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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9080475" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 82: Sep/Oct 2000</u></strong></p><p></p><p></p><p></p><p>part 2/6</p><p></p><p></p><p></p><p>Evil Unearthed: No surprise that the very first adventure in the very first issue using the new edition should be aimed at 1st level characters, quite possibly to be the very first adventure you play with them. (the other choices at the moment are the example dungeon in the DMG and The Sunless Citadel) A priest of Hextor (who’s never been mentioned in the magazine before, showing how they want to push the new set of core deities hard in the fluff) is planning to tunnel into the ruins of Castle Overlook, releasing the ancient evils reputed to lie there. Being a villain, he’s not content to hire workers legitimately to do the job under the pretext of mining or property development, but is kidnapping and enslaving people from the local villages while pretending to be a virtuous priest of Heironeous. These disappearances have attracted the attention of adventurers, but the ones who went before you have also disappeared. Is your group large and well-prepared enough to succeed where they failed? A mid sized adventure that fits firmly in the Village of Hommlet mould, where you could go straight to the dungeon, but there’s also fun to be had playing detective in the village itself, which will soon attract attention from the infiltrating villains and reprisals (which will eventually point you in the direction of the dungeon anyway.) Competent but also intentionally very formulaic, this is an almost perfectly average adventure that’s only notable due to it’s position. If you want something familiar feeling so you can run the roleplaying beats on autopilot while getting to grips with the new rules it more than does the job.</p><p></p><p></p><p></p><p>Nodwick wonders why you only ever seem to hit caches of sealed evil when exploring underground and what would happen if you came across an ancient hidden good in a dungeon instead.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9080475, member: 27780"] [b][u]Dungeon Issue 82: Sep/Oct 2000[/u][/b] part 2/6 Evil Unearthed: No surprise that the very first adventure in the very first issue using the new edition should be aimed at 1st level characters, quite possibly to be the very first adventure you play with them. (the other choices at the moment are the example dungeon in the DMG and The Sunless Citadel) A priest of Hextor (who’s never been mentioned in the magazine before, showing how they want to push the new set of core deities hard in the fluff) is planning to tunnel into the ruins of Castle Overlook, releasing the ancient evils reputed to lie there. Being a villain, he’s not content to hire workers legitimately to do the job under the pretext of mining or property development, but is kidnapping and enslaving people from the local villages while pretending to be a virtuous priest of Heironeous. These disappearances have attracted the attention of adventurers, but the ones who went before you have also disappeared. Is your group large and well-prepared enough to succeed where they failed? A mid sized adventure that fits firmly in the Village of Hommlet mould, where you could go straight to the dungeon, but there’s also fun to be had playing detective in the village itself, which will soon attract attention from the infiltrating villains and reprisals (which will eventually point you in the direction of the dungeon anyway.) Competent but also intentionally very formulaic, this is an almost perfectly average adventure that’s only notable due to it’s position. If you want something familiar feeling so you can run the roleplaying beats on autopilot while getting to grips with the new rules it more than does the job. Nodwick wonders why you only ever seem to hit caches of sealed evil when exploring underground and what would happen if you came across an ancient hidden good in a dungeon instead. [/QUOTE]
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