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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9082313" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 82: Sep/Oct 2000</u></strong></p><p></p><p></p><p></p><p>part 4/6</p><p></p><p></p><p></p><p>Dark times in Sherwood: Now for something a little less generic and a little more ambitious. A tie-in adventure to the Robin Hood themed stuff in issue 274 of Dragon. Evil baron Isembart de Belame isn’t just content to be just a baron, he now wants the Sheriff of Nottingham job as well, which seems like a step down and a lot more day-to-day work to me but oh well. The current occupant already has low credibility due to being repeatedly made a fool of by those pesky outlaws so it should be easy enough to stage some chaos the next time Prince John visits and present himself as the natural candidate to clean up the forest. Whether your PC’s are merry men themselves or just visiting, they’ll need to stop this. The result is a scene based story rather than map based one that encourages you to run it in a swashbucking style, but could probably be slowed down and retooled to a more whodunnit style of play. There is some tension between the D&D rules and the generally low magic source material, with what magic there is framed in a very christian way of good church vs evil necromancy, which means transplanting it to other settings may take some work, but at least it’s trying to do something different. Overall, it’s a success, but not by a huge margin. 3e may add a plethora of new options, but it still needs some more hacking for a genuinely gritty low magic game to work out.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9082313, member: 27780"] [b][u]Dungeon Issue 82: Sep/Oct 2000[/u][/b] part 4/6 Dark times in Sherwood: Now for something a little less generic and a little more ambitious. A tie-in adventure to the Robin Hood themed stuff in issue 274 of Dragon. Evil baron Isembart de Belame isn’t just content to be just a baron, he now wants the Sheriff of Nottingham job as well, which seems like a step down and a lot more day-to-day work to me but oh well. The current occupant already has low credibility due to being repeatedly made a fool of by those pesky outlaws so it should be easy enough to stage some chaos the next time Prince John visits and present himself as the natural candidate to clean up the forest. Whether your PC’s are merry men themselves or just visiting, they’ll need to stop this. The result is a scene based story rather than map based one that encourages you to run it in a swashbucking style, but could probably be slowed down and retooled to a more whodunnit style of play. There is some tension between the D&D rules and the generally low magic source material, with what magic there is framed in a very christian way of good church vs evil necromancy, which means transplanting it to other settings may take some work, but at least it’s trying to do something different. Overall, it’s a success, but not by a huge margin. 3e may add a plethora of new options, but it still needs some more hacking for a genuinely gritty low magic game to work out. [/QUOTE]
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