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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9062808" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 81: Jul/Aug 2000</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>A Race Against Time: The advantage of capturing enemies rather than killing them is that they can escape, letting you reuse villains, which makes it much easier for the PC’s to develop an emotional attachment to them. Just a couple of issues ago we ran up against inept robber “Bruiser” Holloway and the easily bypassed series of traps leading to his hideout. Hopefully you captured him and returned the coin moulds to the proper government, setting things up for this adventure. Now his second in command wants revenge! While in the marketplace one day, they get a special delivery from a messenger snake. When opened, it turns out to be an explosive crystal and a series of cryptic riddles. They have 30 seconds to get it somewhere that’ll cause minimum damage to the surroundings. There are 7 more hidden around town, due to explode in 3 hours. Can you get all of them? Can you also figure out who’s responsible and capture him on top of this, or will he be left free to riddle another day? No two ways about it, this is a Batman ’66 plot, taking the degree of shortcircuitable silliness in the previous adventure and turning it up a notch. If you have a diviner in the party you’ll find it a lot easier than otherwise, although time constraints will still make it a challenge. It’s also one of the few times splitting the party actually seems like a good idea, as the challenges are mainly puzzles and social ones so one character can solve individual ones just as quickly as all 5. So this is very firmly a somewhat comedic single session tournament style adventure, but a good one that lets you tackle the objectives nonlinearly, succeed or fail at a full 9 different objectives independently and get various degrees of reward for doing so. It’s definitely pretty entertaining even if it wouldn’t fit the tone of many campaigns and has a decent number of ideas for further adventures as consequences for your actions in this one. Maybe we’ll see some of them built on further in here some day.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9062808, member: 27780"] [b][u]Dungeon Issue 81: Jul/Aug 2000[/u][/b] part 2/5 A Race Against Time: The advantage of capturing enemies rather than killing them is that they can escape, letting you reuse villains, which makes it much easier for the PC’s to develop an emotional attachment to them. Just a couple of issues ago we ran up against inept robber “Bruiser” Holloway and the easily bypassed series of traps leading to his hideout. Hopefully you captured him and returned the coin moulds to the proper government, setting things up for this adventure. Now his second in command wants revenge! While in the marketplace one day, they get a special delivery from a messenger snake. When opened, it turns out to be an explosive crystal and a series of cryptic riddles. They have 30 seconds to get it somewhere that’ll cause minimum damage to the surroundings. There are 7 more hidden around town, due to explode in 3 hours. Can you get all of them? Can you also figure out who’s responsible and capture him on top of this, or will he be left free to riddle another day? No two ways about it, this is a Batman ’66 plot, taking the degree of shortcircuitable silliness in the previous adventure and turning it up a notch. If you have a diviner in the party you’ll find it a lot easier than otherwise, although time constraints will still make it a challenge. It’s also one of the few times splitting the party actually seems like a good idea, as the challenges are mainly puzzles and social ones so one character can solve individual ones just as quickly as all 5. So this is very firmly a somewhat comedic single session tournament style adventure, but a good one that lets you tackle the objectives nonlinearly, succeed or fail at a full 9 different objectives independently and get various degrees of reward for doing so. It’s definitely pretty entertaining even if it wouldn’t fit the tone of many campaigns and has a decent number of ideas for further adventures as consequences for your actions in this one. Maybe we’ll see some of them built on further in here some day. [/QUOTE]
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