Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 9073830" data-attributes="member: 27780"><p><strong><u>Living Greyhawk Journal 00: August 2000</u></strong></p><p></p><p></p><p></p><p>part 2/4</p><p></p><p></p><p></p><p>Character Creation Guidelines: For a good decade, the RPGA has been leading the way in using point buy rather than rolling for stats as the default. It’s no surprise that Living Greyhawk is strictly point buy as well. However, instead of a flat total of stats that encouraged minmaxing, 3e point buy is a little more sophisticated, with a minimum of 8 points in everything and escalating costs for scores above 14. They’re going for the “tougher campaign” setting, giving you 28 points to allocate. This means your total can range from 76 if you go for an all-rounder, to 68 if you pile it all into as few scores as possible, giving you an 18, a 16, a 10 and three 8’s. Any race/class combo from the PHB is allowed, as that’s been one of their big selling points all through the promotion, everyone starts with max gold, you can start at any adult age, be any height/weight in your race’s range without rolling and worship any nonevil deity in the book. It’s all a lot more open than the finicky set of house rules Living City accumulated around kits and specialty priests. There are still some limitations compared to a home game though. Clerics have to worship a specific god to get powers, not some vague philosophy that’d let them switch alignment willy-nilly. Crafting powers and masterwork equipment are currently not allowed, so anything above regular quality needs to be found in adventure, and while your character can choose to not be from the country linked to their real world location, that means they’ll suffer the social penalties for being a foreigner. The selection of what is linked to where looks somewhat lopsided as well, with some countries linked to half a dozen different states, some to only one, (Wisconsin & Michigan are obviously overrepresented, being so close to the birthplace of D&D) the whole of Australia & New Zealand lumped into Perrenland and Africa, Asia & South America getting ignored, showing there’s still no significant RPGA presence in those continents at all. So this indirectly winds up showing where D&D is and isn’t popular, although you’d also have to take population density into account. Lots to think about here, and it’ll definitely be interesting to see if they manage to open up any new regions, or have to ban more things that turn out to be a bad idea in actual play in future issues.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9073830, member: 27780"] [b][u]Living Greyhawk Journal 00: August 2000[/u][/b] part 2/4 Character Creation Guidelines: For a good decade, the RPGA has been leading the way in using point buy rather than rolling for stats as the default. It’s no surprise that Living Greyhawk is strictly point buy as well. However, instead of a flat total of stats that encouraged minmaxing, 3e point buy is a little more sophisticated, with a minimum of 8 points in everything and escalating costs for scores above 14. They’re going for the “tougher campaign” setting, giving you 28 points to allocate. This means your total can range from 76 if you go for an all-rounder, to 68 if you pile it all into as few scores as possible, giving you an 18, a 16, a 10 and three 8’s. Any race/class combo from the PHB is allowed, as that’s been one of their big selling points all through the promotion, everyone starts with max gold, you can start at any adult age, be any height/weight in your race’s range without rolling and worship any nonevil deity in the book. It’s all a lot more open than the finicky set of house rules Living City accumulated around kits and specialty priests. There are still some limitations compared to a home game though. Clerics have to worship a specific god to get powers, not some vague philosophy that’d let them switch alignment willy-nilly. Crafting powers and masterwork equipment are currently not allowed, so anything above regular quality needs to be found in adventure, and while your character can choose to not be from the country linked to their real world location, that means they’ll suffer the social penalties for being a foreigner. The selection of what is linked to where looks somewhat lopsided as well, with some countries linked to half a dozen different states, some to only one, (Wisconsin & Michigan are obviously overrepresented, being so close to the birthplace of D&D) the whole of Australia & New Zealand lumped into Perrenland and Africa, Asia & South America getting ignored, showing there’s still no significant RPGA presence in those continents at all. So this indirectly winds up showing where D&D is and isn’t popular, although you’d also have to take population density into account. Lots to think about here, and it’ll definitely be interesting to see if they manage to open up any new regions, or have to ban more things that turn out to be a bad idea in actual play in future issues. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top