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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9076198" data-attributes="member: 27780"><p><strong><u>Living Greyhawk Journal 01: September 2000</u></strong></p><p></p><p></p><p></p><p>part 1/4</p><p></p><p></p><p></p><p>35 pages. Looks like the issues proper are going to be somewhat larger than the introductory one, although still smaller than Polyhedron itself. They’re already adding significantly to their workload by releasing something every month and they’re only getting so many submissions. Actually, looking at the table of contents those are still mostly from the staff as well so they’re really working overtime on this. Let’s see if what they’ve come up with gets me excited to play. </p><p></p><p></p><p></p><p>Campaign News: Well, it’s only been a month, but they’ve already got started with a bang. They ran 305 tables of Living Greyhawk at Gen Con, easily eclipsing the old Living City and Classic tournament entries. Hopefully that performance will be replicated at other upcoming conventions and the plotline started in the first Core adventure will run for many years. But to do that they need to get you at home signed up. Time for another repeat of the character creation rules. Only now there’s a bunch of new stuff in light of the release of the DMG. Some, but not all the demihuman subraces are now allowed, as well as the 4 nonevil prestige classes in the DMG. Knowledge skills are now further tightened up to avoid anachronisms. Holy Water is added to the things you’re allowed to buy with money. The downtime system from Living City is being copied over, but using 52 real world weeks rather than 73 realmsian fivedays as your measure of time. Wizards learning spells other than the ones they get for free with level advancement costs a time unit. Once again, they’re being pretty permissive with what they allow in, as we don’t have tons of supplements to examine for unexpected synergies yet. If that’s still not good enough for you, they’re doing a competition which’ll let your character have one unique thing not normally available. Send in your concept and the 5 most interesting (non-game breaking) ideas get their wish granted. I look forward to finding out what they consider acceptable options.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9076198, member: 27780"] [b][u]Living Greyhawk Journal 01: September 2000[/u][/b] part 1/4 35 pages. Looks like the issues proper are going to be somewhat larger than the introductory one, although still smaller than Polyhedron itself. They’re already adding significantly to their workload by releasing something every month and they’re only getting so many submissions. Actually, looking at the table of contents those are still mostly from the staff as well so they’re really working overtime on this. Let’s see if what they’ve come up with gets me excited to play. Campaign News: Well, it’s only been a month, but they’ve already got started with a bang. They ran 305 tables of Living Greyhawk at Gen Con, easily eclipsing the old Living City and Classic tournament entries. Hopefully that performance will be replicated at other upcoming conventions and the plotline started in the first Core adventure will run for many years. But to do that they need to get you at home signed up. Time for another repeat of the character creation rules. Only now there’s a bunch of new stuff in light of the release of the DMG. Some, but not all the demihuman subraces are now allowed, as well as the 4 nonevil prestige classes in the DMG. Knowledge skills are now further tightened up to avoid anachronisms. Holy Water is added to the things you’re allowed to buy with money. The downtime system from Living City is being copied over, but using 52 real world weeks rather than 73 realmsian fivedays as your measure of time. Wizards learning spells other than the ones they get for free with level advancement costs a time unit. Once again, they’re being pretty permissive with what they allow in, as we don’t have tons of supplements to examine for unexpected synergies yet. If that’s still not good enough for you, they’re doing a competition which’ll let your character have one unique thing not normally available. Send in your concept and the 5 most interesting (non-game breaking) ideas get their wish granted. I look forward to finding out what they consider acceptable options. [/QUOTE]
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