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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9049381" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 141: April 2000</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>The Society of the White Rose: In the Living Death campaign, all the PC's are inducted into a secret society before they even join, so you don't have to worry about all the hassle of finding other people who believe the supernatural is real and malevolent in actual play. But although they seem secure enough in their operational procedures that they're in no danger of being corrupted, they do not have unlimited funds or the ability to buy off the law with their secret connections. You may have to kill people who are secretly monsters in the course of your missions, but if you're caught any help will be indirect at best, because they can't risk compromising other agents. Some adventures may reveal a little more about the secrets of the inner circle, but you can't join them as long as your character is an active PC. A reminder that despite the horror trappings, this setting is still one of clear good vs evil, unlike the World of Darkness, and you're expected to be heroes who get pointed in the right direction, but then do all the work yourselves while (mostly) staying within the bounds of the law. No escaping that format in a Living setting.This article definitely falls into the competent but dull category.</p><p></p><p></p><p></p><p>Internet 101: This column is typically in theme. First link is to the biggest thieves of all, the IRS, who's website is unfortunately fully alive today and for the foreseeable future, even if filing your taxes on it remains irritatingly glitchy, because it's not as if they have any incentive to fix it, unlike a business where if it doesn't work after a try or two most people just spend their money elsewhere instead. More usefully, Fordham University's extensive list of material about medieval law is still up, as is the more modern focussed corrections.com. (although ironically that one gives me a not secure warning) So is the National Park Service's website devoted to Alcatraz, which remains it's power as a symbol of captivity despite being closed a good 60 years now. The FBI's list of famous cases and how they dealt with them are still there, but have changed their URL since then. Criminology.fsu.edu is also still around, but the specific links have long since rotted with the changing staff roster. There's also 5 completely dead links, putting the overall success rate of this column at just under 50% again. Good luck googling replacements that'll really give you the roguish scoop you're looking for.</p><p></p><p></p><p></p><p>The survey lists four of the goofiest fiend folio monsters and asks us which sucks the hardest, on top of the usual rating of the articles. Since the Enveloper can suck with it's whole body, not just it's mouth, I'm going to have to pass the golden envelope thataway. </p><p></p><p></p><p></p><p>An issue of two halves, with the second one considerably more interesting than the first, but both contain plenty of useful info about how they're handling the edition change and other things they're doing at the same time. Let's head to next issue to see how they've progressed, if it'll merely add more detail, or they'll have had to remove some bits and put others in their place.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9049381, member: 27780"] [b][u]Polyhedron Issue 141: April 2000[/u][/b] part 5/5 The Society of the White Rose: In the Living Death campaign, all the PC's are inducted into a secret society before they even join, so you don't have to worry about all the hassle of finding other people who believe the supernatural is real and malevolent in actual play. But although they seem secure enough in their operational procedures that they're in no danger of being corrupted, they do not have unlimited funds or the ability to buy off the law with their secret connections. You may have to kill people who are secretly monsters in the course of your missions, but if you're caught any help will be indirect at best, because they can't risk compromising other agents. Some adventures may reveal a little more about the secrets of the inner circle, but you can't join them as long as your character is an active PC. A reminder that despite the horror trappings, this setting is still one of clear good vs evil, unlike the World of Darkness, and you're expected to be heroes who get pointed in the right direction, but then do all the work yourselves while (mostly) staying within the bounds of the law. No escaping that format in a Living setting.This article definitely falls into the competent but dull category. Internet 101: This column is typically in theme. First link is to the biggest thieves of all, the IRS, who's website is unfortunately fully alive today and for the foreseeable future, even if filing your taxes on it remains irritatingly glitchy, because it's not as if they have any incentive to fix it, unlike a business where if it doesn't work after a try or two most people just spend their money elsewhere instead. More usefully, Fordham University's extensive list of material about medieval law is still up, as is the more modern focussed corrections.com. (although ironically that one gives me a not secure warning) So is the National Park Service's website devoted to Alcatraz, which remains it's power as a symbol of captivity despite being closed a good 60 years now. The FBI's list of famous cases and how they dealt with them are still there, but have changed their URL since then. Criminology.fsu.edu is also still around, but the specific links have long since rotted with the changing staff roster. There's also 5 completely dead links, putting the overall success rate of this column at just under 50% again. Good luck googling replacements that'll really give you the roguish scoop you're looking for. The survey lists four of the goofiest fiend folio monsters and asks us which sucks the hardest, on top of the usual rating of the articles. Since the Enveloper can suck with it's whole body, not just it's mouth, I'm going to have to pass the golden envelope thataway. An issue of two halves, with the second one considerably more interesting than the first, but both contain plenty of useful info about how they're handling the edition change and other things they're doing at the same time. Let's head to next issue to see how they've progressed, if it'll merely add more detail, or they'll have had to remove some bits and put others in their place. [/QUOTE]
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