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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9060523" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 142: June 2000</u></strong></p><p></p><p></p><p></p><p>part 4/5</p><p></p><p></p><p></p><p>Evil is as evil does: We have a surplus of Erics this month, between our fine editor, Mr Boyd, and now Mr Benner all writing for the newszine. Although it turns out that this isn’t newszine exclusive material, but an excerpt from a weekly column he started late last year on the website. <a href="https://web.archive.org/web/20001004092642/http://www.wizards.com/rpga/rpga_weekly.asp" target="_blank">Doing some checking in the Wayback Machine</a>, the titles of the columns have been saved, but most of the specific links to the individual columns lead nowhere, making this yet another thing erased by WotC’s bad habit of throwing all the old stuff away with the edition changes. But since it looks like fairly basic general gaming advice, I don’t feel I’m missing a huge amount. The question of if you should allow evil characters or PvP in general in your game? We’ve seen that debated many a time with different conclusions. The Living settings have near universally banned them, and they’re pretty rare in Classic tournaments too, but there are also many games built around the whole idea of player competition that make it mandatory and both can be fun. In the end he has no solid answers, but accepts that the debate itself is interesting, just like the actual battles between good and evil within the games themselves. Nothing new here then. Dungeoncraft is definitely doing the whole gaming advice column thing better. </p><p></p><p></p><p></p><p>Member Spotlight: This column decides to go for one of the most infamous RPGA members of all, Donald J. Bingle. He’s won more tournaments over the past 20 years than you can shake a stick at and hasn’t lost his touch yet, having won the 1999 Best of the Best at Gen Con last year. He’s the top ranked Classic player and no slouch in the Judging department or writing his own adventures either. However, he doesn’t touch the Living side of the RPGA at all, being strictly old school in his tastes. (and besides, it wouldn’t be fair to everyone else if he was top of all the tables) He definitely didn’t get where he is by being shy and retiring. His large personality also comes in handy in his day job as an attorney, where both attention to detail in knowing rules and making a strong impassioned case for your side are definite strong points. On top of that, he also manages to find the time to run his own game company publishing Timemaster, Chill and other bits & pieces. Even if someone managed to overtake him in terms of points, his position in gaming history is pretty secure by this point. A particularly interesting instalment, since it’s someone we’ve already seen plenty of times rather than people we’ve never heard of before and are unlikely to ever see again. May he have many years of fun gaming ahead of him.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9060523, member: 27780"] [b][u]Polyhedron Issue 142: June 2000[/u][/b] part 4/5 Evil is as evil does: We have a surplus of Erics this month, between our fine editor, Mr Boyd, and now Mr Benner all writing for the newszine. Although it turns out that this isn’t newszine exclusive material, but an excerpt from a weekly column he started late last year on the website. [url=https://web.archive.org/web/20001004092642/http://www.wizards.com/rpga/rpga_weekly.asp]Doing some checking in the Wayback Machine[/url], the titles of the columns have been saved, but most of the specific links to the individual columns lead nowhere, making this yet another thing erased by WotC’s bad habit of throwing all the old stuff away with the edition changes. But since it looks like fairly basic general gaming advice, I don’t feel I’m missing a huge amount. The question of if you should allow evil characters or PvP in general in your game? We’ve seen that debated many a time with different conclusions. The Living settings have near universally banned them, and they’re pretty rare in Classic tournaments too, but there are also many games built around the whole idea of player competition that make it mandatory and both can be fun. In the end he has no solid answers, but accepts that the debate itself is interesting, just like the actual battles between good and evil within the games themselves. Nothing new here then. Dungeoncraft is definitely doing the whole gaming advice column thing better. Member Spotlight: This column decides to go for one of the most infamous RPGA members of all, Donald J. Bingle. He’s won more tournaments over the past 20 years than you can shake a stick at and hasn’t lost his touch yet, having won the 1999 Best of the Best at Gen Con last year. He’s the top ranked Classic player and no slouch in the Judging department or writing his own adventures either. However, he doesn’t touch the Living side of the RPGA at all, being strictly old school in his tastes. (and besides, it wouldn’t be fair to everyone else if he was top of all the tables) He definitely didn’t get where he is by being shy and retiring. His large personality also comes in handy in his day job as an attorney, where both attention to detail in knowing rules and making a strong impassioned case for your side are definite strong points. On top of that, he also manages to find the time to run his own game company publishing Timemaster, Chill and other bits & pieces. Even if someone managed to overtake him in terms of points, his position in gaming history is pretty secure by this point. A particularly interesting instalment, since it’s someone we’ve already seen plenty of times rather than people we’ve never heard of before and are unlikely to ever see again. May he have many years of fun gaming ahead of him. [/QUOTE]
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