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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9046641" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 141: April 2000</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>Winter Fantasy 2000 in Review: The recap of the RPGA's favourite convention falls firmly in the blandly positive mould. Even before it started properly, the summit was well-attended, giving everyone a chance to air their opinions on what they should do in response to the edition change. The convention itself was their biggest yet, 600 people managing to play 273 tables worth of tournaments, or an average of about 3 tournaments per person. They got to advance the metaplot significantly in their existing Living settings, preview Living Greyhawk & the 3e rules and honor the best players & judges in multiple categories. Worshippers of Sune got the best deal, with quite a few getting permanent Charisma boosts for their parts in defeating the minions of Glasya. Now the big question is if they can top it next year. Some useful information here, particularly the names of lots more adventures, (that'd probably be a pain to find copies of now) but not overly interesting as a read.</p><p></p><p></p><p></p><p>Living City Update: That the Living City would have to convert to 3e was never in question, but they have at least delayed the change for another year. Now they have until Gen Con 2001 to sort out all the conversion details for existing characters and magic items, so you'll be able to choose between starting up a Living Greyhawk character under the new system or sticking with 2e for a little longer. There were a lot of 2e supplements, so that won't be nearly enough to come up with equivalents for the new edition, which means some magic items might not make the transition, but the much greater character building flexibility means your character concepts should survive even without their kits. That's the plan as it stands at the moment, anyway. We shall see how long it lasts before they change it again due to pressure from above, below or outside factors.</p><p></p><p></p><p></p><p>Origins/Gen Con Review: Having just finished recapping winter fantasy and the decisions they reached there, it's straight to looking ahead at the other big events on the social calendar. As usual, they have to juggle appealing to the people who are coming for the Living events and those which are actively put off by them, particularly the Living City. They also have to make sure as many people as possible come away with positive first impressions of 3e and want to get involved with Living Greyhawk. This means there's a lot events for different settings and systems mentioned. The RPGA summits at WF are proving such a success that they're extending them to Gen Con as well, so you have events all the way from wednesday to sunday if you can afford to stay that long. The Living Death bit is particularly notable, as they recreate the 1893 World Fair on saturday for a big interactive event. The Star Trek and Living City interactives are epic 8 hour events spanning two slots, so make sure you're fully prepared to go the distance if you sign up. Even the living jungle gets a LARP, so watch out for any loincloth mishaps. It does indeed make for a pretty persuasive package. If I were reading at the time I would be very tempted. But I'm not, so unless time travel is invented I can't. (and even if it was I'd probably be using it for more important purposes) As usual, getting enough judges to run all of this is still in question though, so they have a whole load of prizes available to people who judge at least 6 rounds over the weekend. That still leaves plenty of time to do other things, so hopefully that's enough incentive to fill the gaps.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9046641, member: 27780"] [b][u]Polyhedron Issue 141: April 2000[/u][/b] part 2/5 Winter Fantasy 2000 in Review: The recap of the RPGA's favourite convention falls firmly in the blandly positive mould. Even before it started properly, the summit was well-attended, giving everyone a chance to air their opinions on what they should do in response to the edition change. The convention itself was their biggest yet, 600 people managing to play 273 tables worth of tournaments, or an average of about 3 tournaments per person. They got to advance the metaplot significantly in their existing Living settings, preview Living Greyhawk & the 3e rules and honor the best players & judges in multiple categories. Worshippers of Sune got the best deal, with quite a few getting permanent Charisma boosts for their parts in defeating the minions of Glasya. Now the big question is if they can top it next year. Some useful information here, particularly the names of lots more adventures, (that'd probably be a pain to find copies of now) but not overly interesting as a read. Living City Update: That the Living City would have to convert to 3e was never in question, but they have at least delayed the change for another year. Now they have until Gen Con 2001 to sort out all the conversion details for existing characters and magic items, so you'll be able to choose between starting up a Living Greyhawk character under the new system or sticking with 2e for a little longer. There were a lot of 2e supplements, so that won't be nearly enough to come up with equivalents for the new edition, which means some magic items might not make the transition, but the much greater character building flexibility means your character concepts should survive even without their kits. That's the plan as it stands at the moment, anyway. We shall see how long it lasts before they change it again due to pressure from above, below or outside factors. Origins/Gen Con Review: Having just finished recapping winter fantasy and the decisions they reached there, it's straight to looking ahead at the other big events on the social calendar. As usual, they have to juggle appealing to the people who are coming for the Living events and those which are actively put off by them, particularly the Living City. They also have to make sure as many people as possible come away with positive first impressions of 3e and want to get involved with Living Greyhawk. This means there's a lot events for different settings and systems mentioned. The RPGA summits at WF are proving such a success that they're extending them to Gen Con as well, so you have events all the way from wednesday to sunday if you can afford to stay that long. The Living Death bit is particularly notable, as they recreate the 1893 World Fair on saturday for a big interactive event. The Star Trek and Living City interactives are epic 8 hour events spanning two slots, so make sure you're fully prepared to go the distance if you sign up. Even the living jungle gets a LARP, so watch out for any loincloth mishaps. It does indeed make for a pretty persuasive package. If I were reading at the time I would be very tempted. But I'm not, so unless time travel is invented I can't. (and even if it was I'd probably be using it for more important purposes) As usual, getting enough judges to run all of this is still in question though, so they have a whole load of prizes available to people who judge at least 6 rounds over the weekend. That still leaves plenty of time to do other things, so hopefully that's enough incentive to fill the gaps. [/QUOTE]
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