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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9051777" data-attributes="member: 27780"><p><strong><u>Polyhedron UK Issue 7: May 2000</u></strong></p><p></p><p></p><p></p><p>part 3/5</p><p></p><p></p><p></p><p>Reviews: The Dwarves Companion for Chivalry & Sorcery gets a very enthusiastic review. If you're a frequent dwarf player like our editor, it's packed with handy detail on their everyday lives you could use for any generic-ish fantasy setting. If you’re actually planning to spend time in Marakush, all the better. </p><p></p><p>Nox is one of the many computer RPG’s coming out lately that obviously bears a debt to tabletop ones. Pick one of three classes, explore the world and do a bunch of little quests that eventually add up to an epic one. Fortunately, those different classes do all start off in different areas and handle quite differently so it has plenty of replay value exploring everything and seeing which hidden bits are only reachable by one of them. </p><p></p><p>Baldur's Gate II and Icewind Dale are based on the same game engine, so they get a double page joint preview in the centre pages. As expected, this is pretty blandly positive, selling us on the improved graphics, increasingly large areas and rosters of monsters. All the things that’ll look dated just a few years later, where a good story would have remained timeless.</p><p></p><p>Age of Wonders zooms us out a bit and mixes rpg elements with turn based strategy ones. Some of the units are distinctly unbalanced, able to defeat whole armies of lesser ones, but that doesn’t stop it from being another huge adventure with lots of tactical depth and replayability they consider worth investigating.</p><p></p><p>Majesty retains the same isometric 3D viewpoint, but zooms the scale out even further to go full god sim. Can you guide your people through civilisation building and the attacks of your rivals with a large range of magical powers that make it more than just a lesson in mundane alternate history. This means there aren’t as many cultures to choose from as it’s rival Age of Empires II, but these things are always a tradeoff when hard drive space and development time are limited.</p><p></p><p>The Whisperer is a Call of Cthulhu fanzine. It's contents are received positively, but it's overall score isn't that high because it's smaller & lower production values than Polyhedron, yet also more expensive. Costs really don't scale linearly in this area, do they.</p><p></p><p></p><p></p><p>Chaos Reaver: The second adventure this issue is your basic macguffin quest for Dragonlance 5th Age. The titular magic item is a powerful sword created centuries ago by the Scions to deal with creatures of chaos. For quite a while the main conflicts on Krynn have revolved around good vs evil, so it didn’t get much use, but recent events have made people rather motivated to find ways to fight chaos more effectively and any reference in the ancient scrolls is worth pursuing. Of course, the forces of chaos are just as strongly motivated to find the sword to destroy it, so you’ll face plenty of adversity on the way, which as usual for the SAGA system is presented as a linear sequence of scenes. Getting lost in the foggy forest along the way and being attacked by worgs. Reaching the previous location of the sword, only to find it’s long since been looted, but there are further clues to be found to your next destination. Cross a chasm guarded by a daemon warrior. Face the ghosts and shadows that lurk in the ruins and figure out how to activate the magic mirror that’ll transport you to the next bit. Then you’ll have to prove yourself worthy to the ghost of the wizard bound to the sword, who’ll only let the purest of heart keep it, and has the magical power to ensure no-one else can even touch it. Finally, as you return, you get a chance to test just how awesome the sword is against a bunch of chaos wights. Your typical sequence of precisely 6 challenges of different types designed to neatly fit a 4 hour tournament slot. At least it’s for a less common system rather than yet another D&D one, but this is still very meh indeed.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9051777, member: 27780"] [b][u]Polyhedron UK Issue 7: May 2000[/u][/b] part 3/5 Reviews: The Dwarves Companion for Chivalry & Sorcery gets a very enthusiastic review. If you're a frequent dwarf player like our editor, it's packed with handy detail on their everyday lives you could use for any generic-ish fantasy setting. If you’re actually planning to spend time in Marakush, all the better. Nox is one of the many computer RPG’s coming out lately that obviously bears a debt to tabletop ones. Pick one of three classes, explore the world and do a bunch of little quests that eventually add up to an epic one. Fortunately, those different classes do all start off in different areas and handle quite differently so it has plenty of replay value exploring everything and seeing which hidden bits are only reachable by one of them. Baldur's Gate II and Icewind Dale are based on the same game engine, so they get a double page joint preview in the centre pages. As expected, this is pretty blandly positive, selling us on the improved graphics, increasingly large areas and rosters of monsters. All the things that’ll look dated just a few years later, where a good story would have remained timeless. Age of Wonders zooms us out a bit and mixes rpg elements with turn based strategy ones. Some of the units are distinctly unbalanced, able to defeat whole armies of lesser ones, but that doesn’t stop it from being another huge adventure with lots of tactical depth and replayability they consider worth investigating. Majesty retains the same isometric 3D viewpoint, but zooms the scale out even further to go full god sim. Can you guide your people through civilisation building and the attacks of your rivals with a large range of magical powers that make it more than just a lesson in mundane alternate history. This means there aren’t as many cultures to choose from as it’s rival Age of Empires II, but these things are always a tradeoff when hard drive space and development time are limited. The Whisperer is a Call of Cthulhu fanzine. It's contents are received positively, but it's overall score isn't that high because it's smaller & lower production values than Polyhedron, yet also more expensive. Costs really don't scale linearly in this area, do they. Chaos Reaver: The second adventure this issue is your basic macguffin quest for Dragonlance 5th Age. The titular magic item is a powerful sword created centuries ago by the Scions to deal with creatures of chaos. For quite a while the main conflicts on Krynn have revolved around good vs evil, so it didn’t get much use, but recent events have made people rather motivated to find ways to fight chaos more effectively and any reference in the ancient scrolls is worth pursuing. Of course, the forces of chaos are just as strongly motivated to find the sword to destroy it, so you’ll face plenty of adversity on the way, which as usual for the SAGA system is presented as a linear sequence of scenes. Getting lost in the foggy forest along the way and being attacked by worgs. Reaching the previous location of the sword, only to find it’s long since been looted, but there are further clues to be found to your next destination. Cross a chasm guarded by a daemon warrior. Face the ghosts and shadows that lurk in the ruins and figure out how to activate the magic mirror that’ll transport you to the next bit. Then you’ll have to prove yourself worthy to the ghost of the wizard bound to the sword, who’ll only let the purest of heart keep it, and has the magical power to ensure no-one else can even touch it. Finally, as you return, you get a chance to test just how awesome the sword is against a bunch of chaos wights. Your typical sequence of precisely 6 challenges of different types designed to neatly fit a 4 hour tournament slot. At least it’s for a less common system rather than yet another D&D one, but this is still very meh indeed. [/QUOTE]
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