Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 9055996" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 80: May/Jun 2000</u></strong></p><p></p><p></p><p></p><p>part 4/5</p><p></p><p></p><p></p><p>Side Treks - Sarfion's Collection: Double ooh. Looks like this is the first mention in Dungeon of the Far Realm, Bruce Cordell’s (quite successful) attempt at putting a bit more Call of Cthulhu in our D&D. As is often the case, it starts with a wizard opening a gate there. If he wasn’t mad before, he is now. Now he’s a servant of the Neh-Thalggu, capturing other wizards so they can extract their brains. He’s terrorised and geased the other wizards in his magic school so they can’t talk and there’s not much they can do, but all these mysterious disappearances are bound to attract attention sooner or later, or he’ll pick on the wrong group of PC’s. Since this is only a Side Trek, anyone investigating the place will soon find his secret lab and the abomination lurking there. Both he and the brain collector will try to flee through a gate when their HP gets low. Following is really not recommended in this case. So this is basically just a smaller fantasy-focussed version of the DG adventure in Polyhedron UK. Must be something in the water if both sides of the pond are independently coming up with the same idea at the same time. Since the implementation of this one is less railroady I’m inclined to prefer it out of the two despite reading it second. </p><p></p><p></p><p></p><p>A Head for Business: Our non D&D adventure of the issue goes a bit Roger Bacon for it’s inspiration. We’re off to an earth very similar to our own, only filled with paranormal weirdness for our first Alternity: Dark Matter adventure. A small-time criminal happened to witness a battle between Sandmen and Hoffman Institute agents. He managed to preserve one of the sandmen heads before their nanites could self-destruct it, hook it up to a computer and force it to speak. Despite it’s deliberate crypticness he’s still managed to get the info to construct some useful supertech and sell it on the black market. This of course attracted the attention of other sandmen who now want to plug the leak with extreme prejudice. Their first attempt attracts the attention of both your agency and the FBI and now you need to figure out what’s going on and stop several further sandman attacks. Capturing the guy and the head is also recommended once you know the score, although destroying it is also an acceptable outcome as at least it means more of them are less likely to show up in the future. Another medium length one which may well actually turn out rather shorter than intended unless the players take the specific solutions intended to get to the next scene, which are not always the most obvious choices. This definitely shows the limitations in trying to write a particular story rather than having branches in your map or plot. Not one I would have put on the pass pile if it were for D&D, but at least they’re trying and it’s an accessible enough read explaining all the lore in a way that makes sense to people who haven’t got the books. Hopefully it can still get a few more people buying Alternity and sending stuff in, then we’ll have enough choice of adventures to apply stricter quality control.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9055996, member: 27780"] [b][u]Dungeon Issue 80: May/Jun 2000[/u][/b] part 4/5 Side Treks - Sarfion's Collection: Double ooh. Looks like this is the first mention in Dungeon of the Far Realm, Bruce Cordell’s (quite successful) attempt at putting a bit more Call of Cthulhu in our D&D. As is often the case, it starts with a wizard opening a gate there. If he wasn’t mad before, he is now. Now he’s a servant of the Neh-Thalggu, capturing other wizards so they can extract their brains. He’s terrorised and geased the other wizards in his magic school so they can’t talk and there’s not much they can do, but all these mysterious disappearances are bound to attract attention sooner or later, or he’ll pick on the wrong group of PC’s. Since this is only a Side Trek, anyone investigating the place will soon find his secret lab and the abomination lurking there. Both he and the brain collector will try to flee through a gate when their HP gets low. Following is really not recommended in this case. So this is basically just a smaller fantasy-focussed version of the DG adventure in Polyhedron UK. Must be something in the water if both sides of the pond are independently coming up with the same idea at the same time. Since the implementation of this one is less railroady I’m inclined to prefer it out of the two despite reading it second. A Head for Business: Our non D&D adventure of the issue goes a bit Roger Bacon for it’s inspiration. We’re off to an earth very similar to our own, only filled with paranormal weirdness for our first Alternity: Dark Matter adventure. A small-time criminal happened to witness a battle between Sandmen and Hoffman Institute agents. He managed to preserve one of the sandmen heads before their nanites could self-destruct it, hook it up to a computer and force it to speak. Despite it’s deliberate crypticness he’s still managed to get the info to construct some useful supertech and sell it on the black market. This of course attracted the attention of other sandmen who now want to plug the leak with extreme prejudice. Their first attempt attracts the attention of both your agency and the FBI and now you need to figure out what’s going on and stop several further sandman attacks. Capturing the guy and the head is also recommended once you know the score, although destroying it is also an acceptable outcome as at least it means more of them are less likely to show up in the future. Another medium length one which may well actually turn out rather shorter than intended unless the players take the specific solutions intended to get to the next scene, which are not always the most obvious choices. This definitely shows the limitations in trying to write a particular story rather than having branches in your map or plot. Not one I would have put on the pass pile if it were for D&D, but at least they’re trying and it’s an accessible enough read explaining all the lore in a way that makes sense to people who haven’t got the books. Hopefully it can still get a few more people buying Alternity and sending stuff in, then we’ll have enough choice of adventures to apply stricter quality control. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top