em>that's</em> how you do the Mission Impossible zipline trick solo and low tech. Having to do the next stage of the heisting one-handed makes it a lot trickier though. Will this halfling make a stealthy escape, or a noisy, hasty one as a ton of traps and alarms go off? Roll the theme tune, preferably the classic 60's version, not the self-consciously contemporary Limp Bizkit one. </p><p></p><p></p><p></p><p>Even before we get to the cover, we have the schedule for Gen Con this year. 46 different tournaments, which are subdivided in several ways. 25 D&D ones and 21 for other systems. 22 Living ones and 24 with pregens. Even more interesting are the new additions to the Living roster. All the previously mentioned settings have at least one, including Run out the Guns and Threads of Legend, but they also have a Chronicles of Darkness tournament and a Hercules/Xena one. How long will people get to develop their characters in those before the licence gets pulled or the companies involved otherwise stop working together? In the classics section, we have Amber, Call of Cthulhu, Feng Shui, L5R, Rolemaster, both SAGA games, Shadowrun, SLA Industries, Sovereign Stone and Stars Trek & Wars on top of the usual Benefits, Grand Masters & NASCRAG wackiness. An impressively broad choice even if you're not part of the RPGA.</p><p></p><p></p><p></p><p>Erik's Editorial: Ah, the Fiend Folio. An impressively diverse selection of creatures, even if the quality control was not the best. But one man's trash is another man's treasure, so precisely which are awesome and which are unusable is something that's inspired a lot of debate, keeping it's name alive long after it's contemporaries were forgotten. The fact that they were mostly reader submissions from a wide variety of people played a big part in that, rather than all statted out by a few pro designers to consciously fill level and terrain niches. Erik definitely has a soft spot in his heart for it and wants to keep the DIY spirit alive, so that's the theme of the latest competition. Send in your new monsters in a FF stylee, and they'll appear in here in a few months, and possibly the 3e version of the book whenever that appears. Hopefully the results will be more interesting than the first 3e Monster Manual, which has very few new creatures inside and even the quirkier ones from older editions have been smoothed out a bit even when the numbers have been jacked up.</p><p></p><p></p><p></p><p>Notes From HQ: Another procedural change that they're hoping will get more people playing here. Some people are put off by the amount of form-filling after tournaments needed to gain points in the organisation. They just wanna have fun. So they're adding a no-vote option to them. Tick that, they'll put all the values at average for the purpose of scoring and let you move on quickly. Interesting. I wonder how long people have been asking for something like this and what long-term effect it'll have. Anyone there at the time who can talk about the ramifications of this addition and it's popularity?</p><p></p><p></p><p></p><p>Table Talk: After a brief break, this is decathlon central again. They spend the full two pages showing us exactly how much all the entrants scored in each category, so there can be no doubt that the winners won fairly. (which is obviously only possible with the small number of entrants) First place was the PM Players, with 35 points. Second were the Dragons & Wizards Network with 29. Joint third were the Gaming Enthusiast's Association of Rolla and the Fellowship of the Black Spot, both with 25. Will next year's top scorers manage to beat that? Will some categories still go without a single entry? I guess we'll find out next year, maybe with just as much detail, or maybe not, since they didn't do a breakdown like this in previous years.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9045733, member: 27780"] [b][u]Polyhedron Issue 141: April 2000[/u][/b] part 1/5 36 pages. So [i]that's[/i] how you do the Mission Impossible zipline trick solo and low tech. Having to do the next stage of the heisting one-handed makes it a lot trickier though. Will this halfling make a stealthy escape, or a noisy, hasty one as a ton of traps and alarms go off? Roll the theme tune, preferably the classic 60's version, not the self-consciously contemporary Limp Bizkit one. Even before we get to the cover, we have the schedule for Gen Con this year. 46 different tournaments, which are subdivided in several ways. 25 D&D ones and 21 for other systems. 22 Living ones and 24 with pregens. Even more interesting are the new additions to the Living roster. All the previously mentioned settings have at least one, including Run out the Guns and Threads of Legend, but they also have a Chronicles of Darkness tournament and a Hercules/Xena one. How long will people get to develop their characters in those before the licence gets pulled or the companies involved otherwise stop working together? In the classics section, we have Amber, Call of Cthulhu, Feng Shui, L5R, Rolemaster, both SAGA games, Shadowrun, SLA Industries, Sovereign Stone and Stars Trek & Wars on top of the usual Benefits, Grand Masters & NASCRAG wackiness. An impressively broad choice even if you're not part of the RPGA. Erik's Editorial: Ah, the Fiend Folio. An impressively diverse selection of creatures, even if the quality control was not the best. But one man's trash is another man's treasure, so precisely which are awesome and which are unusable is something that's inspired a lot of debate, keeping it's name alive long after it's contemporaries were forgotten. The fact that they were mostly reader submissions from a wide variety of people played a big part in that, rather than all statted out by a few pro designers to consciously fill level and terrain niches. Erik definitely has a soft spot in his heart for it and wants to keep the DIY spirit alive, so that's the theme of the latest competition. Send in your new monsters in a FF stylee, and they'll appear in here in a few months, and possibly the 3e version of the book whenever that appears. Hopefully the results will be more interesting than the first 3e Monster Manual, which has very few new creatures inside and even the quirkier ones from older editions have been smoothed out a bit even when the numbers have been jacked up. Notes From HQ: Another procedural change that they're hoping will get more people playing here. Some people are put off by the amount of form-filling after tournaments needed to gain points in the organisation. They just wanna have fun. So they're adding a no-vote option to them. Tick that, they'll put all the values at average for the purpose of scoring and let you move on quickly. Interesting. I wonder how long people have been asking for something like this and what long-term effect it'll have. Anyone there at the time who can talk about the ramifications of this addition and it's popularity? Table Talk: After a brief break, this is decathlon central again. They spend the full two pages showing us exactly how much all the entrants scored in each category, so there can be no doubt that the winners won fairly. (which is obviously only possible with the small number of entrants) First place was the PM Players, with 35 points. Second were the Dragons & Wizards Network with 29. Joint third were the Gaming Enthusiast's Association of Rolla and the Fellowship of the Black Spot, both with 25. Will next year's top scorers manage to beat that? Will some categories still go without a single entry? I guess we'll find out next year, maybe with just as much detail, or maybe not, since they didn't do a breakdown like this in previous years. [/QUOTE]
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