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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9053009" data-attributes="member: 27780"><p><strong><u>Polyhedron UK Issue 7: May 2000</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>Mailbag: First letter continues the debate on how and what skeletons can perceive. Without a more consistent and rigorous magic system than D&D, logical extrapolation can only take you so far. </p><p></p><p>Second has travelled quite a bit and wants to be able to combine the points they earned in the UK & USA into one account. Being able to set up a direct debit standing order for their membership instead of having to mail a cheque every year would be good too. Since that would increase retention, the staff are entirely in agreement and keen to overcome the legal & logistical hurdles currently in the way of those.</p><p></p><p>Finally, another open-ended rules question. Is magic missile an actual visible missile? What happens if there's an invisible creature between you and the intended target? Does it hit them instead, does it pass through harmlessly, or does it go around, revealing that something is up in that square? Now there's a pretty can of worms to get into.</p><p></p><p></p><p></p><p>On The Trail: The UK has Sarbreenar to develop as it chooses. Now Germany has taken control of Tsurlagol, reminding us that they're one of the strongest markets for RPG's and have been producing their own games & a german language edition of polyhedron for a while. Unsurprisingly, they kicked it off with a big interactive in which all the newly arrived adventurers in town saved it from monsters, making it clear this is a place worth sticking around in if you want to gain some XP. They have plenty of ideas for further metaplot developments, but who knows how much of those we'll actually get to hear about, given the already very incomplete coverage we get of all the adventures for their various Living settings. If any german players have any more info to volunteer about how their branch ran things and how much freedom they had I'd be very interested to hear it.</p><p></p><p></p><p></p><p>Along with the usual gaming-centric conventions, the events guide lists Furrycon as well, which means at least one of them yiffs amongst the staff. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Who could it be?</p><p></p><p></p><p></p><p>The Ruby Inn: We finish up with one of those bits of prefab worldbuilding that has a specific location, but is easy enough to transplant elsewhere in your campaign. However, it’s not part of Raven’s Bluff or even Sarbreenar or Tsurlagol, but Cryllor in the Greyhawk setting. Given the recent announcement of Living Greyhawk, any submissions for that setting have been moved way up in priority for publication. It’s a cosy little place owned by a halfling and a gnome, which means most of the rooms are sized for smaller folk, but it still has a few human and elvish clientele who have to remember to be careful standing up and going through doors. One of the owners has a bit of a gambling problem, but it’s otherwise well-run, with even the rats doing a proper night’s work and acting as an alarm system in return for being properly fed, thanks to the gnomish ability to talk to small burrowing mammals. You might well hear about a good adventure hook here, but bar fights are unlikely, and probably going to be won by the side that doesn’t have a constant attack penalty from needing to stoop all the time. A decent but unexceptional example of its type, with enough supernatural elements to make it distinct, but not so much as to ruin the overall grittiness of the setting. Seems usable to me.</p><p></p><p></p><p></p><p>The average quality of individual articles still isn’t as good as Dragon or Dungeon, but they are functioning pretty decently as an all-purpose gaming magazine, providing articles, adventures and reviews for a wide variety of games. Now the other parts of this journey have all become much narrower in the topics they cover, that variety continues to be welcome. I already know it’ll get narrower still after 3e arrives, so I’m definitely going to enjoy the last few bits of it while it lasts. Once again, we head to the next stop along the road.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9053009, member: 27780"] [b][u]Polyhedron UK Issue 7: May 2000[/u][/b] part 5/5 Mailbag: First letter continues the debate on how and what skeletons can perceive. Without a more consistent and rigorous magic system than D&D, logical extrapolation can only take you so far. Second has travelled quite a bit and wants to be able to combine the points they earned in the UK & USA into one account. Being able to set up a direct debit standing order for their membership instead of having to mail a cheque every year would be good too. Since that would increase retention, the staff are entirely in agreement and keen to overcome the legal & logistical hurdles currently in the way of those. Finally, another open-ended rules question. Is magic missile an actual visible missile? What happens if there's an invisible creature between you and the intended target? Does it hit them instead, does it pass through harmlessly, or does it go around, revealing that something is up in that square? Now there's a pretty can of worms to get into. On The Trail: The UK has Sarbreenar to develop as it chooses. Now Germany has taken control of Tsurlagol, reminding us that they're one of the strongest markets for RPG's and have been producing their own games & a german language edition of polyhedron for a while. Unsurprisingly, they kicked it off with a big interactive in which all the newly arrived adventurers in town saved it from monsters, making it clear this is a place worth sticking around in if you want to gain some XP. They have plenty of ideas for further metaplot developments, but who knows how much of those we'll actually get to hear about, given the already very incomplete coverage we get of all the adventures for their various Living settings. If any german players have any more info to volunteer about how their branch ran things and how much freedom they had I'd be very interested to hear it. Along with the usual gaming-centric conventions, the events guide lists Furrycon as well, which means at least one of them yiffs amongst the staff. :p Who could it be? The Ruby Inn: We finish up with one of those bits of prefab worldbuilding that has a specific location, but is easy enough to transplant elsewhere in your campaign. However, it’s not part of Raven’s Bluff or even Sarbreenar or Tsurlagol, but Cryllor in the Greyhawk setting. Given the recent announcement of Living Greyhawk, any submissions for that setting have been moved way up in priority for publication. It’s a cosy little place owned by a halfling and a gnome, which means most of the rooms are sized for smaller folk, but it still has a few human and elvish clientele who have to remember to be careful standing up and going through doors. One of the owners has a bit of a gambling problem, but it’s otherwise well-run, with even the rats doing a proper night’s work and acting as an alarm system in return for being properly fed, thanks to the gnomish ability to talk to small burrowing mammals. You might well hear about a good adventure hook here, but bar fights are unlikely, and probably going to be won by the side that doesn’t have a constant attack penalty from needing to stoop all the time. A decent but unexceptional example of its type, with enough supernatural elements to make it distinct, but not so much as to ruin the overall grittiness of the setting. Seems usable to me. The average quality of individual articles still isn’t as good as Dragon or Dungeon, but they are functioning pretty decently as an all-purpose gaming magazine, providing articles, adventures and reviews for a wide variety of games. Now the other parts of this journey have all become much narrower in the topics they cover, that variety continues to be welcome. I already know it’ll get narrower still after 3e arrives, so I’m definitely going to enjoy the last few bits of it while it lasts. Once again, we head to the next stop along the road. [/QUOTE]
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