Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 9085272" data-attributes="member: 27780"><p><strong><u>Polyhedron issue 144: October 2000</u></strong></p><p></p><p></p><p></p><p>part 1/6</p><p></p><p></p><p></p><p>68 pages. Well, we’ve finally gone full color here as well, with a quite practically dressed centaur on the cover, although I question his ability to climb the waterfalls immediately behind him. Still, if salmon can make jumps like that there’s probably a way and at least there’ll be no shortage of food for his human or horse sides during the journey. Time to find out how different everything feels in here with the new rules and decor.</p><p></p><p></p><p></p><p>Before we even get to the articles, we have an advert for the Scarred Lands Creature Collection, reminding us that White Wolf managed to rush that into production before the release of the official Monster Manual. Ok, so the rules editing might not be as good, but at least you get to play <em>something</em> instead of waiting around another month to use enemies other than humans & a few basic animals and this way there’s much more implied setting flavour to the creatures.</p><p></p><p></p><p></p><p>Network News: You can already see some of the changes they’ve made on the cover and contents pages, but here they’ll explain them again. They’re now a truly international magazine, incorporating the best ideas from the old regional ones, plus a whole load of other tweaks based on all those survey results. Like 3e as a whole, there was a load of focus-grouping and statistical analysis that went into figuring out how to make a better product, not just leaving it up to the whims of a different writer for each chapter, then having a editor force consistency on it post-hoc. They won’t stop listening again now they’ve made all these changes either, honest! Keep on sending in those surveys and letters if you want the newszine to stay as good as it is or get even better. All pretty consistent with their stance in the other magazines, with the exception of continuing non-D&D coverage in the form of Living Seattle and the like. Another very optimistic editorial that I know won’t turn out to be true in the long run, as I see the small number of issues still to go before they merge with Dungeon and completely change their focus. What could have gone so suddenly wrong? I guess I’ll have to keep pressing on and find out.</p><p></p><p></p><p></p><p>Around the Horn: They continue to push the increasingly international nature of the RPGA by giving each of the branch managers their own little news section. Wes Nicholson talks about the general growth of gaming in New Zealand, some of the differences between gaming elsewhere, and their particular desire to get a Living Dragonquest game going. I’m pretty sure that one isn’t going to happen, unfortunately, given how out of print the game is. Back in the USA, they’re expanding from 11 regional directors to 25, which shows how fast they’ve been expanding and how many more middle managers they need to run things properly. (although it’s still less than the 40-odd they had in the mid 90’s when this was an unpaid position) If you think you’re up to the job, don’t hesitate to apply. The european branch is getting closer to actually covering all european countries, reaching as far as Greece & Russia, although language barriers are still a problem. The UK, Ireland & South African branch continues to expand as well, with Ian Richards still at it’s head and pleased to be able to keep in touch despite ending their newszine as a separate thing. As with the main editorial, these are all firmly optimistic. They’re in full good vibes only mode and any minor troubles arising from the changeover will be swept under the carpet until they become too big to ignore.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9085272, member: 27780"] [B][U]Polyhedron issue 144: October 2000[/U][/B] part 1/6 68 pages. Well, we’ve finally gone full color here as well, with a quite practically dressed centaur on the cover, although I question his ability to climb the waterfalls immediately behind him. Still, if salmon can make jumps like that there’s probably a way and at least there’ll be no shortage of food for his human or horse sides during the journey. Time to find out how different everything feels in here with the new rules and decor. Before we even get to the articles, we have an advert for the Scarred Lands Creature Collection, reminding us that White Wolf managed to rush that into production before the release of the official Monster Manual. Ok, so the rules editing might not be as good, but at least you get to play [I]something[/I] instead of waiting around another month to use enemies other than humans & a few basic animals and this way there’s much more implied setting flavour to the creatures. Network News: You can already see some of the changes they’ve made on the cover and contents pages, but here they’ll explain them again. They’re now a truly international magazine, incorporating the best ideas from the old regional ones, plus a whole load of other tweaks based on all those survey results. Like 3e as a whole, there was a load of focus-grouping and statistical analysis that went into figuring out how to make a better product, not just leaving it up to the whims of a different writer for each chapter, then having a editor force consistency on it post-hoc. They won’t stop listening again now they’ve made all these changes either, honest! Keep on sending in those surveys and letters if you want the newszine to stay as good as it is or get even better. All pretty consistent with their stance in the other magazines, with the exception of continuing non-D&D coverage in the form of Living Seattle and the like. Another very optimistic editorial that I know won’t turn out to be true in the long run, as I see the small number of issues still to go before they merge with Dungeon and completely change their focus. What could have gone so suddenly wrong? I guess I’ll have to keep pressing on and find out. Around the Horn: They continue to push the increasingly international nature of the RPGA by giving each of the branch managers their own little news section. Wes Nicholson talks about the general growth of gaming in New Zealand, some of the differences between gaming elsewhere, and their particular desire to get a Living Dragonquest game going. I’m pretty sure that one isn’t going to happen, unfortunately, given how out of print the game is. Back in the USA, they’re expanding from 11 regional directors to 25, which shows how fast they’ve been expanding and how many more middle managers they need to run things properly. (although it’s still less than the 40-odd they had in the mid 90’s when this was an unpaid position) If you think you’re up to the job, don’t hesitate to apply. The european branch is getting closer to actually covering all european countries, reaching as far as Greece & Russia, although language barriers are still a problem. The UK, Ireland & South African branch continues to expand as well, with Ian Richards still at it’s head and pleased to be able to keep in touch despite ending their newszine as a separate thing. As with the main editorial, these are all firmly optimistic. They’re in full good vibes only mode and any minor troubles arising from the changeover will be swept under the carpet until they become too big to ignore. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top