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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9068871" data-attributes="member: 27780"><p><strong><u>Polyhedron UK Issue 8: August 2000</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>72 pages. Raarg! Beefy Barbarian smashed backdrop and will now smash you! We might not quite have all the 3e rules yet, but they’re already adopting one of the less pleasing aspects of the era - covers that are just static close-ups of a single character scowling at the camera. Those were irksome enough first time around with Dragon’s higher budget. Time to see what kind of submissions they’ve got in here and just how different the UK’s tastes continue to be. </p><p></p><p></p><p></p><p>Network News: Just as they did in the USA edition, they have to break the news that they’re combining the various regional magazines back into one big worldwide one that hopefully uses the best bits of all their formats. Since that means a bigger change here they work harder to sell this as a positive thing. You’ll still be getting plenty of material delivered to your door regularly (or will you?), thanks to the capable hands of Erik Mona. To underscore this international focus, they do short bits on each of the regions, showing how the RPGA has been growing in South Africa and the general Australasian region and the charitable things they’ve been doing along the way. So this isn’t goodbye, but hello to a whole bunch of new potential friends. Just try to make sure those noisy yanks don’t drown everyone else out, erasing all that gradually worked up diversity for a chain store monoculture. </p><p></p><p></p><p></p><p>Fiction - The Hunters by Anthony Preece: A trip to the Deadlands setting here, which is another game they never did an article on in the USA editions. Our group of 4 PC types (texas ranger, sharpshooter, preacher and gambling expert) have been sent to investigate supernatural happenings in the small town of Sycamore Grove. Both cows and people have been disappearing, then coming back several days later without their heads. This obviously has everyone on edge, but not being adventuring sorts they’re too scared to investigate themselves. As is often the case in these stories, it turns out it’s because their miners dug into indian burial grounds, and these superstitions have a lot more bite in a world where ghosts are real. Despite this, the profiteering owner of the mines doesn’t want to shut them down, and the adventurers & indians need to work together to defeat the walking dead. This unfortunately lets the big bad get away to trouble them another day but at least the town is saved and she’s a wanted criminal now. This all feels like a pretty direct adaption of an actual adventure for the game and is pretty cliched, but at least it sketches out the characters and makes them feel distinct enough in it’s short runtime. Not great literature, but perfectly functional gaming fiction that works as a good example of how a campaign of this is likely to go.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9068871, member: 27780"] [b][u]Polyhedron UK Issue 8: August 2000[/u][/b] part 1/5 72 pages. Raarg! Beefy Barbarian smashed backdrop and will now smash you! We might not quite have all the 3e rules yet, but they’re already adopting one of the less pleasing aspects of the era - covers that are just static close-ups of a single character scowling at the camera. Those were irksome enough first time around with Dragon’s higher budget. Time to see what kind of submissions they’ve got in here and just how different the UK’s tastes continue to be. Network News: Just as they did in the USA edition, they have to break the news that they’re combining the various regional magazines back into one big worldwide one that hopefully uses the best bits of all their formats. Since that means a bigger change here they work harder to sell this as a positive thing. You’ll still be getting plenty of material delivered to your door regularly (or will you?), thanks to the capable hands of Erik Mona. To underscore this international focus, they do short bits on each of the regions, showing how the RPGA has been growing in South Africa and the general Australasian region and the charitable things they’ve been doing along the way. So this isn’t goodbye, but hello to a whole bunch of new potential friends. Just try to make sure those noisy yanks don’t drown everyone else out, erasing all that gradually worked up diversity for a chain store monoculture. Fiction - The Hunters by Anthony Preece: A trip to the Deadlands setting here, which is another game they never did an article on in the USA editions. Our group of 4 PC types (texas ranger, sharpshooter, preacher and gambling expert) have been sent to investigate supernatural happenings in the small town of Sycamore Grove. Both cows and people have been disappearing, then coming back several days later without their heads. This obviously has everyone on edge, but not being adventuring sorts they’re too scared to investigate themselves. As is often the case in these stories, it turns out it’s because their miners dug into indian burial grounds, and these superstitions have a lot more bite in a world where ghosts are real. Despite this, the profiteering owner of the mines doesn’t want to shut them down, and the adventurers & indians need to work together to defeat the walking dead. This unfortunately lets the big bad get away to trouble them another day but at least the town is saved and she’s a wanted criminal now. This all feels like a pretty direct adaption of an actual adventure for the game and is pretty cliched, but at least it sketches out the characters and makes them feel distinct enough in it’s short runtime. Not great literature, but perfectly functional gaming fiction that works as a good example of how a campaign of this is likely to go. [/QUOTE]
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