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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9065402" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 143: August 2000</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>36 pages. From the victoriana of last issue, we’ve moved onto the 30’s, as your basic loinclothed pulp hero fights a rather large gorilla with only his wits and a sword. What improbable twist of fate will he win with, lacking a party of wizards, clerics & rogues to back him up? Time to turn the page and see if we’ll get all our questions answered this issue, or a new challenge will turn up just in time for another dramatic cliffhanger at the end.</p><p></p><p></p><p></p><p>Before we even start, we have another call for regional directors. Are you willing to do a whole ton of work organising people and answering questions? We are actually going to pay you now! Sure, it’s only $250 per month plus an all expenses paid trip to Winter Fantasy each year, but that’s still a big step up from what they used to pay. Think you can fit it in on the weekends and evenings without burning out?</p><p></p><p></p><p></p><p>Erik's Editorial: The new edition is nearly upon us, and that means big changes. Fortunately, they’ve been gaining a lot of new members recently, which means the changes include a big increase in page count and production values, making the magazine truly international again and combining the best bits from their various regional newsletters. They’re not going to go monthly, but alternate months will be filled with the Living Greyhawk Journal so they might as well be. It’s all a time of tremendous optimism. Of course, just by looking at the numbering I know the journal only lasts 5 issues, and polyhedron gets merged with dungeon shortly afterwards, so something must go dramatically wrong with their plans between now and 2002. Will it be one person proving a weak link, upper management forcing a course change, or an unpopular decision causing lots of regular members to revolt? Still, it’s pretty obvious that next year is going to be interesting times, just not in quite the way they intended. All I can do is keep on going forward and see if I can pinpoint the precise moment they realise they’ve written checks that aren’t going to clear. </p><p></p><p></p><p></p><p>Notes from HQ: Following straight on, Robert Wiese shows us one of the ways expanding ambitions can wind up sucking the fun out of your gaming. You’re in the middle of organising a convention and you have way more people planning to come than you thought you would. You’ve got to either say we’re sold out and can’t take your money or book a bigger venue on short notice. Some of the people you were running it with have come down sick, or backed out, or are being generally flakey without even having called to say why. You’re running around panicking trying to do too many jobs at once, wind up judging on every slot instead of getting to play yourself and by the end of it all you’re exhausted. You might be able to get away with that for a while, but soon you’ll hit burnout. If you find yourself in that situation, you need to either recruit more help or scale back your ambitions to something you can achieve sustainably. A lesson I suspect many in the RPGA find much easier to preach than actually follow, and likely a hint as to the problems they’re currently experiencing behind the scenes.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9065402, member: 27780"] [b][u]Polyhedron Issue 143: August 2000[/u][/b] part 1/5 36 pages. From the victoriana of last issue, we’ve moved onto the 30’s, as your basic loinclothed pulp hero fights a rather large gorilla with only his wits and a sword. What improbable twist of fate will he win with, lacking a party of wizards, clerics & rogues to back him up? Time to turn the page and see if we’ll get all our questions answered this issue, or a new challenge will turn up just in time for another dramatic cliffhanger at the end. Before we even start, we have another call for regional directors. Are you willing to do a whole ton of work organising people and answering questions? We are actually going to pay you now! Sure, it’s only $250 per month plus an all expenses paid trip to Winter Fantasy each year, but that’s still a big step up from what they used to pay. Think you can fit it in on the weekends and evenings without burning out? Erik's Editorial: The new edition is nearly upon us, and that means big changes. Fortunately, they’ve been gaining a lot of new members recently, which means the changes include a big increase in page count and production values, making the magazine truly international again and combining the best bits from their various regional newsletters. They’re not going to go monthly, but alternate months will be filled with the Living Greyhawk Journal so they might as well be. It’s all a time of tremendous optimism. Of course, just by looking at the numbering I know the journal only lasts 5 issues, and polyhedron gets merged with dungeon shortly afterwards, so something must go dramatically wrong with their plans between now and 2002. Will it be one person proving a weak link, upper management forcing a course change, or an unpopular decision causing lots of regular members to revolt? Still, it’s pretty obvious that next year is going to be interesting times, just not in quite the way they intended. All I can do is keep on going forward and see if I can pinpoint the precise moment they realise they’ve written checks that aren’t going to clear. Notes from HQ: Following straight on, Robert Wiese shows us one of the ways expanding ambitions can wind up sucking the fun out of your gaming. You’re in the middle of organising a convention and you have way more people planning to come than you thought you would. You’ve got to either say we’re sold out and can’t take your money or book a bigger venue on short notice. Some of the people you were running it with have come down sick, or backed out, or are being generally flakey without even having called to say why. You’re running around panicking trying to do too many jobs at once, wind up judging on every slot instead of getting to play yourself and by the end of it all you’re exhausted. You might be able to get away with that for a while, but soon you’ll hit burnout. If you find yourself in that situation, you need to either recruit more help or scale back your ambitions to something you can achieve sustainably. A lesson I suspect many in the RPGA find much easier to preach than actually follow, and likely a hint as to the problems they’re currently experiencing behind the scenes. [/QUOTE]
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