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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9075232" data-attributes="member: 27780"><p><strong><u>Living Greyhawk Journal 00: August 2000</u></strong></p><p></p><p></p><p></p><p>part 4/4</p><p></p><p></p><p></p><p>Dispatches: One of the important but also challenging parts of a Living setting is making it feel alive, changing things enough over time that it doesn’t feel completely static, but also not making the metaplot so overbearing and out of the player’s control that it ruins the experience. Hopefully they’ve learned enough from the excesses of the 90’s as to avoid destroying entire countries. (although looking at what they did to the Forgotten Realms in the 4e changeover maybe not) Anyway, here’s 6 little bits of news from various countries (giving them a chance to show off their heraldry in the process) crammed into one page. A magical helix over Obag, a tiger-coloured basilisk in Perrenland, a big celebration of the king’s 5th anniversary in Nyrond, a new upcoming Sea Prince, a newly discovered megadungeon in Onnwal, and gnomish unrest in Verbobonc. Plenty of opportunity for adventures that I’m sure had modules connected to them. Anyone have any stories of what their PC’s did in those?</p><p></p><p></p><p></p><p>The Regional Triads: Another single pager finishes things off, letting us know exactly who the Circle of Six and various regional triads are, and more importantly, their email addresses. I wonder how many of these are still alive and using the same ones? Maybe I should send out an email to see if I can get any of them to tell their stories of that era. Some of the European positions are still unfilled despite their best efforts, showing that even there, they aren’t nearly as popular as the USA. Another area where I should keep an eye on new additions and departures, as it might turn out to be significant long-term.</p><p></p><p></p><p></p><p>A short issue, but one packed with significant information that’ll likely remain so throughout the lifespan of the Living campaign. In that respect it’s a welcome throwback to the first issues of their other magazines, where the production values might not have been all there yet, but they had greater freedom to create what they wanted. But we all know that can’t last. We’re through the pilot episode, now it’s time to see how the regular series differs from it. How will their rapidly improving system mastery but also greater management rigidity shake out in terms of providing fun for us?</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9075232, member: 27780"] [b][u]Living Greyhawk Journal 00: August 2000[/u][/b] part 4/4 Dispatches: One of the important but also challenging parts of a Living setting is making it feel alive, changing things enough over time that it doesn’t feel completely static, but also not making the metaplot so overbearing and out of the player’s control that it ruins the experience. Hopefully they’ve learned enough from the excesses of the 90’s as to avoid destroying entire countries. (although looking at what they did to the Forgotten Realms in the 4e changeover maybe not) Anyway, here’s 6 little bits of news from various countries (giving them a chance to show off their heraldry in the process) crammed into one page. A magical helix over Obag, a tiger-coloured basilisk in Perrenland, a big celebration of the king’s 5th anniversary in Nyrond, a new upcoming Sea Prince, a newly discovered megadungeon in Onnwal, and gnomish unrest in Verbobonc. Plenty of opportunity for adventures that I’m sure had modules connected to them. Anyone have any stories of what their PC’s did in those? The Regional Triads: Another single pager finishes things off, letting us know exactly who the Circle of Six and various regional triads are, and more importantly, their email addresses. I wonder how many of these are still alive and using the same ones? Maybe I should send out an email to see if I can get any of them to tell their stories of that era. Some of the European positions are still unfilled despite their best efforts, showing that even there, they aren’t nearly as popular as the USA. Another area where I should keep an eye on new additions and departures, as it might turn out to be significant long-term. A short issue, but one packed with significant information that’ll likely remain so throughout the lifespan of the Living campaign. In that respect it’s a welcome throwback to the first issues of their other magazines, where the production values might not have been all there yet, but they had greater freedom to create what they wanted. But we all know that can’t last. We’re through the pilot episode, now it’s time to see how the regular series differs from it. How will their rapidly improving system mastery but also greater management rigidity shake out in terms of providing fun for us? [/QUOTE]
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