Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 9081148" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 82: Sep/Oct 2000</u></strong></p><p></p><p></p><p></p><p>part 3/6</p><p></p><p></p><p></p><p>Playing with Fire: Last adventure should have just about brought you to 2nd level, putting you at just the right level to do this one, which demonstrates how much faster advancement is supposed to work in this edition. This time, the PC’s don’t need to engage in tedious digging to get to the sealed away evil because they’ve just found the key in a previous adventure. One Legend Lore spell or a few hours hitting the books later and they’re off to fight evil fire cultists. Unfortunately fire doesn’t tend to do too well in enclosed spaces and the fire lord is already dead. He had a plan to bring himself back to life at a later date, but that’s been spoiled by the Azers and Grimlocks trapped in there with the cultists, who are not loyal and really just want to get out. If you play it right, you don’t have to fight them (but they’ll cause trouble back at the village if you do, which may have long term consequences) but you will have to fight the bound fire elemental & mephits which are summoned by any disturbances. If the PC’s are higher level coming into this, it’s easy enough to change things so the fire lord does get raised successfully and the PC’s can have a dramatic confrontation with him at the end instead of just looting his body. Slightly smaller, but also more interesting than the previous adventure, this does pretty well at making the dungeon feel like a living place where the creatures have sensible motivations. The two are also thematically similar enough that it would only take a little fudging to have one directly lead into the other, which makes putting them right next to each other a good choice by the editor. Well, it definitely makes it easy to get a campaign going that way.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9081148, member: 27780"] [b][u]Dungeon Issue 82: Sep/Oct 2000[/u][/b] part 3/6 Playing with Fire: Last adventure should have just about brought you to 2nd level, putting you at just the right level to do this one, which demonstrates how much faster advancement is supposed to work in this edition. This time, the PC’s don’t need to engage in tedious digging to get to the sealed away evil because they’ve just found the key in a previous adventure. One Legend Lore spell or a few hours hitting the books later and they’re off to fight evil fire cultists. Unfortunately fire doesn’t tend to do too well in enclosed spaces and the fire lord is already dead. He had a plan to bring himself back to life at a later date, but that’s been spoiled by the Azers and Grimlocks trapped in there with the cultists, who are not loyal and really just want to get out. If you play it right, you don’t have to fight them (but they’ll cause trouble back at the village if you do, which may have long term consequences) but you will have to fight the bound fire elemental & mephits which are summoned by any disturbances. If the PC’s are higher level coming into this, it’s easy enough to change things so the fire lord does get raised successfully and the PC’s can have a dramatic confrontation with him at the end instead of just looting his body. Slightly smaller, but also more interesting than the previous adventure, this does pretty well at making the dungeon feel like a living place where the creatures have sensible motivations. The two are also thematically similar enough that it would only take a little fudging to have one directly lead into the other, which makes putting them right next to each other a good choice by the editor. Well, it definitely makes it easy to get a campaign going that way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top